Charger | ||
---|---|---|
Health | See chart below | |
Damage | See chart below | |
Spawning | Overworld: Various Biomes | |
Hostility | Aggressive | |
Version | See #History | |
Mob Id | See #Mob IDs |
Chargers are hostile melee mobs from the Overworld that attack by running at the player. There are nine different charger variants, each found across the Overworld in different biomes.
Spawning
All chargers spawn naturally in the overworld at any light level, with each charger variant spawning in a specific biome:
- Normal chargers and king chargers are found in Plains, Forests, Extreme Hills, Jungles, and their subvariants.
- Desert chargers spawn in Deserts and Mesas.
- Swamp chargers spawn in Swamps.
- Sea chargers spawn in Beaches.
- Hill chargers spawn in Mesas.
- Snow chargers spawn in Ice Plains.
- Void chargers spawn in any biome in the Overworld, but only below y = 20.
- Ghostly chargers spawn in any biome in the Overworld, but only if a soul scurry event is active.
Most charger variants will spawn in groups of up to 4. Normal chargers, swamp chargers and king chargers can only spawn on grass blocks, dirt, and stone. The king charger is a rare mob.
Sea chargers can be spawned by opening either a fish case, rune box, weapons case, crystal box, or treasure box. The chance for a sea charger to spawn from one of these boxes is 10%.
Behavior
All chargers will pursue players that come within 32 blocks of them. They attack by charging in a straight line at the player once spotted, circling around if they miss their charge. Chargers cannot pathfind, and will always try and go straight for the player.
Debuffs
Some Chargers will inflict debuffs on the player upon hitting them:
- Desert Chargers and King Chargers inflict Weakness upon hit.
- Swamp Chargers inflict Slowness upon hit.
- Void Chargers inflict Blindness upon hit.
Removing Resources
Snow Chargers will take away 30 of the player's Battle Rage upon hitting the player.
Variants
There are currently nine charger variants in the mod. All chargers are the same height, except for the King, who is twice as tall as the others.
Charger (Normal) | Desert Charger | Swamp Charger |
---|---|---|
Hill Charger | Sea Charger | Snow Charger |
Void Charger | Ghostly Charger | King Charger |
Mob IDs
When using /summon, the player can plug in the following to spawn the Chargers (exactly as printed below, including the aoa3: at the beginning of each):
- aoa3:charger
- aoa3:desert_charger
- aoa3:swamp_charger
- aoa3:hill_charger
- aoa3:sea_charger
- aoa3:snow_charger
- aoa3:void_charger
- aoa3:ghostly_charger
- aoa3:king_charger
Health differences
Some Charger variants have varying amounts of health:
Charger | Health |
---|---|
Normal | 20 (×10) |
Desert | 20 (×10) |
Swamp | 20 (×10) |
Sea | 30 (×15) |
Hill | 24 (×12) |
Snow | 20 (×10) |
Void | 20 (×10) |
Ghostly | 20 (×10) |
King | 300 (×150) |
Damage differences
Charger | Damage |
---|---|
Ghostly Charger | Easy: 5 (×2.5) Normal: 8 (×4) Hard: 12 (×6) |
King Charger | Easy: 5 (×2.5) Normal: 9 (×4.5) Hard: 13 (×6.5) |
All other variants | Easy: 3 (×1.5) Normal: 5 (×2.5) Hard: 7 (×3.5) |
Drops
Most chargers can drop feathers, 16.6% of the time. A few other charger variants can drop other things:
Item Drops | Quantity | Rate | |
---|---|---|---|
Raw Charger Shank | 1 | 100% | Dropped by all Chargers except Ghostly Chargers. Drops cooked Charger Shanks instead when on fire |
Feather | 3 | 25% | Dropped by all Chargers except King and Ghostly Chargers |
Void Sword | 1 | 2.86% | Dropped by Void Chargers |
Void Banner | 1 | 20% | |
Sea Banner | 1 | 14% | Dropped by Sea Chargers |
Ghostly Banner | 1 | 20% | Dropped by Ghostly Chargers |
Ghostly Stone | 4 | 33% | |
Gold Coin | 2-4 | 50% | Dropped by King Chargers |
Bestiary Entries
Charger
“ | One of the most adaptable birds in the overworld. Chargers are a known pest species of large flightless birds that seem intent on flocking towards potential attackers with no regard for safety.
Their long legs and flexible frame allows them great speed and mobility when running across land, beating out even some speedy quadrupeds. The good news is that their mobile prowess is easily offset by their inherent fragility. If confronted by one, it's usually not too hard to dispatch with a few well-aimed hits. Despite this, it is still worth taking caution, as their high speed and sharp beak can quickly overwhelm unsuspecting victims. |
„ |
Desert Charger
“ | The desert-evolved variant of Charger birds. Like all chargers, due to their high adaptability, they are adept at moving through their environment with their large legs. Unlike most other charger adaptions, the Desert Charger hasn't adapted their feathers and skin to match their environment. Instead, they usually appear different naturally due to sand, dirt, and dust being blended into their hair and covering their skin.
Like all chargers, these will aggressively attack by charging their bodies into the target at high speed and using their beak as a weapon. |
„ |
Hill charger
“ | The Hill Charger is another variant of the charger family of birds. Primarily residing in hot, dry, hilly areas, the hill charger can generally be distinguished from normal chargers by their sunburnt skin and hair.
Like most other chargers, they will attack unprovoked at high speed, utilising their sharp beak to inflict damage. |
„ |
King Charger
“ | The result of a failed experiment of Pluton, in an attempt to create a Charger of his own. King chargers are much like normal chargers, with the exception that they're significantly larger, wear a crown, and have been blessed by Pluton.
Avoid these at all costs, as their increased stamina, strength, and speed is enough to challenge any unprepared adventurer. Their natural Charger instincts are present, and they will attack in much the same way normal charges will, however their added strength is enough to temporarily weaken anything it manages to land a successful blow on. |
„ |
Sea Charger
“ | The seabird variant of the Charger species, this creature is often found on beaches or in rivers. Despite their aquatic appearance, sea chargers never developed the physical appendages for moving through water.
Due to this, they are still much more proficient in moving across land than through water, but they have no issues about doing either. They will flock towards potential threats in full aggression, utilising their sharp beak and high speeds to quickly overwhelm |
„ |
History
Version | Information |
---|---|
1.0 | Added normal Chargers, and King Chargers. |
2.2 | Added Desert, Swamp, Snow, Sea, Hill, and Void chargers. |
2.2.5 | Added ghostly chargers. |
2.4.B | King Chargers' health was decreased from 500 (×250) to 300 (×150). King Charger gained the ability to force players around. |