Many mobs in Advent of Ascension have attributes that make them immune to certain types of damage. The attributes appear in the form of icons above the mob, togglable with the 'n' key by default.
Information
The below is WIP, some details may be slightly off. Also note that some icons were changed and/or added in 3.0 and the old icons are not shown here at the moment.
Melee Immunity: Immunity to melee attacks.
Bow Immunity: Immunity to all Bow and Throwing Weapon damage.
Blaster Immunity: Immunity to Blaster damage.
Gun Immunity: Immunity to all Gun, Cannon, Sniper, Archergun, and Shotgun damage.
Magic Immunity: Immunity to all staves.
Fire Immunity: Immunity to all fire damage.
Explosion Immunity: Immunity to all explosion damage.
Status Immunity: Immunity to potion effects.
Special Combat Entity: Entities with unique resistances/immunities.
Hunter: This mob is a hunter mob and can only be damaged when the player is at certain Hunter levels.
Most Hunter mobs can be damaged through environmental damage regardless of the player's level, so fire, lava, and the like can be used to hold them off or eliminate them. However, Hunter mobs will NOT drop rewards or Hunter experience unless killed by a player or their minion, both of which require that the player has a sufficient Hunter level.
Green sword pairs above their heads mean that the player looking at the mob has a high enough Hunter level to damage them. A red sword pair indicates that the player cannot damage the mob.
List of mobs with attributes
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