This article is about standard guns. For other weapons that deal bullet damage, see Shotguns, Snipers, and Cannons.
Guns are ranged weapons that consume Limonite Bullets or Metal Slugs. Out of the weapons that deal bullet damage, standard guns have the highest average DPS, but also have the slowest unholster times. When firing a gun, the impact from the recoil will cause the player to look up slightly.
Guns deal bullet damage, and deal no damage to enemies with Gun Immunity.
Enchanting
Guns can be given the following enchantments:
Bolded enchantments are ones added by Advent of Ascension. Any Guns can be enchanted at an Enchantment Table, Anvil, or Infusion Table.
List of guns
Below is a list of all Guns in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Name | Damage | Unholster time | Fire rate | Recoil | Durability | Effects |
---|---|---|---|---|---|---|
Abominator | 10.5 (×5.25) | 1.72s | 1.66/sec | 3 | 1180 | |
Apoco Assault Rifle | 22.5 (×11.25) | 1.79s | 0.83/sec | 6 | 1480 | |
Apoco Rifle | 10 (×5) | 1.45s | 0.83/sec | 6 | 1490 | Explosive ranged projectiles |
Aqua Magnum | 7.5 (×3.75) | 1.79s | 2.5/sec | 4 | 1520 | |
Artifact | 19 (×9.5) | 1.79s | 0.83/sec | 3 | 1500 | Unstable fire rate |
Baronator | 12 (×6) | 1.54s | 1.0/sec | 3 | 620 | 20% chance to launch a Grenade when shooting |
Bayonette Rifle | 12.5 (×6.25) Melee: 10 (×5) |
1.56s | 1.0/sec | 4 | 630 | |
Big Top | 12.5 (×6.25) | 1.67s | 1.25/sec | 4 | 920 | |
Blood Iron | 24.5 (×12.25) | 1.64s | 0.62/sec | 14 | 870 | |
Chain Wrecker | 6 (×3) | 1.64s | 2.5/sec | 2 | 960 | |
Chili Chugger | 12 (×6) | 1.64s | 1.25/sec | 2 | 890 | Sets targets on fire |
Clownershot | 8 (×4) | 1.49s | 1.25/sec | 7 | 1470 | Shoots two bullets at once |
Construct | 9.5 (×4.75) | 1.67s | 1.66/sec | 4 | 910 | |
Coral Clogger | 33 (×16.5) | 1.69s | 0.5/sec | 15 | 500 | Slows targets |
Core Rifle | 7.5 (×3.75) | 1.56s | 1.66/sec | 3 | 630 | |
Crystal Carver | 12 (×6) | 1.64s | 1.25/sec | 5 | 870 | |
Cyclone | 9.5 (×4.75) | 1.67s | 1.66/sec | 3 | 1100 | Occasionally shoots an extra bullet |
Darkener | 11.5 (×5.75) | 1.79s | 1.66/sec | 7 | 1510 | Reduces recoil when hungry |
Dart Gun | 10 (×5) | 1.49s | 1.0/sec | 0.2 | 360 | |
Destruction Rifle | 12.5 (×6.25) | 1.56s | 1.0/sec | 5 | 610 | Bullets create a small explosion on impact |
Discharge Rifle | 5 (×2.5) | 1.35s | 0.83/sec | 6 | 570 | Explosive ranged projectiles |
Draco | 15 (×7.5) | 1.79s | 1.25/sec | 2 | 1390 | Deals 50% more damage to underwater targets |
Dragilator | 6.5 (×3.25) | 1.69s | 2.5/sec | 4 | 1120 | Sets targets on fire |
