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The following page shows a list of bestiary entries present in the game in the Bestiary. At the moment, only a small fraction of mobs have bestiary entries.

List of bestiary entries[ | ]

Entity Entry
Airhead "Inexplicably lightweight, this flying creature gives off the faint smell of bubblegum when nearby. It appears to carry around a large air sack on its head, possibly allowing it to be carried along by air currents.

When poked, its air sack feels soft and brittle; though it does seem to distract potential predators from harming it, as it hides its real head underneath.

When threatened, it fires extremely hard pellets that are manufactured by its own body at potential threats."

Alarmo "Like most of the other Vox Ponds creatures, the Alarmo seems to have become mutated and merged with some of the surrounding structures, combining its previously natural head with a metallic cage.

No-one is really sure how they have managed to survive so long, as their primary method of attack when challenged is to charge directly at the target and explode, killing itself in the process."

Alluricorn "A unicorn-like creature created by infusion creation power into a blank minion slab, the Alluricorn uses its natural speed and strong head to attack anything that threatens its owner.

Its imbued creation energy also reacts handily with kinetic runes, giving the owner a brief speed boost when in contact with them."

Ambient Pixon "The brightest of the pixons, this one seems to appear across multiple dimensions. This fact has led scientists to believe that pixons aren't actually living creatures, but instead animated energy from somewhere within the dimension itself.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of ambient infusion stones."

Amphibior "The Amphibior is an aggressive bipedal creature from L'Borean that appears to be a resident of the aquatic castles.

Their watery coral-like build is noticeable as their body seems to exude water from its pores. It's suspected that this is used as a form of mitosis, as when semi-submerged, they appear to heal wounds very quickly from the water.

When attacking targets, their internal water production goes into overdrive, causing pools of water to form at their feet."

Amphibiyte "An unusually evolved entity, the Amphibiyte is a short quadrupedal creature that lives primarily in or around water.

Despite thriving in aquatic environments, it has vertically flapping wings on either side of its torso, however does not possess the ability to fly.

Being very territorial, Amphibiytes will attack any unfamiliar creature that comes near its cave, charging relentlessly at its target and using its purple barbs to attack.

It is recommended to avoid approaching from the water, as they are able to travel extremely quickly through it.

Due to their surprisingly blubbery flesh, they are well protected from untrained attacks. Only those trained well enough in combat will understand how to properly take on this creature. "

Ancient Golem "Made by unknown creators, Ancient Golems can occasionally be found roaming the overworld.

Due to their age, it is still unknown how their logical operation works, but either through failure or malicious intent, they are aggressive towards humans and seem uninterested in anything else.

They do not possess any weapons, so when attacking they just ram their rusting iron body into their target."

Anemia "Anemias are somewhat uncommomly-found creatures that roam the dark skies of the Abyss

They are enormous sky predators who use their large size and powerful energy blasts to overpower even the toughest creatures. Their favourite pastime is to launch explosive energy balls at the direction of random targets with the hope of spreading their blood all across the nearby land. Luckily though, their single eye doesn't give them very good depth perception, so you can usually avoid their blasts by standing still as little as possible"

Angelica "Ancient undead spirits of the Haven, it seems as though something within the dimension is holding its spirit in a living state.

It's uncertain whether the creature originally had wings prior to its death, or that it obtained them when returning as a spirit, but it does seem to use them quite heavily.

Angelicas have a dangerous tendency to target unsuspecting travellers and steal them away to the heavens.

Upon spotting a potential victim, it will glide towards them and apply an uncontrollable levitation effect, rising up with its target until its death or falling demise."

Angler "Resembling a two-headed blue walrus, the Angler roams the L'Borean coral fields aimlessly.

In a strange feat of evolution, it appears to have a bioluminescent growth protruding from above each of its heads. It's presumed that these growths were originally intended to lure potential prey when it lived underwater.

With it now being primarily a land animal however, its head growths don't have any known function.

Like most other two-headed, multi-tusked creatures, Anglers are aggressive and will attack on sight.

Its primary method of offense is to charge at the target and use its large tusks to pierce the flesh of its prey."

Apparition "Contrary to appearances, Apparitions aren't actually physical beings. Instead they are corporeal forms of an unknown origin.

