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Weapons are tools that are used for combat. Weapons will deal damage to its target, and can provide a wide variety of functions. Melee weapons will lose durability upon hitting an enemy, while the durability of ranged weapons will decrease upon firing, even if it misses its target.

Weapons will disintegrate when their durability runs out; to prevent this, they can be repaired using Magic Repair Dust, Magic Mending Compound, or other materials.

Certain weapons can also be upgraded into powerful versions of themselves with Upgrade Kits.

Swords

Swords are the most basic type of weapon in Minecraft. Swords are short ranged melee weapons that can attack quickly, and can deal a critical hit for 1.5x the damage if the player is falling while dealing damage. Most Swords have an attack speed of 1.6.

Amethyst Sword Amethyst Sword Baron Sword Baron Sword Bloodfury Bloodfury Bloodstone Sword Bloodstone Sword
Candlefire Sword Candlefire Sword Caramel Carver Caramel Carver Coralstorm Sword Coralstorm Sword Creepified Sword Creepified Sword
Crystallite Sword Crystallite Sword Emberstone Sword Emberstone Sword Explochron Sword Explochron Sword Fireborne Sword Fireborne Sword
Guardian's Sword Guardian's Sword Harvester Sword Harvester Sword Holy Sword Holy Sword Illusion Sword Illusion Sword
Jade Sword Jade Sword Leg-Bone Sword Leg-Bone Sword Light's Way Light's Way Limonite Sword Limonite Sword
Nethengeic Sword Nethengeic Sword Primal Sword Primal Sword Rockbasher Sword Rockbasher Sword Rock-Pick Sword Rock-Pick Sword
Rosidian Sword Rosidian Sword Rosite Sword Rosite Sword Runic Sword Runic Sword Sapphire Sword Sapphire Sword
Shadow Sword Shadow Sword Shroomus Sword Shroomus Sword Skeletal Sword Skeletal Sword Supremecy Sword Supremecy Sword
Sweet Sword Sweet Sword Troll Basher-Axe Troll Basher-Axe Ultraflame Ultraflame Void Sword Void Sword

See specific pages for individual weapon information, or see Swords for a comparison chart.

Greatblades

Greatblades are larger versions of swords. Greatblades are melee weapons that have a longer range than swords. Although they deal higher damage than swords, they are slower. Most Greatblades have an attack speed of 0.76.
Scythes are a faster variant of greatblades that leech Soul Power from mobs. Most Scythes have an attack speed of 1.0.

Baron Greatblade Baron Greatblade Bloodlurker Bloodlurker Candy Blade Candy Blade Coral Greatblade Coral Greatblade
Cotton Crusher Cotton Crusher Creepoid Greatblade Creepoid Greatblade Crystal Greatblade Crystal Greatblade Erebon Scythe Erebon Scythe
God's Greatblade God's Greatblade Goofy Greatblade Goofy Greatblade Haunted Greatblade Haunted Greatblade Knight's Guard Knight's Guard
Lelyetian Greatblade Lelyetian Greatblade Lunar Greatblade Lunar Greatblade Luxon Scythe Luxon Scythe Lyonic Greatblade Lyonic Greatblade
Millennium Greatblade Millennium Greatblade Noxious Greatblade Noxious Greatblade Pluton Scythe Pluton Scythe Primordial Greatblade Primordial Greatblade
Rosidian Greatblade Rosidian Greatblade Royal Greatblade Royal Greatblade Runic Greatblade Runic Greatblade Selyan Scythe Selyan Scythe
Shroomic Greatblade Shroomic Greatblade Shyre Sword Shyre Sword Subterranean Greatblade Subterranean Greatblade Tidal Greatblade Tidal Greatblade
Underworld Greatblade Underworld Greatblade

See specific pages for individual weapon information, or see Greatblades for a comparison chart.

Mauls

Mauls are blunt melee weapons based around knockback. Mauls have the same range as Swords, and deal more knockback than swords and greatblades. Mauls have an attack speed of 0.53, making them the slowest type of melee weapon.

Coralstone Maul Coralstone Maul Crystal Maul Crystal Maul Electron Maul Electron Maul Horizon Maul Horizon Maul
Vulcammer Maul Vulcammer Maul

See specific pages for individual weapon information, or see Mauls for a comparison chart.

