Advent of Ascension Wiki

This wiki is currently being updated to 1.18.2+ versions of the mod. If you are struggling to find information regarding 1.16.5 AoA, or are curious as to why 1.18.2+ versions are being released incomplete, please check out this page.

READ MORE

Advent of Ascension Wiki
Advertisement
This article contains out of date information.

Reason: A lot of stuff has changed in version 3.1.

File:Advent of Ascension Window.png

Skills as seen in the in-game menu.

Skills are a game mechanic in the mod that improve the player's stats, allow access to certain parts of the game, and enhance general gameplay. There are currently 13 trainable skills (as well as two unimplemented skills) in Advent of Ascension.

Overview

The player's skills appear inside a menu accessed by pressing the 'Delete' key by default. This can be changed by pausing the game, pressing Options, pressing Controls, and then changing the key to whatever the player wants.

The skills appear in the Player tab.

Increasing skill level

File:Level100SkillsSpecifically.png

Runation and Infusion at level 100.

Increasing the player's skill level is essential to unlocking certain aspects of the mod. In order to increase the player's skill level, the player has to gain experience. Gaining experience to increase skill level is done in a variety of ways, with each skill having a different way to gain experience for it.

Each skill has a bar underneath its respective icon that represents how much experience in that skill is needed to advance to the next level. The bar starts out red and starts to become green as the player gains experience. Once the bar becomes completely green, the skill level increases and the bar resets to all red again. The current skill level is displayed next to the skill icon, on the top-right corner.

The amount of experience needed to advance to the next level increases with each level. Once the player reaches level 100, a fanfare will play and the border of the skill icon will turn a golden color.

The player can level up skills past 100. However it should be noted that 100 is the maximum "effective" level, which means that training skills past 100 will have no effect on gameplay, and is purely a "vanity" or "cosmetic" endeavor.

The maximum level the player can reach in a skill in this way is 1000. Once the player reaches level 1000 in a particular skill, the experience bar for that skill will remain green upon filling up completely, and the player will not be able to increase the skill level anymore.

In addition to increasing a skill's level through the skill's normal means, Skill Crystals can be used to grant experience to the player's skills. When used, a skill crystal will grant experience to the player's lowest level skill that is also above level 15. In order to use a skill crystal, the player has to have at least one skill that is level 15 or higher. Skill Crystals cannot be used to increase a skill level that is at level 100 or above.

The player can alter their skills using the aoaskill or aoaskills command.

The Alchemy and Engineering skills cannot have their levels increased legitimately in-game.

Rewards

When the player increases their skill level, the player gains the ability to unlock certain parts of the mod. What exactly the player unlocks depends on the skill, examples include the ability to battle certain mobs, use certain tools, etc. Some elements in the mod are not directly skill-locked themselves, but are indirectly skill-locked through other content that is skill-locked. This includes access to certain bosses, etc.

Once the player reaches level 100 in a skill, the player will be able to wear Artistry Armor related to the skill.

Skills

Currently there are 13 trainable skills in the mod. Click one of the below images to see individual skill pages:

File:AnimaLogo.png
File:AuguryLogo.png
File:ButcheryLogo.png
File:CreationLogo.png
File:ExpeditionLogo.png
File:Extraction.png
File:ForagingLogo.png
File:Haulinglogo.png
File:HunterLogo.png
File:InfusionLogo.png
File:InnervationLogo.png
File:LoggingLogo.png
File:RunationLogo.png

Untrainable skills

Two skills in the latest version: Alchemy and Engineering, cannot be trained in any way.


History

Version Information
2.0 Added Skills. The skills that existed were Infusion, Hunter, Foraging, Augury and Creation.
?? Added Runation and Robbery.
2.0.4 Added Innervation.
2.2 Added Calefaction and Anima.
2.3 Added Expedition and Vulcanism.
2.4 Added Logging, Hermetism, and Butchery.
Vulcanism has been made trainable.
Removed Calefaction, added Extraction in its place.
Tweaked how Infusion and Expedition are trained.
2.4.B Added Hauling.
Changed icons for Creation and Anima.
3.0 Added Engineering and Alchemy. Removed Hermetism and Robbery.
Skills can now be trained past level 100. Training a skill past level 100 will make the skill's level number a golden color.
Xp gained while training a skill now appears along the side of the screen.
3.1 Skills moved to another menu.
Skills can no longer be made to appear on-screen outside of this menu.
Removed Vulcanism.


Media

Name Sound Description
LevelUp File:LevelUp.ogg The sound played when the player levels up in a skill.
Level100 File:Level100.ogg The sound played when the player reaches levels 100 in a skill.

Gallery


Advertisement