They glide silently with their weightless form, with no apparent motives.

They will attack travellers, withering them briefly on impact."

Arcbeast "This quadrupedal bulky creature is very reminiscent of overworld cows. This makes sense, given that the citizens of the Shyrelands seem to consider Arcbeasts as such.

Like all other ocular Shyrelands creatures, its eyes have evolved to filter out the harsh light of the dimension, giving it a blue tint and reducing visible detail.

They are very timid, and likely to attack out of fear, charging their solid body into entities that frighten it."

Arcflower "Arc Flowers are actually Arcworms using the ground to hide from predators. Cleverly, the arcworm has evolved a growth on its head that looks very similar to nearby flora. It then buries itself underground and relies on vibrations to find prey.

When it senses it is being target, it immediately stops movement and waits until it feels it is safe to move again.

When not staying still, it will sneak up on prey and attempt to eat them feet-first. Unfortunately it doesn't seem capable of determining whether a target is small enough to actually be eaten before attempting to do so.

If hit in retaliation, the Arcworm will immediately come to the surface and begin attacking"

Archvine "Archvines are yet another mutated Gardencian creature, this one originally being a carnivorous trapping plant.

When walking, its feet deploy roots into the ground and break them off with each step. It uses these roots to draw nutrients from the ground wherever it stands.

Like all other mutated Gardencian creatures, the Archvine is extremely aggressive. Due to their greatly increased regenerative powers as a result of their rooting mechanism, Archvines are very resistant to attack and will prove very dangerous to even experienced fighters."

ArcWizard "An accomplished mage from the Shyrelands, Arc Wizards can be found defending their training grounds from intruders.

Not much is known about them except that they all seem to come equipped with a shyre staff for casting spells.

Keep your distance, as it is not currently known how to communicate with them, and they will attack unknown intruders at a distance with harmful magic."

Arcworm "This cute little creature is a timid caterpillar-like animal that prefers to spend its time underground. While it does have functioning eyes, it additionally uses vibrations to detect nearby entities and threats.

When un-threatened, it buries itself underground just deep enough to have its body covered, remaining close enough to the surface to breathe as required. Because of this shallow depth, its head-appendage remains above the surface, appearing like a native flower.

Once spotted, it will pop to the surface and charge at the target and bite. Its soft body doesn't offer much offensive strength, but it makes up for that with its tenacity."

Ariel "Light and graceful, the Ariel walks the Lands of Runandor, defending it from any potential invaders. It appears to have wings of some kind, though they're filled with too many holes to be able to actually take flight.

Despite appearing humanoid, Ariels actually have no relation to humans, and its similarities are coincidental.

They will attack any invaders on sight, and are quite strong despite their delicate appearance."

Blooming Pixon "The Blooming Pixon is another variant of the wandering Pixons, found throughout Mysterium.

Its deep purple colouring catches the eye of nearby creatures causing it to be quite noticeable.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of blooming infusion stones."

Bomb Carrier "With great power comes great responsibility. Someone should have probably told that to the Bomb Carrier. This particularly careless goblin has somehow managed to find his way into a stockpile of explosives.

While it would be nice to say there's a purpose to his madness, the unfortunate truth is that he's just destructive for the sake of being destructive. Maybe his parents should have raised him better."

Boneback "Bonebacks are the stray dogs of the savannah. They're scrawny, boney, and rabid.

In the savannah, unlike most creatures, the Boneback has its feet split into two elongated tarsal structures. This allows the creature to minimise lost energy in traversing sandy surfaces due to retained surface tension.

In general, it's recommended to avoid these whenever possible, as they tend to be less than friendly when encountered.

Additionally, their excessively boney structure causes them to be fairly resistant to most attacks. Only those sufficiently trained in combat will recognise the required techniques to properly attack this creature."

Bush Baby "If you were to describe what happens when you combine a Furby with a slime before jamming it full of leaves and throwing it on its head, you'd give Bush Babies at a shining example.

These deceptively short creatures appear as though they would hang around high-density jungles and trees, preferring to use their appearance to blend into nearby leaves and shrubs. Normally they are only found around jungles or jungle-esque areas, but they have also been seen around Leafy Giants specifically, but it is unsure whether this is coincidental or if there is some kind of relationship involved.