Dustometer | 21 (×10.5) | 1.72s | 0.83/sec | 7 | 1180 | 33% chance to launch a Grenade when shooting |
Echo Gull | 17.5 (×8.75) | 1.56s | 0.71/sec | 6 | 580 | Sends out a wave, locating nearby enemies briefly |
Electinator | 6.5 (×3.25) | 1.69s | 2.5/sec | 4 | 1120 | Nearby enemies get an electric shock on impact |
Flame Wrecker | 7.5 (×3.75) | 1.79s | 2.5/sec | 2 | 1530 | |
Flaming Fury | 20.5 (×10.25) | 1.64s | 0.71/sec | 4 | 860 | Releases a brief harmful cloud on impact |
Floro Rifle | 15 (×7.5) | 1.79s | 1.25/sec | 4 | 1500 | |
File:Flowers Fury.png Flowers Fury | 13 (×6.5) | 1.69s | 1.25/sec | 5 | 1100 | 5% chance to spawn a friendly Rosid on hit |
Frosticator | 6.5 (×3.25) | 1.69s | 2.5/sec | 4 | 1120 | Slows targets |
Gardener | 7 (×3.5) | 1.54s | 1.66/sec | 2 | 630 | |
Gauge Rifle | 22.5 (×11.25) | 1.56s | 0.55/sec | 8 | 590 | Shots penetrate through 2 targets |
Germinator | 6.5 (×3.25) | 1.69s | 2.5/sec | 4 | 1120 | Poisons targets |
Golden Fury | 26 (×13) | 1.75s | 0.71/sec | 4 | 1520 | Releases a brief harmful cloud on impact |
Happy Haunter | 11.5 (×5.75) | 1.79s | 1.66/sec | 3 | 1510 | |
File:Haunters Rifle.png Haunters Rifle | 11 (×5.5) | 1.75s | 1.66/sec | 3 | 1420 | |
Heat Wave | 23.5 (×11.75) | 1.82s | 0.83/sec | 5 | 1470 | Shots burst into flames on impact |
Hiver | 11.5 (×5.75) | 1.79s | 1.66/sec | 4 | 1490 | |
Hot Shot | 14.5 (×7.25) | 1.54s | 0.83/sec | 5 | 580 | Shots burst into flames on impact |
Hunter's Rifle | 21.5 (×10.75) | 1.64s | 0.71/sec | 4 | 900 | |
Iominator | 11.5 (×5.75) | 1.79s | 1.66/sec | 3 | 1500 | |
Ion Revolver | 9.5 (×4.75) | 1.67s | 1.66/sec | 3 | 930 | Blows back targets on impact |
Iro Rifle | 12.5 (×6.25) | 1.67s | 1.25/sec | 4 | 910 | |
Krilinator | 15 (×7.5) | 1.64s | 1.0/sec | 4 | 900 | Poisons targets |
Light Iron | 30.5 (×15.25) | 1.79s | 0.62/sec | 14 | 1470 | |
Lunar Assault Rifle | 14.2 (×7.1) | 1.67s | 1.66/sec | 5 | 1430 | Randomly deals between 5.75 (×2.875) and 17.25 (×8.625) damage |
M-K | 14.5 (×7.25) | 1.75s | 1.25/sec | 3 | 1240 | |
File:MK Fung.png MK-Fung | 15 (×7.5) | 1.79s | 1.25/sec | 3 | 1490 | |
Mechanical Assault Rifle | 18.5 (×9.25) | 1.67s | 0.83/sec | 6 | 940 | |
Megagun | 4 (×2) | 1.82s | 5.0/sec | 3 | 1530 | |
Miasma | 9 (×4.5) | 1.64s | 1.66/sec | 3 | 940 | Slows targets |
Minigun | 2.5 (×1.25) | 1.56s | 5.0/sec | 3 | 670 | |
Mint Magnum | 6 (×3) | 1.64s | 2.5/sec | 4 | 900 | |
Nethenette Rifle | 18.5 (×9.25) Melee: 10 (×5) |
1.75s | 1.0/sec | 4 | 1500 | |
Nethengeic Slugger | 22.5 (×11.25) | 1.61s | 0.62/sec | 9 | 780 | Sets targets on fire |