Thrown Weapons

Thrown Weapons are consumable items that act as ranged weapons when used. Unlike other ranged weapons, Thrown Weapons don't require an item like a Gun or Bow to fire from. Though, Grenades are unique in that they can be used as both a Thrown Weapons and ammo for certain weapons. Thrown Weapons can also be fired from a Dispenser.

Chakram Chakram Goo Ball Goo Ball Grenade Grenade Hell Fire Hell Fire
Runic Bomb Runic Bomb Slice Star Slice Star Vulkram Vulkram

See specific pages for individual weapon information, or see Thrown Weapons for a comparison chart.

Bows

Bows are the most basic type of ranged weapon in Minecraft. Bows are weapons that fire arrows, and can be drawn back as long as the player has Holly Arrows in the their inventory (unless the player is in creative mode). While the bow is being charged or remains fully charged, the player is forced to move at sneak speed, unless they are riding a horse at the time, which causes no speed decrease. Charging the bow to its maximum causes it to visually shake as an indicator, and releases an arrow with a sparkling effect, signifying a critical hit.

Alacrity Bow Alacrity Bow Ancient Bow Ancient Bow Atlantic Bow Atlantic Bow Baron Bow Baron Bow
Boreic Bow Boreic Bow Daybreaker Bow Daybreaker Deep Bow Deep Bow Explosive Bow Explosive Bow
Haunted Bow Haunted Bow Ice Bow Ice Bow Infernal Bow Infernal Bow Justice Bow Justice Bow
Lunar Bow Lunar Bow Mecha Bow Mecha Bow Nightmare Bow Nightmare Bow Poison Bow Poison Bow
Predatious Bow Predatious Bow Primordial Bow Primordial Bow Rosidian Bow Rosidian Bow Runic Bow Runic Bow
Screamer Bow Screamer Bow Shyregem Bow Shyregem Bow Skeletal Bow Skeletal Bow Skydriver Bow Skydriver Bow
Slingshot Slingshot Soulfire Bow Soulfire Bow Spectral Bow Spectral Bow Speed Bow Speed Bow
Sunshine Bow Sunshine Bow Toxin Bow Toxin Bow Void Bow Void Bow Weaken Bow Weaken Bow
Wither Bow Wither Bow

See specific pages for individual weapon information, or see Bows for a comparison chart.

Archerguns

Archerguns are rapid firing guns that fire arrows. An Archergun will not be fired if the ammunition (Holly Arrow) is not present in the inventory of the player. Archerguns have an initial Unholster Time upon being held. The player must wait for the Unholster Time to finish before the player can fire the weapon.
Upon firing an archergun, the impact from the recoil will cause the player to look up.

Coral Archergun Coral Archergun Lunar Archergun Lunar Archergun Mecha Archergun Mecha Archergun Pyro Archergun Pyro Archergun
Rosidian Archergun Rosidian Archergun Skeletal Archergun Skeletal Archergun Spectral Archergun Spectral Archergun Troll's Archergun Troll's Archergun
Viral Archergun Viral Archergun

See specific pages for individual weapon information, or see Archerguns for a comparison chart.

Guns

Guns are ranged weapons that mostly consume Limonite Bullets or Metal Slugs as ammunition. Guns fire at a variety of different speeds. Certain guns will apply special effects to the projectiles that they fire. A gun can only be fired if ammunition is present in the player's inventory. Guns have an initial Unholster Time upon being held. The player must wait for the Unholster Time to finish before the player can fire the weapon.
Upon firing a gun, the impact from the recoil will cause the player to look up.