Despite their short stature, they are incredibly fast on their feet, and love using this to their advantage to be a general nuisance to who-ever they feel like. Avoid them entirely until you are ready to defend yourself from a pack of these impish nightmares."

Charger "One of the most adaptable birds in the overworld. Chargers are a known pest species of large flightless birds that seem intent on flocking towards potential attackers with no regard for safety.

Their long legs and flexible frame allows them great speed and mobility when running across land, beating out even some speedy quadrupeds. The good news is that their mobile prowess is easily offset by their inherent fragility. If confronted by one, it's usually not too hard to dispatch with a few well-aimed hits.

Despite this, it is still worth taking caution, as their high speed and sharp beak can quickly overwhelm unsuspecting victims. "

Cherry Blaster "A suprisingly unusual creature, Cherry Blasters are an anomaly within Candyland.

While all other creatures from the dimension seem to closely resemble an overworld food in either taste or smell, this cherry creature does neither. This was confirmed in an unfortunate accident in which a scientist got too excited on a field expedition and attempted to take a bite out of an unaware Cherry Blaster. The result was immediate projectile vomiting, followed by his sudden death as the creature blasted him with its volatile projectiles."

Chimera "The aptly named Chimera is a creature with an unfortunate history. At some point in its evolutionary line, the Chimera's ancestor was born with a parasitic twin attached to its tail.

Unexpectedly, this parasitic twin turned out to be of great benefit to the Chimera as its additional set of eyes and ears, while still maintaining a connected brain stem allowed the creature to thrive. Over time this evolutionary mistake became more common, eventually causing it to become the default design - through the magic of selective pressure.

As a somewhat expected downside, the additional eyes and ears require more energy to operate, and as such this has caused Chimeras to be constantly hungry and hunting for new food. This, combined with the fact that they are carnivores, means that adventurers should avoid being their next meal by keeping their distance as best as possible.

Taking one of these creatures down is made more difficult because of their increased awareness. Only skilled hunters will be able to take a Chimera down."

Chomper "Chompers are large quadrupeds with very powerful forelimbs, which they use primarily for very quick movement through both water and on land. Being amphibious, Chompers are happy to live either on land or in the water, however do need to stay hydrated in order to survive.

Chompers will defend their land aggressively, attacking anyone who may approach them. Their two large tusks ensure that whoever they bite will not be getting away easily."

Creep Banker "The Creeponian member of the consortium of bankers. The Creep Banker maintains his presence in Creeponia, keeping track of the activities that happen within the dimension.

Like all the other bankers, he offers free currency conversion services."

Cyclops "An otherworldly creature, no-one is really sure where Cyclops originate from. What is known is that they can be found mostly in dry or dead areas, and aren't afraid to make their presence known.

They will attack at will, motioning very similarly to what you would expect from a human. There are currently no known instances of communication with a Cyclops, so it is recommended just to avoid them where possible."

Dryad Sprite "These little magical nymph creatures dwell in the ground and plants, hiding away until they're ready to jump out and surprise whoever or whatever may be standing nearby.

They are crafty creatures, often using tricks to get their way or serve whatever purpose they may be seeking, and are known to vanish in anger at the slightest inclination.

Dryad Sprites specifically seem to like hiding in crops and other harvestable plants and jumping out at unsuspecting farmers, ready to play a game. Use the correct type of hoe on them based on the signal they give, and they might reward you."

Embrake "This volcanic lizard is a native to the Nether, thriving in its molten shores.

Its hard scales and reinforced skin offer excellent heat-resistance leaving it almost entirely unharmed by the intense temperatures of its home.

As if to further prove its harmony with the fires of the Nether, its primary method of both offense and defense is to breath out a steady stream of particularly intense flames."

Elkanyne "A very agile animal, the Elkanyne roam the savannahs of the overworld, grazing on grass and shrubs. They are easily spooked, and as such it is not recommended to attempt to sneak up on one.

Elkanyne are very territorial and will defend their home from invaders without much care for personal safety. Their high mobility and strong sharp antlers make them a dangerous animal to be confronted by.

