Weapons are tools that are used for combat. Weapons will deal damage to its target, and can provide a wide variety of functions. Melee weapons will lose durability upon hitting an enemy, while the durability of ranged weapons will decrease upon firing, even if it misses its target.
Weapons will disintegrate when their durability runs out; to prevent this, they can be repaired using Magic Repair Dust, Magic Mending Compound, or other materials.
Certain weapons can also be upgraded into powerful versions of themselves with Upgrade Kits.
Swords
Swords are the most basic type of weapon in Minecraft. Swords are short ranged melee weapons that can attack quickly, and can deal a critical hit for 1.5x the damage if the player is falling while dealing damage. Most Swords have an attack speed of 1.6.
See specific pages for individual weapon information, or see Swords for a comparison chart.
Greatblades
Greatblades are larger versions of swords. Greatblades are melee weapons that have a longer range than swords. Although they deal higher damage than swords, they are slower. Most Greatblades have an attack speed of 0.76.
Scythes are a faster variant of greatblades that leech Soul Power from mobs. Most Scythes have an attack speed of 1.0.
See specific pages for individual weapon information, or see Greatblades for a comparison chart.
Mauls
Mauls are blunt melee weapons based around knockback. Mauls have the same range as Swords, and deal more knockback than swords and greatblades. Mauls have an attack speed of 0.53, making them the slowest type of melee weapon.
Coralstone Maul | Crystal Maul | Electron Maul | Horizon Maul |
---|---|---|---|
Vulcammer Maul |
See specific pages for individual weapon information, or see Mauls for a comparison chart.
Thrown Weapons
Thrown Weapons are consumable items that act as ranged weapons when used. Unlike other ranged weapons, Thrown Weapons don't require an item like a Gun or Bow to fire from. Though, Grenades are unique in that they can be used as both a Thrown Weapons and ammo for certain weapons. Thrown Weapons can also be fired from a Dispenser.
Chakram | Goo Ball | Grenade | Hell Fire |
---|---|---|---|
Runic Bomb | Slice Star | Vulkram |
See specific pages for individual weapon information, or see Thrown Weapons for a comparison chart.
Bows
Bows are the most basic type of ranged weapon in Minecraft. Bows are weapons that fire arrows, and can be drawn back as long as the player has Holly Arrows in the their inventory (unless the player is in creative mode). While the bow is being charged or remains fully charged, the player is forced to move at sneak speed, unless they are riding a horse at the time, which causes no speed decrease. Charging the bow to its maximum causes it to visually shake as an indicator, and releases an arrow with a sparkling effect, signifying a critical hit.
See specific pages for individual weapon information, or see Bows for a comparison chart.
Archerguns
Archerguns are rapid firing guns that fire arrows. An Archergun will not be fired if the ammunition (Holly Arrow) is not present in the inventory of the player. Archerguns have an initial Unholster Time upon being held. The player must wait for the Unholster Time to finish before the player can fire the weapon.
Upon firing an archergun, the impact from the recoil will cause the player to look up.
Coral Archergun | Lunar Archergun | Mecha Archergun | Pyro Archergun |
---|---|---|---|
Rosidian Archergun | Skeletal Archergun | Spectral Archergun | Troll's Archergun |
Viral Archergun |
See specific pages for individual weapon information, or see Archerguns for a comparison chart.
Guns
Guns are ranged weapons that mostly consume Limonite Bullets or Metal Slugs as ammunition. Guns fire at a variety of different speeds. Certain guns will apply special effects to the projectiles that they fire. A gun can only be fired if ammunition is present in the player's inventory. Guns have an initial Unholster Time upon being held. The player must wait for the Unholster Time to finish before the player can fire the weapon.
Upon firing a gun, the impact from the recoil will cause the player to look up.
See specific pages for individual weapon information, or see Guns for a comparison chart.
Shotguns
Shotguns are ranged weapons that mostly consume Spreadshots as ammunition. Shotguns fire multiple shots at once making them deal high damage if all shots hit, but are also very inaccurate, making them effective at close-ranged combat. Certain shotguns will apply special effects to the projectiles that they fire. A shotgun can only be fired if ammunition is present in the player's inventory. Shotguns have an initial Unholster Time upon being held. The player must wait for the Unholster Time to finish before the player can fire the weapon.
Upon firing a shotgun, the impact from the recoil will cause the player to look up.
See specific pages for individual weapon information, or see Shotguns for a comparison chart.
Snipers
Snipers are long-distance guns that mostly consume Metal Slugs as ammunition. The player can hold crouch to look through the sniper's scope. Firing the Sniper rifle while unscoped makes it fire inaccurate shots with high recoil, but firing it while scoped makes it far more accurate and decreases recoil. Sniper Bullets also travel faster than bullets fired by guns and shotguns. A sniper rifle can only be fired if ammunition is present in the player's inventory. Snipers will also deal reduced damage if fired at targets 20 blocks or less away from the player.
Snipers have an initial Unholster Time upon being held. The player must wait for the Unholster Time to finish before the player can fire the weapon, though the player can still crouch to scope even while waiting for the Unholster Time.
See specific pages for individual weapon information, or see Snipers for a comparison chart.
Cannons
Cannons are ranged weapons that generally consume Cannonballs or Grenades as ammunition; however certain cannons consume different materials. Cannons fire at a variety of different speeds, however the speed is usually slow. Cannons will deal additional damage against targets with armor. Certain cannons will apply special effects to the projectiles that they fire. A cannon can only be fired if ammunition is present in the player's inventory. Cannons have an initial Unholster Time upon being held. The player must wait for the Unholster Time to finish before the player can fire the weapon.
Upon firing a cannon, the impact from the recoil will cause the player to look up.
See specific pages for individual weapon information, or see Cannons for a comparison chart.
Blasters
Blasters are ranged weapons that use Energy. Instead of consuming ammo from the player's inventory, Energy Weapons temporarily drain the player's Energy instead; without enough Energy, the weapon cannot be used. Blasters must be charged up before they can be fired. Blasters can be charged by holding down the fire button, which must continuously be held down to continue firing. Blasters have an initial Unholster Time upon being held. The player must wait for the Unholster Time to finish before the player can charge the weapon.
See specific pages for individual weapon information, or see Blasters for a comparison chart.
Staves
Staves are a special type of item that require Runes. Most Staves are weapons, but not all of them; some can be used to perform other tasks (such as healing the player or summoning allies). Each Staff consumes Runes on use; up to 4 different types of Runes may be required. Runes will only be accepted if they are inside a player's inventory.
See specific pages for individual weapon information, or see Staves for a comparison chart.
Vulcanes
Vulcanes are weapons that can deal damage to targets who previously attacked the player. The player can use different Augments with the basic vulcane to apply different effects. You can only place one Augment on a vulcane. When being attacked, a skull icon will occasionally appear next to the Resource Systems for a short time, this is when the Vulcane can be activated to deal damage to the target that last attacked the player. Vulcanes deal true damage, ignoring any armor or immunities a target may have.
Vulcane | Vulcane: Battle | Vulcane: Equality | Vulcane: Fire |
---|---|---|---|
Vulcane: Impairment | Vulcane: Poison | Vulcane: Power | Vulcane: Wither |
See specific pages for individual weapon information, or see Vulcanes for a comparison chart.
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