Abominator Abominator Apoco Assault Rifle Apoco Assault Rifle Apoco Rifle Apoco Rifle Aqua Magnum Aqua Magnum
Artifact Artifact Baronator Baronator Bayonette Rifle Bayonette Rifle Big Top Big Top
Blood Iron Blood Iron Chain Wrecker Chain Wrecker Chili Chugger Chili Chugger Clownershot Clownershot
Construct Construct Coral Clogger Coral Clogger Core Rifle Core Rifle Crystal Carver Crystal Carver
Cyclone Cyclone Darkener Darkener Dart Gun Dart Gun Destruction Rifle Destruction Rifle
Discharge Rifle Discharge Rifle Draco Draco Dragilator Dragilator Dustometer Dustometer
Echo Gull Echo Gull Electinator Electinator Flame Wrecker Flame Wrecker Flaming Fury Flaming Fury
Floro Rifle Floro Rifle File:Flowers Fury.png Flowers Fury Frosticator Frosticator Gardener Gardener
Gauge Rifle Gauge Rifle Germinator Germinator Golden Fury Golden Fury Happy Haunter Happy Haunter
File:Haunters Rifle.png Haunters Rifle Heat Wave Heat Wave Hiver Hiver Hot Shot Hot Shot
Hunter's Rifle Hunter's Rifle Iominator Iominator Ion Revolver Ion Revolver Iro Rifle Iro Rifle
Krilinator Krilinator Light Iron Light Iron Lunar Assault Rifle Lunar Assault Rifle MK M-K
File:MK Fung.png MK-Fung Mechanical Assault Rifle Mech-AR Megagun Megagun Miasma Miasma
Minigun Minigun Mint Magnum Mint Magnum Nethenette Rifle Nethenette Rifle Nethengeic Slugger Nethengeic Slugger
Overshot Overshot Precasian Slugger Precasian Slugger Predator Predator Predigun Predigun
Pulsator Pulsator Purity Rifle Purity Rifle Rocker Rifle Rocker Rifle Roulette Roulette
Shoe Flinger Shoe Flinger Skullette Skullette Skullifact Skullifact Spectacle Spectacle
Spine Gun Spine Gun Squad Gun Squad Gun Stampede Stampede Stormer Stormer
Sublimus Sublimus Tiger Tommy Tiger Tommy Tommy Tommy Vile Vanquisher Vile Vanquisher
Wart Gun Wart Gun Wrecker Wrecker

See specific pages for individual weapon information, or see Guns for a comparison chart.

Shotguns

Shotguns are ranged weapons that mostly consume Spreadshots as ammunition. Shotguns fire multiple shots at once making them deal high damage if all shots hit, but are also very inaccurate, making them effective at close-ranged combat. Certain shotguns will apply special effects to the projectiles that they fire. A shotgun can only be fired if ammunition is present in the player's inventory. Shotguns have an initial Unholster Time upon being held. The player must wait for the Unholster Time to finish before the player can fire the weapon.
Upon firing a shotgun, the impact from the recoil will cause the player to look up.

Abyssro Abyssro Amplifier Amplifier Blast Barrel Blast Barrel Blue Barrel Blue Barrel
Boulder Boulder Brown Blaster Brown Blaster Demolisher Demolisher Destruction Shotgun Destruction Shotgun
Discharge Shotgun Discharge Shotgun Gimmick Gimmick Ginger Blaster Ginger Blaster Long Shot Long Shot
Mechyro Mechyro Purity Shotgun Purity Shotgun Purple Punisher Purple Punisher Red Rocket Red Rocket
Vivo Vivo

See specific pages for individual weapon information, or see Shotguns for a comparison chart.

Snipers

Snipers are long-distance guns that mostly consume Metal Slugs as ammunition. The player can hold crouch to look through the sniper's scope. Firing the Sniper rifle while unscoped makes it fire inaccurate shots with high recoil, but firing it while scoped makes it far more accurate and decreases recoil. Sniper Bullets also travel faster than bullets fired by guns and shotguns. A sniper rifle can only be fired if ammunition is present in the player's inventory. Snipers will also deal reduced damage if fired at targets 20 blocks or less away from the player.
Snipers have an initial Unholster Time upon being held. The player must wait for the Unholster Time to finish before the player can fire the weapon, though the player can still crouch to scope even while waiting for the Unholster Time.

Baron SSR Baron SSR BayonetteSR BayonetteSR Bolt Rifle Bolt Rifle Camo Rifle Camo Rifle
Clown Cracker Clown Cracker Clownimator Clownimator Crystaneer Crystaneer Dark Beast (weapon) Dark Beast
Deadlock Deadlock Decimator Decimator Discharge Sniper Discharge Sniper Dual Sight Dual Sight
Duster Duster Floro500 Floro500 Head Hunter Head Hunter Hive Cracker Hive Cracker
File:Ka500.png Ka500 Mark Maker Mark Maker Mineral Mineral Monster Monster
Moon Maker Moon Maker Rosid Rifle Rosid Rifle Sabbath Sabbath Sludge Sniper Sludge Sniper
Sweet Tooth Sweet Tooth Terminator Terminator Viper-1 Viper-1

See specific pages for individual weapon information, or see Snipers for a comparison chart.