Additionally, their high mobility makes them extremely evasive and hard to retaliate against. Prior experience in combat will be required to have any chance of landing a blow on one of these creatures."

Fenix "One of the spiritual creations of the Immortallis dungeons, the Fenix looks to have been created based on the form of sloths.

Its long lanky appendages and extremely sharp claws give it an unsual appearance, and it puts them to good use slashing at victims mercilessly.

Like all Immortallis creations, it doesn't leave behind a corporeal form upon death, instead simply vanishing to return its energy to the dungeon."

Fishix "The source of many myths and legends, the Fishix is a true monster of the swamps. Its origin is unknown, but it does seem to live solely in swamps and similar areas.

They seem to take great joy in scaring nearby creatures and travellers, and can often be found hiding just beneath water level before popping up and scaring a creature, using seaweed and mud to its aesthetic advantage.

Its very muscular body can make it a real threat in the even that you find yourself facing one. Its brute strength gives its swings enough force to deal serious damage, despite an absence of claws or other sharp appendages.

Due to its high density muscle and tough skin, Fishix are very resistant to external harm and will challenge untrained combatants."

Flamewalker "Flamewalkers are aggressive, tormented beings that are more of an elemental than a creature. Its skin is molten to the touch, proving far too hot for most creatures to approach - not that anything should be approaching it to begin with.

It uses its mastery of heat to generate flame geysers under the feet of its targets, imbuing the flames to inflict nasty magical burns and torching its victims. On their own, their slow attack is usually somewhat harmless as long as the victim isn't caught unaware. The real danger occurs when encountered in its commonly-occuring small groups, where the compounded flames offer serious danger to anything they set their targets on."

Furlion "Furlion, despite their name; are neither furry, or related to lions. Its name actually originates from a desert-dweller who once encountered one of these creatures and named it after himself.

Furlions are a migrant species, often found roaming across deserts in search of new sources of food and water. They are entirely herbivorous, and rely on the sparse vegetation in deserts to survive.

They tend to travel in packs, and will defend themselves and the pack vigorously from unknown creatures. When attacking, they will use their thick, strong skull as a battering ram, charging it straight into its target. Following an impact, they use their large, spring-like legs to launch themselves up and away from the target to avoid retaliation, before charging again. This rather successful deployment of a hit-and-run tactic makes Furlions surprisingly deadly to deal with."

Ghastus "One of the spiritual creations of the Immortallis dungeons, Ghastus are reconisable as formless ghost-like shapes that float around in search of opponents.

Like all Immortallis creations, it doesn't leave behind a corporeal form upon death, instead simply vanishing to return its energy to the dungeon."

Gingerbird "Similar to Gingerbread men, these creatures give off a somewhat friendly appearance from a distance, and have a faint aroma of nutmeg when up close.

Despite this outward appearance however, Gingerbirds are notoriously aggressive and will frequently group up and divebomb unsuspecting travellers as they get too close."

Gingerbread Man "This delicious creature operates using its deceptively friendly appearance to lure potential predators in before pummelling them aggressively in an impressive show of strength.

Its happy facial appearance and sweet nutmeg armoa gives off the impression that it is safe to approach, but explorers should be warned that they are not to be approached under any circumstances.

Interestingly, Gingerbread men seem to operate individually, rarely being seen in packs, despite notably grouping up with others for temporary shelter from weather or for sleep."

Glaring Pixon "A roaming pixon that draws its energy from the lands of Lelyetia.

Curiously enough, it only seems to appear on the topside of the dimension

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of glaring infusion stones."

Gleaming Pixon "A bright pixon that seems to draw its energy from Runandor.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of gleaming infusion stones."

Glistening Pixon "Glistening pixons are the most well known pixons as they primarily appear in the overworld.

Initial studies on this pixon led to the breakthrough discovery of Kronic energy and the art of infusion.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of glistening infusion stones."

Glowing Pixon "A vibrant red pixon that supposedly draws its powers from the L'Borean.

In an occurrence that scientists still have no answer for; Glowing Pixons' colour contrasts the environment from which it draws its energy.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of glowing infusion stones."

