Arocknids are hostile melee mobs that spawn in Arocknid Caves in the Deeplands.
Spawning[ | ]
Arocknids spawn only in Arocknid Caves. There is one spawner per cave. The caves spawn exclusively in the Deeplands.
They will only spawn with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.
Behavior[ | ]
Arocknids are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Unique Abilities[ | ]
When an Arocknid successfully attacks an entity, it will apply Weakness for 6 seconds.
Arocknids can climb up blocks like Spiders.
Drops[ | ]
Entity loot | ||
---|---|---|
Item | Quantity | Chance |
Deeplands Table | 1 | 100.0% |
The above pool is rolled 1 time | ||
Nothing | - | 46.1% |
Chitin | 1 | 11.5% |
Spider Eye | 1-3 | 14.7% |
Rock-Pick Sword | 1 | 2.3% |
Cobweb | 1 | 9.2% |
Flint | 2-16 | 16.1% |
The above pool is rolled 1 time |
Experience[ | ]
Arocknids drop 7 experience when killed.
Trivia[ | ]
- Ironically, even though the classification, trait, and design of Arocknids are related to Spiders, they cannot move through cobwebs fast.