Cannons

Cannons are ranged weapons that generally consume Cannonballs or Grenades as ammunition; however certain cannons consume different materials. Cannons fire at a variety of different speeds, however the speed is usually slow. Cannons will deal additional damage against targets with armor. Certain cannons will apply special effects to the projectiles that they fire. A cannon can only be fired if ammunition is present in the player's inventory. Cannons have an initial Unholster Time upon being held. The player must wait for the Unholster Time to finish before the player can fire the weapon.
Upon firing a cannon, the impact from the recoil will cause the player to look up.

Ancient Bomber Ancient Bomber Ancient Discharger Ancient Discharger Aqua Cannon Aqua Cannon Balloon Bomber Balloon Bomber
Big Blast Big Blast Blast Cannon Blast Cannon Blissful Blast Blissful Blast Bomb Launcher Bomb Launcher
Boom Cannon Boom Cannon Boom-Boom Boom-Boom Boulder Bomber Boulder Bomber Bozo Blaster Bozo Blaster
Bulb Cannon Bulb Cannon Carrot Cannon Carrot Cannon Clown Cannon Clown Cannon Clowno Pulse Clowno Pulse
Coral Cannon Coral Cannon Discharge Cannon Discharge Cannon Energy Cannon Energy Cannon Erebon Stickler Erebon Stickler
Flower Cannon Flower Cannon Fungal Cannon Fungal Cannon Ghast Blaster Ghast Blaster Ghoul Cannon Ghoul Cannon
Giga Cannon Giga Cannon Golder Bomber Golder Bomber Hive Blaster Hive Blaster Hive Howitzer Hive Howitzer
Iro Cannon Iro Cannon Jack Funger Jack Funger Jack Rocker Jack Rocker Luxon Stickler Luxon Stickler
Mecha Cannon Mecha Cannon Mini Cannon Mini Cannon Missile Maker Missile Maker Moon Cannon Moon Cannon
Pluton Stickler Pluton Stickler Predatorian Blaster Predatorian Blaster Pulse Cannon Pulse Cannon RPG RPG
File:RPG Floro.png RPG Floro Selyan Stickler Selyan Stickler Shadow Blaster Shadow Blaster Shyre Blaster Shyre Blaster
Smile Blaster Smile Blaster Super Cannon Super Cannon Ultra Cannon Ultra Cannon Vox Cannon Vox Cannon
Water Balloon Bomber Water Balloon Bomber Wither Cannon Wither Cannon

See specific pages for individual weapon information, or see Cannons for a comparison chart.

Blasters

Blasters are ranged weapons that use Energy. Instead of consuming ammo from the player's inventory, Energy Weapons temporarily drain the player's Energy instead; without enough Energy, the weapon cannot be used. Blasters must be charged up before they can be fired. Blasters can be charged by holding down the fire button, which must continuously be held down to continue firing. Blasters have an initial Unholster Time upon being held. The player must wait for the Unholster Time to finish before the player can charge the weapon.