Goalby "Surprisingly lightweight creatures, Goalbies are actually a species from the Haven dimension. They originally came to the overworld during the last great dimension clash, in which several species from a number of dimensions were leaked across their borders.

Their large wing-like appendages exude tiny spores that are easily dislodged. When they come in contact, these spores cause temporary muscle weakness and fatigue to most living species.

Like most Haven creatures, Goalbies are aggressive, and will attempt to attack even when unprovoked."

Goblin "Goblins are generally considered a pest by most landowners and explorers, and are generally mostly well known for their destructive, provocative tendencies.

While technically a humanoid, Goblins are entirely unrelated to the human species, and evolved separately. Regardless of this, they have evolved some sort of primitive intellect, and are able to communicate with each other. They are also able to interact with a basic form of magic, which they primarily use to shoot high-energy projectiles at whomever or whatever they see fit.

They aren't considered aggressive, however their constant pestering and tendency to fire projectiles at nearby creatures has caused them to be treated as if they are aggressive. Deal with them with caution, as goblins like to work together, and can easily overwhelm if in groups."

Goldum "One of the spiritual creations of the Immortallis dungeons, Goldum are passive constructs that exist less as a creature, and more as a totem of sorts.

Like all Immortallis creations, it doesn't leave behind a corporeal form upon death, instead simply vanishing to return its energy to the dungeon. Unlike most other Immortallis creations however, Goldum will leave behind a lump of refined gold when killed, until the dungeon's requirements are satisfied."

Goldus "One of the spiritual creations of the Immortallis dungeons, Goldus are passive constructs that exist less as a creature, and more as a totem of sorts.

Like all Immortallis creations, it doesn't leave behind a corporeal form upon death, instead simply vanishing to return its energy to the dungeon. Unlike most other Immortallis creations however, Goldus will leave behind a lump of unrefined gold when killed, until the dungeon's requirements are satisfied."

Gorb Citizen "Gorb Citizens are the friendly denizens of Mysterium. They try to stay out of the way of adventurers and local wildlife, and will occasionally offer advice to passing travellers."
Hag "Once a peaceful creature, the Hag grew so tired of humans prodding and poking at it, and pulling at its moss-like hair that it now reacts hostilely to any human it sees.

At some point it learnt from Goblins how to harness the magical energies required to produce high-energy projectiles, which it now uses to fire at human targets."

Hiding Fungi "These short blue mushroom creatures are actually Living Fungi while hibernating.

Attacking one will cause it to wake up and attack in self-defense."

Horndron "A large, bulky, cattle-like creature, Horndrons are not creatures you'd like to run into in an alley. Their primal instincts cause them to charge at unfamiliar creatures, with the intent of either impaling the target on their horns, or using them to toss the target over their head.

If encountered, it is recommended to take cover behind solid objects and run as far as possible so that it stops chasing you. "

Ice Giant "A hulking giant seemingly made entirely from ice, this monstrosity can be rarely found wandering around the coldest of wastelands, ruling as king of the food chain in the area.

They don't like to compete for territory with others of its kind, nor do they work together well, so you will usually only see them in solitary isolation

Despite their enormous size and incompatibility with other Ice Giants, they are generally not inclined to attack at random, and instead only hunt for food as necessary, or in retaliation if attacked first. Don't assume this means they are lacking in the combat department however, as they are more than capable of wiping out even the most prepared invaders if provoked."

King Bambambam "This oversized swine is an evolutionarily gifted variant of the Piglin-kin residents of the Nether. Like all Piglins, it has a particular interest in gold items, its obsession often to its own detriment.


Its unusual size does give it a proportionately impressive strength and fortitude, to which it uses in consuming certain gold items, somehow using them to gain lost vitality. The mechanism through which it does this is unknown.

Despite being part of an infamously short-tempered species, it is unique in that it doesn't seem overly interested in direct combat.
Instead, it summons helper monsters to do the fighting for it whilst occasionally throwing out lazy magic fireballs."

King Charger "King chargers are much like normal chargers, with the exception that they're significantly larger, wear a crown, and rule the roost.

Avoid these at all costs, as their increased stamina, strength, and speed is enough to challenge any unprepared adventurer.