Overshot | 6.5 (×3.25) | 1.45s | 1.25/sec | 7 | 990 | Shoots two bullets at once |
Precasian Slugger | 29.5 (×14.75) | 1.75s | 0.62/sec | 9 | 1490 | Sets targets on fire |
Predator | 25.5 (×12.75) | 1.75s | 0.71/sec | 6 | 1480 | Non-lethal attacks create lightning on impact |
Predigun | 4 (×2) | 1.82s | 5.0/sec | 3 | 1530 | |
Pulsator | 25 (×12.5) | 1.75s | 0.71/sec | 6 | 1190 | Non-lethal attacks create lightning on impact |
Purity Rifle | 18 (×9) | 1.75s | 1.0/sec | 3 | 1200 | Charges bullets when suffering from ailments Charged bullets deal additional damage |
Rocker Rifle | 10 (×5) | 1.56s | 1.25/sec | 6 | 630 | No recoil when crouching |
Roulette | 22.5 (×11.25) | 1.79s | 0.83/sec | 8 | 1470 | |
Shoe Flinger | 24 (×12) | 1.82s | 0.83/sec | 7 | 400 | Who brings a boot to a gun fight? |
Skullette | 23.5 (×11.75) | 1.82s | 0.83/sec | 8 | 1580 | |
Skullifact | 19.5 (×9.75) | 1.56s | 0.62/sec | 3 | 1570 | Unstable fire rate |
Spectacle | 11 (×5.5) | 1.61s | 1.25/sec | 3 | 880 | Has a 10% chance to deal double damage |
Spine Gun | 11.5 (×5.75) | 1.79s | 1.66/sec | 7 | 1510 | |
Squad Gun | 10.5 (×5.25) | 1.72s | 1.66/sec | 7 | 1210 | |
Stampede | 12 (×6) | 1.49s | 0.83/sec | 8 | 300 | |
Stormer | 15 (×7.5) | 1.64s | 0.71/sec | 3 | 900 | Unstable fire rate |
Sublimus | 11 (×5.5) | 1.75s | 1.66/sec | 5 | 1530 | Requires no ammo in direct sunlight |
Tiger Tommy | 11.5 (×5.75) | 1.79s | 1.66/sec | 7 | 1490 | |
Tommy | 6 (×3) | 1.49s | 1.66/sec | 7 | 330 | |
Vile Vanquisher | 11 (×5.5) | 1.61s | 1.25/sec | 3 | 930 | Releases a toxic cloud on killing shots |
Wart Gun | 16.5 (×8.25) | 1.54s | 0.71/sec | 1 | 580 | Sets targets on fire |
Wrecker | 9.5 (×4.75) | 1.67s | 1.66/sec | 7 | 920 | Reduces recoil when hungry |
History
Version | Information |
---|---|
1.0 | Added guns. The available guns were Abominator, Bayonette Rifle, Chain Wrecker, Dragilator, Electinator, Frosticator, Germinator, Krilinator, Hot Shot, Hunter's Rifle, Long Shot, M-K, Minigun, Squad Gun, and Tommy. |
1.1 | Added Baronator, Destruction Rifle, Draco, Dustometer, Echo Gull, Flaming Fury, Flowers Fury, Haunters Rifle, Ion Revolver, Iro Rifle, Lunar Assault Rifle, Mechanical Assault Rifle, Pulsator, Purity Rifle, Rocker Rifle, and Vile Vanquisher. |
2.0 | Added Artifact, Core Rifle, Cyclone, Megagun, Overshot, Roulette, Stampede, Stormer, and Wrecker. |
2.1 | Added Big Top and Spectacle. |
2.2 | Added Blast Barrel, Construct, and Crystal Carver. |
2.3 | Added Demolisher, Miasma, Ginger Blaster, and Mint Magnum. |
2.4 | Added Vivo and Heat Wave. |
Tslat 1.1 | Added Amplifier and Sublimus. |