The Immortals | ||
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Environment | Immortallis | |
Version | 2.4 |
The Immortals are the bosses of Immortallis. Each one is fought seperately.
Boss Information
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KlobberThe first immortal is Klobber. He is fought in the 3rd room of Immortallis, after the player collects enough Impure Gold from the Goldums. Klobber will pursue and pull players within 16 blocks of him. His pull effect can affect the player through walls. He also has very powerful attacks. Klobber will despawn if the player gets too far away from him, or if the difficulty is set to Peaceful. He can be spawned by using /summon nevermine.Klobber.
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ProshieldThe second immortal is Proshield. He is fought in the 5th room of Immortallis, once the player defeats 25 skeletal spirits for Erebon. Proshield will pursue players within 16 blocks. When the player attacks Proshield, some of the damage done is reflected off his shield, doing 10 (×5) damage to the player. Proshield will despawn if the player gets too far away from him, or if the difficulty is set to Peaceful. He can be spawned using /summon nevermine.Proshield. |
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MirageThe third immortal is Mirage. He is fought in the 7th room of Immortallis, once the player collects Pure Gold from the Goldus'. He attacks by firing projectiles. During the fight, he will teleport between the four platforms in the room. If he is knocked off into the lava, he will teleport to the nearest platform. It is recommended to bring a Fire Resistance potion or Infernal Armor when fighting him. It should be noted that the progress coin that Mirage drops can fall into the lava and burn, requiring the player to start all over using the Return Crystal. Placing water down in his room before the start of the battle can help lower this chance of happening. Mirage will despawn if the player gets too far away from him, or if the difficulty is set to Peaceful. He can be spawned using /summon nevermine.Mirage. |
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FlashThe fourth immortal is Flash. He is fought in the final room of Immortallis, once the player defeats 25 evil spirits for Erebon. Flash runs around at high speeds. Whenever Flash hits a player or gets hit by a player, he will teleport to one of the three lamps on the ceiling. Flash will also pull players who hide in the edges of the room into the middle. Flash will despawn if the player gets too far away from him, or if the difficulty is set to Peaceful. He can be spawned using /summon nevermine.Flash. It should be noted that as the last test of Immortallis raises the Erebon tribute to its full level, the player will have a Strength potion effect through the duration of the fight. Flash does not drop the rewards on the ground, rather they are put directly into the player's inventory, similarly to how Goldum and Goldus "drop" items. A chat message appears on Flash's defeat to alert the player of this. |
Trivia
- The Immortals are the only bosses that do not have a boss bar.
- They also do not have boss music, a trait shared with the Ancient Cavern bosses, the Skeletal Army and the Four Guardians.
- Flash is one of two bosses (the other being Baroness) in the mod that speaks. Throughout the fight, Flash will sometimes say "You can't hide from me!" in the chat.
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