Their natural Charger instincts are present, and they will attack in much the same way normal charges will, however their added strength is enough to temporarily weaken anything it manages to land a successful blow on. Additionally, a threat to them is considered a threat to the nest, and so it won't take long for nearby Chargers to show themselves and aid their king."

Leafy Giant "Relative of the Wood Giant; Leafy Giants are enormous woodland monstrosities that roam leafy forests and take control of the local food chain.

They appear to be the same species of creature as Wood Giants, with a random mutation at birth causing them to grow natural foliage on their bodies. It is not known why this occurs.

They are not aggressive by default, except when hunting, but they will aggressively defend themselves if provoked. Provoking them is... not a good idea. They seem to form a magical bond with Bush Babies, which causes them to eject themselves from the giant's foliage and attack anything they feel like. If enraged enough, they will active some form of magical ability that keeps them near-invulnerable once the Bush Babies have left their nest, forcing them to be faced first so that the magical bond can be broken and the protection removed"

Lelyetian Banker "The Lelyetian member of the consortium of bankers. This one hides out in Lelyetian towers within Lelyetia. His high vantage point within the tower gives him a good view of the surrounding lands.

Like all other bankers, he offers free currency conversion services."

Living Fungi "These stalk-like mushroom creatures can be found roaming around most coniferous environments, as they enjoy the cool, damp climates.

Living Fungi spend most of their time in a form of hibernation. They do this to preserve energy and to draw nutrition from the ground below them. When in hibernation, they sink their feet slightly into the ground and compress their body into their blue head-covering.

Their body is extremely toxic, with a very thin spore covering layered over their body. These spores are toxic and will cause the victim to fall very ill if they come into skin contact. Their limbs are also non-critical to their survival, and regenerate quickly. Because of this, projectiles may not be very effective against them.

When awoken, they're usually fairly annoyed by being brought out of their hibernation, and will likely chase anything nearby in anger.

Their highly toxic spores and powerful regenerative properties combine to make a very dangerous enemy, and only highly trained combatants will have any chance in taking on one of these fungi. "

Lottoman "A strange wandering trader. Curiously, he seems entirely uninterested in talking, lending a hand, or combat. Instead, he focuses exclusively on peddling his wares to passers-by.

They are part of a large group of 'lottomen' that suddenly appeared across all known dimensions. Not much is known about them or where they came from, and due to their lack of open discussion, not much more info is being discovered. They appear to be human, or at the very least; humanoid. Additionally, they all dress and act identically, in a cult-like fashion that is often quite unnerving.

Their short, blunt responses and thick mysterious circumstances lend a sinister vibe to their appearance, but so far nothing has come of their existence except for an increase in gambling."

Muckopede "The mortal enemy of anyone with a fear of more than 6 legs on one creature. Muckopedes are generally only found in dry areas where they can use their natural colouring to blend into the ground.

Where possible, they enjoy bathing in mud, though this doesn't seem to offer any functional benefits to the creature.

Muckopedes are easily spooked and will attack out of fright if approached. Their bite applies a minor nerve agent that can cause drowsiness and mild weakness for a short time."

Nethengeic Beast "An alien abomination of fire and magic, this monstrosity is one of the fiercest creatures in the Nether.

Its hulking form is an amalgamation of the fire and lava of the Nether it lives in, and an otherworldly composite that makes up its bones, in the shape of an intimidating monster.

Despite its intimidating form and impressive power, it's not at all aggressive unless provoked. It's suspected that these beings are not strictly natives to the Nether, and instead were created during the last great dimensional clash through a spike of magical energy. Nevertheless, they are a devastatingly dangerous creature that should not be provoked at any cost."

Pincher "Pinchers are extremely well evolved crustaceans that reside solely within the oceans of the overworld. Equally fearless and ruthless, they trawl the ocean floors searching for other smaller creatures to eat.

Like all crustaceans, they have a hard outer shell, but this creature is special in just how tough their outer shell is. Few ranged projectiles can penetrate its protective layer, and those that can must be fired at very high speeds.

Their claws also offer them powerful offensive abilities. When snapping their claws underwater, a small cavitation bubble forms due to the high speed at which they move. This bubble can briefly stun or slow targets, and in some cases may even cause them to be launched far away.

