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Smash
Smash
Statistics
Health 275 (♥×137.5)
Size Width: 1.375 blocks
Height: 3.375 blocks
Damage Easy: 8.5 (♥×4.25)
Normal: 15 (♥×7.5)
Hard: 22.5 (♥×11.25)
Armor 10 (Armor icon×5)
Armor toughness 10
Hostility Aggressive
XP Xp Orb 38
Knockback Resistance 90%
ID aoa3:smash
Version added 1.0

Smash (also known as King of trolls) is a Tier 0 boss associated with the Overworld.

Spawning

Smash can be fought by using a Troll Idol on a Boss Altar.

Behavior

Smash is aggressive, and will attack nearby players and player-owned mobs within 64 blocks of him without provocation. Once Smash is aggroed to a target, or a player/mob aggroed him, he will continue attempting to attack until the target moves over 100 blocks away. Smash is a melee attacker who alternates between two abilities - a charging attack and a belly drum ability that grants him various buffs.

When Smash is attacking something, he will run faster than his normal walk speed.

Axe swing

Smash's default behavior is to chase targets and attacks them by swinging his axe, which can be dodged by moving out of range before he finishes swinging. This attack disables shields on hit.

Charge up

Occasionally, Smash will charge in a direction at a high speed. Before Smash begins to charge, he will warm up by standing still and rotating his left arm a few times. Once he finishes warming up, he will hunch over and charge in a straight line without changing direction.

Any targets Smash hits will be damaged and knocked back, regardless of whether or not the mob was Smash's intended target. If Smash doesn't hit anything, he will stop charging if he either collides with a wall or travels a short distance. He will not be stopped or slowed down if he hits a mob.

Once Smash uses the charge up, he will not be able to use it again for 10-20 seconds. Using the charge up will also disable his ability to do a belly drum for 7.5 seconds, which means that he almost always alternates between the two attacks.

Belly Drum

Occasionally, Smash will beat his chest. When this happens, Smash will gain Speed I, Resistance II, and Strength II for 5 seconds each. He cannot attack while doing this.

Once Smash uses the belly drum, he will not be able to use it again for 10-20 seconds. Using the belly drum will also disable his ability to do a charge up for 7.5 seconds, which means that he almost always alternates between the two attacks.

Enraged form

Smash (enraged)

Smash in his enraged form.

When Smash's health falls below 25% of his maximum health, he will enter an enraged form. When entering this form, Smash's damage will increase by 95%, armor will increase by 110%, and armor toughness will increase by 125%.

Smash will also enter his enraged form (regardless of health) if he cannot find a path to his target for too long.

Once Smash becomes enraged, he will not revert to normal, even if healed.

Axe slam and running away

If Smash's target stays out of reach for too long (e.g.: by hiding in a place where Smash cannot reach), he will immediately enrage. He then has a 20/21 (95.24%) chance to use an axe slam attack. This involves Smash slamming his axe down to the ground, causing AoE damage to targets on the ground within a 4-block radius. This radius is measured from the target, not Smash, so they will get hit unless they jump. The Axe slam will ignore shields.

He also has a 1/21 (4.76%) chance to instead run 40 blocks away from the target.

Other abilities

Smash can walk over blocks and obstacles up to 1.25 blocks high.

Smash cannot be pushed.

Drops

Entity loot
Item Quantity Looting Chance Notes
Nothing - - 99.4%
Rare Table 1 - 0.6%
The above pool is rolled 1 time
Nowhere Boss Table 1 - 100.0%
The above pool is rolled 1 time
Raw Beef Raw Beef 7-12 +2-5 per level 24.7%
Bottle o' Enchanting Bottle o' Enchanting 5-10 +3-6 per level 19.2%
Enchanted Golden Apple Enchanted Golden Apple 1 - 0.5%
Golden Apple Golden Apple 1 - 5.5%
Leather Leather 14-22 +4-8 per level 27.5%
Silver Coin Silver Coin 1-4 +1-3 per level 11.0%
Gold Coin Gold Coin 1 - 1.6%
Magic Repair Dust Magic Repair Dust 1-3 +0-1 per level 4.4%
Magic Mending Compound Magic Mending Compound 1-2 +-1-1 per level 2.7%
Uncraftable Potion Potion of Everlasting Strength 1 +-1-1 per level 2.7%
Effects:
Strength 1 (15m)
The above pool is rolled 1-3 times
Troll's Crossbow Troll's Crossbow 1 - 50.0%
Troll-Basher Axe Troll-Basher Axe 1 - 50.0%
The above pool is rolled 1 time
Trophy Smash Trophy 1 - 100.0%
The above pool is rolled 1 time

NBT info

Smash's enraged form is controlled by the Enraged NBT. Setting this value to true will allow the player to spawn Smash in his enraged form (with commands) without having to trigger it manually. However, spawning an enraged Smash this way will not give Smash the extra buffs he normally receives when enraged, it will only change his appearance. Setting Enraged to any other value other than "true" will spawn a non-enraged Smash.

Bestiary Entry

A large, brutish troll that once roamed the Overworld, Smash died off of natural causes many years ago. Recently however, a method has been discovered to bring back Smash in all his former glory, by artificially creating a totem which embodies his spirit.

No-one is really sure how this works, and studies are ongoing to try and discover the reasoning behind this miraculous occurrence, but to date no leads have been found.

Due to his very large size and strong muscles, Smash poses a very dangerous threat to any creature it targets. He carries a large axe with him that he uses as a heavy weapon to great effectiveness. His high strength and weapon of choice make a formidable opponent, and blows from Smash often result in hilarious situations such as being thrown dozens of meters to your death.

See Also

Gallery


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