Apoco Shower Apoco Shower Atomizer Atomizer Beamer Beamer Blast Chiller Blast Chiller
Blood Drainer Blood Drainer Bone Blaster Bone Blaster Bubble Horn Bubble Horn Color Cannon Color Cannon
Confetti Cannon Confetti Cannon Confetti Cluster Confetti Cluster Dark Destroyer Dark Destroyer Darkly Guster Darkly Guster
Death Ray Death Ray Doom Bringer Doom Bringer Eradicator Eradicator Experiment W-801 Experiment W-801
Flowercorne Flowercorne Fragment Fragment Froster Froster Gas Blaster Gas Blaster
Ghoul Gasser Ghoul Gasser Gold Bringer Gold Bringer Gravity Blaster Gravity Blaster Hell Horn Hell Horn
Illusion Revolver Illusion Revolver Illusion SMG Illusion SMG Ion Blaster Ion Blaster Iro Miner Iro Miner
Laser Blaster Laser Blaster Light Blaster Light Blaster Light Spark Light Spark Luna Blaster Luna Blaster
Mecha Blaster Mecha Blaster Mind Blaster Mind Blaster Moon Destroyer Moon Destroyer Moon Shiner Moon Shiner
Odious Odious Orbocron Orbocron Paralyzer Paralyzer Party Popper Party Popper
Poison Plunger Poison Plunger Power Ray Power Ray Proton Proton Reefer Reefer
Revolution Revolution Sea-O-Cron Sea-O-Cron Skullo Blaster Skullo Blaster Soul Drainer Soul Drainer
Soul Spark Soul Spark Soul Storm Soul Storm Spirit Shower Spirit Shower Swarm-O-Tron Swarm-O-Tron
Toxic Terrorizer Toxic Terrorizer Vortex Blaster Vortex Blaster Whimsy Winder Whimsy Winder Wither's Wrath Wither's Wrath

See specific pages for individual weapon information, or see Blasters for a comparison chart.

Staves

Staves are a special type of item that require Runes. Most Staves are weapons, but not all of them; some can be used to perform other tasks (such as healing the player or summoning allies). Each Staff consumes Runes on use; up to 4 different types of Runes may be required. Runes will only be accepted if they are inside a player's inventory.

Aquatic Staff Aquatic Staff Atlantic Staff Atlantic Staff Baron Staff Baron Staff Candy Staff Candy Staff
Celestial Staff Celestial Staff Concussion Staff Concussion Staff Coral Staff Coral Staff Crystal Staff Crystal Staff
Crystik Staff Crystik Staff Cryston Staff Cryston Staff Destruction Staff Destruction Staff Ember Staff Ember Staff
Everfight Staff Everfight Staff Evermight Staff Evermight Staff Fire Staff Fire Staff Firefly Staff Firefly Staff
Firestorm Staff Firestorm Staff Fungal Staff Fungal Staff Ghoul Staff Ghoul Staff Haunters Staff Haunters Staff
Hive Staff Hive Staff Joker Staff Joker Staff Kaiyu Staff Kaiyu Staff Lightning Staff Lightning Staff
Lightshine Lightshine Lunar Staff Lunar Staff Lyonic Staff Lyonic Staff Mecha Staff Mecha Staff
Meteor Staff Meteor Staff Moonlight Staff Moonlight Staff Nature Staff Nature Staff Nightmare Staff Nightmare Staff
Noxious Staff Noxious Staff Phantom Staff Phantom Staff Poison Staff Poison Staff Power Staff Power Staff
Primordial Staff Primordial Staff Reef Staff Reef Staff Rejuvenation Staff Rejuvenation Staff Rosidian Staff Rosidian Staff
Runic Staff Runic Staff Shadowlord Staff Shadowlord Staff Show Staff Show Staff Shyre Staff Shyre Staff
Sky Staff Sky Staff Striker Staff Striker Staff Sun Staff Sun Staff Surge Staff Surge Staff
Tangle Staff Tangle Staff Ultimatum Staff Ultimatum Staff Underworld Staff Underworld Staff Water Staff Water Staff
Warlock Staff Warlock Staff Web Staff Web Staff Wind Staff Wind Staff Wither Staff Wither Staff
Wizard Staff Wizard Staff

See specific pages for individual weapon information, or see Staves for a comparison chart.

Vulcanes

Vulcanes are weapons that can deal damage to targets who previously attacked the player. The player can use different Augments with the basic vulcane to apply different effects. You can only place one Augment on a vulcane. When being attacked, a skull icon will occasionally appear next to the Resource Systems for a short time, this is when the Vulcane can be activated to deal damage to the target that last attacked the player. Vulcanes deal true damage, ignoring any armor or immunities a target may have.

Vulcane Vulcane Vulcane Battle Vulcane: Battle Vulcane Equality Vulcane: Equality Vulcane Fire Vulcane: Fire
Vulcane Impairment Vulcane: Impairment Vulcane Poison Vulcane: Poison Vulcane Power Vulcane: Power Vulcane Wither Vulcane: Wither

See specific pages for individual weapon information, or see Vulcanes for a comparison chart.


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