Their fearless nature will often cause Pinchers to approach and attack nearby creatures for no reason at all, and in almost every case they will come out victorious. Unless the attacker is extremely experienced in a fight, there's not much chance of survival in a fight against a Pincher."

Primordial Banker "The Dustopian member of the consortium of bankers. Primordial Bankers maintain their presence in Dustopian Villages, keeping tabs on the Dustopian council and other activities within Dustopia.

Like all other bankers, he offers free currency conversion services."

Primordial Guide "The Primordial Guide is a friendly humanoid creature that stays in Dustopian villages offering help and advice to passing travellers.

Not long ago, when yet another religious group had gone into the Dustopian plains and disappeared forever, the Dustopian council decided that more publicly available information was needed to ensure that travellers would return safely. To this effect, they set up the primordial guide program. The program allowed any dustopian citizen to sit through a course and become a registered guide."

Radiant Pixon "Appropriately black and lustreless, the Radiant Pixon wanders around Dustopia aimlessly.

Their dark colour can make them hard to spot, even at close-range.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of radiant infusion stones."

Reaver "One of the spiritual creations of the Immortallis dungeons, Reavers have a distinct red colour and solid unyielding frame.

The dungeon uses them as a room guardian construct, adding obstacles to the various tasks required to be completed.

Their strong heavy leg-like appendages are used thoroughly, throwing targets back effortlessly.

Like all Immortallis creations, it doesn't leave behind a corporeal form upon death, instead simply vanishing to return its energy to the dungeon."

Sasquatch "Slow, brutish, and seemingly unintelligent, Sasquatches are a commonly seen creature that roams throughout forests and woodlands. Their slow movement is handily balanced by their physical strength, and taking one on physically may prove a challenge.

They have trouble recognising friend from foe, and have been known to attack humans because of this. Be aware of their presence and avoid if possible. Additionally, though they seem to lack intelligence, they have been known to carry primitive tools from time to time - however not much is known as to why."

Shavo "One of the spiritual creations of the Immortallis dungeons, this bulky construct appears to have been based off the appearance of deer.

As is common with most hostile Immortallis creations, the dungeon uses these as obstacles for its various tasks.

Like all Immortallis creations, it doesn't leave behind a corporeal form upon death, instead simply vanishing to return its energy to the dungeon."

Shining Pixon "An orange coloured pixon that roams the Abyssal wastelands exclusively.

Like all other pixons, when siphoned with a stone or diamond bowl, they drop a condensed formation of their energy in form of shining infusion stones."

Shyre Banker "The Shyrelands member of the consortium of bankers. Shyre Bankers appear at Shyre Banks in Shyrelands, retaining their position as head of the consortium.

Like all other bankers, he offers free currency conversion services."

Silverfish "Silverfish are small, skittish insectoids that make their homes inside stone and stone structures. Doing so offers them natural protection from the elements and predators, and allows them to fit natively into almost any environment.

They are only aggressive when disturbed, but they attack in swarms, and if any nearby Silverfish detect one of their brethren being harmed, they will jump out and assist.

They are quite weak individually, and often a glancing blow is enough to take one down - making even moderate sized swarms fairly manageable"

Skeledon "One of the spiritual creations of the Immortallis dungeons, Skeledons are animal-like constructs that are used by the dungeon as sacrificial tributes.

They appear to be used to test the situational awareness of trial participants, using their innate ability to temporaily turn invisible to confuse and cause discorder.

Like all Immortallis creations, it doesn't leave behind a corporeal form upon death, instead simply vanishing to return its energy to the dungeon."

Skelekyte "One of the spiritual creations of the Immortallis dungeons, Skelekytes are humanoid constructs that are used by the dungeon as sacrificial tributes.

They appear to be used to test the situational awareness of trial participants, using their innate ability to temporaily turn invisible to confuse and cause discorder.

Like all Immortallis creations, it doesn't leave behind a corporeal form upon death, instead simply vanishing to return its energy to the dungeon."

Skill Master "An enigmatic being, the Skill Master can be found throughout the various planes of existence, seemingly wandering with little to no goals or intentions.

He will sell skill-related items if asked, but will not communicate with anyone, verbally or non-verbally. It is unclear where it came from, or even what species it is, but its presence throughout the realms does raise numerous questions.

One thing is known for sure however - despite being seemingly part of a group of like-minded individuals, the Skill Master is a single entity, and is inexplicably capable of projecting itself in multiple locations at once, even within the same line of sight. No-one is sure how this is possible, or why it does so, but previous encounters with the individual have shown this to be the case."

Smash "A large, brutish troll that once roamed the Overworld, Smash died off of natural causes many years ago. Recently however, a method has been discovered to bring back Smash in all his former glory, by artificially creating a totem which embodies his spirit.

No-one is really sure how this works, and studies are ongoing to try and discover the reasoning behind this miraculous occurrence, but to date no leads have been found.

Due to his very large size and strong muscles, Smash poses a very dangerous threat to any creature it targets. He carries a large club with him that he uses as a blunt-force weapon to great effectiveness. His high strength and weapon of choice make a formidable opponent, and blows from Smash often result in hilarious situations such as being thrown dozens of meters to your death."

Stone Giant "An over-sized stone elemental that rules the mountaintops of the Overworld. Finding one of these awe-inspiring creatures in the wild is a rare opportunity, given their solitary nature.

Standing well and truly above the head of any human, they use their large tough bodies as a form of intimidation, to great effect.

They are not known for acts of aggression, however they will defend themselves vigorously if attacked, and will happily chase down fleeing victims.

It utilises its incredibly tough body to resist incoming attacks, which it does both as a form of defense, and in effort to protect its little friends. Stone Giants appear to allow Silverfish to hide away inside its body, presumably as a means of protect and safe habitat. Once disturbed, they will jump out of the giant's body and help their protector fend off the attacker until successful. They can also return to the giant's body to assist with repairing its stone body, which further increases its deadliness."

Tree Spirit "Tree Spirits are a unique creature, being neither plant nor monster; rather some blend in-between.

They occur when a burst of Kronic energy is released in a small enough form-factor that it can wholly penetrate a healthy tree. Upon doing so, the tree comes to life, gaining a kind of sentience of its own.

Despite its sentience, it doesn't seem too interested in much besides just having a peaceful existence. If attacked, they release pseudo-magical sprites that hunt down the attacker in an act of defence, before going back into hibernation.

Notably, they are particularly vulnerable to fire-based damage as would be expected of their heritage."

Urioh "One of the spiritual creations of the Immortallis dungeons, Uriohs are used as obstacles in the various tasks that the dungeon presents for completion.

Uriohs are notable for their innate ability to compress thier form as they take more damage. This poses a large risk for even the most prepared advanturers as their incresingly small frame becomes harder to hit.

Like all Immortallis creations, it doesn't leave behind a corporeal form upon death, instead simply vanishing to return its energy to the dungeon."

Void Walker "An alien and almost eldritch-like being, these bipedal creatures hide in the darkness of the deep underground, roaming the caves and caverns in wait for prey.

They often have shards of Amethyst embedded in their skin, which it is believed they use as both a form of defense and offense.

Their special hide is useful as a crafting material due to its strength and resilience - if you can manage to obtain some."

Wood Giant "Wood Giants are presumably the result of a tree waking up and attending the gym while taking steroids. Not that anyone has ever seen a Wood Giant in a gym, but what else could explain their gigantic frames and bulky limbs.

Regardless, they are solitary creatures that roam the forests of the Overworld, dominating others in the area and maintaining their rule over the trees.

They seem capable of both growing and discharging their wood-like skin at will, to devastating effect on attackers. They keep a heavily-fortified and resilient form of wood armour over their body, which acts as an incredibly effective damage mitigation technique. Once sufficiently broken down with blunt-force damage however, they will violently eject the layer towards the attacker, causing intense lacerations that can easily cause a victim to bleed out. They will then begin to regrow the layer over time, restoring their natural protection and increasing their survivability."

Zal Child "Young Zal children can be found wandering around the isolated villages of the Zal. They can often be found taunting or teasing nearby creatures and travellers, and being a general nuisance."
Zal Citizen "Adult Zal can often be found carrying out their daily lives in remote Zal villages. They are fairly unremarkable as a species, besides their single eye being near foot-level."


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