AoA3-Snapshot 5 | |
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Statistics | |
Release date | 2 September 2018 |
Download | Download (Former) |
Previous version | AoA3-Snapshot 4 |
Next version | AoA3-Snapshot 6 |
Aoa3-Snapshot 5 is the third testing snapshot for the 3.0 update. It was released on 2 September 2018. The snapshot was reuploaded to fix bugs in the snapshot.
The download link for the snapshot has been taken down. It was formerly downloadable here.
Additions[ | ]
- Added in all tools as of Tslat 1.1.3.
- Added in all ingots/minerals as of Tslat 1.1.3.
- Added the weapon minions (shadow stalker, hive solider, rosid and orbling).
Items[ | ]
- Added spawn eggs for shadow stalker, hive solider, rosid and orbling.
Enchantments[ | ]
- Added in all enchantments except Overpower, Slice, and Windfury.
- Added new enchantment: Brace.
- When put on a gun, staff, or archergun, will allow it to be fired in the offhand.
- Added new levels of older enchantments.
- Archmage, Crush, and Control now go up to level III.
- Sever and Recharge now go up to level V.
Other[ | ]
- Added a modding api.
Changes[ | ]
Items[ | ]
- All ingots and mineral items have been combined into two IDs using metadata. The following table lists the new IDs of these items, as well as their metadata:
Item | ID | Metadata |
---|---|---|
Limonite Ingot | aoa3:overworld_ingot |
0 |
Sapphire Ingot | aoa3:overworld_ingot |
1 |
Jade Ingot | aoa3:overworld_ingot |
2 |
Rosite Ingot | aoa3:overworld_ingot |
3 |
Amethyst Ingot | aoa3:overworld_ingot |
4 |
Runium Chunk | aoa3:overworld_ingot |
5 |
Charged Runium Chunk | aoa3:overworld_ingot |
6 |
Rusted Iron Ingot | aoa3:overworld_ingot |
7 |
Emberstone Ingot | aoa3:dimension_ingot |
0 |
Mystite Ingot | aoa3:dimension_ingot |
1 |
Lyon Ingot | aoa3:dimension_ingot |
2 |
Varsium Ingot | aoa3:dimension_ingot |
3 |
Elecanium Ingot | aoa3:dimension_ingot |
4 |
Baronyte Ingot | aoa3:dimension_ingot |
5 |
Blazium Ingot | aoa3:dimension_ingot |
6 |
Ghastly Ingot | aoa3:dimension_ingot |
7 |
Ghoulish Ingot | aoa3:dimension_ingot |
8 |
Lunar Ingot | aoa3:dimension_ingot |
9 |
Shyrestone Ingot | aoa3:dimension_ingot |
10 |
Shyregem Ingot | aoa3:dimension_ingot |
11 |
Skeletal Ingot | aoa3:dimension_ingot |
12 |
Tools[ | ]
All extraction based tools do not have their extraction requirement in the snapshot, for testing purposes.
Pickaxes[ | ]
All pickaxes have an attack speed of 1.2 in the snapshot.
Tool | Changes |
---|---|
Gemcracker | Now has a 50% chance to disassemble compressed ore blocks when mined. Extra or less materials can be given. |
Goofy Pickaxe | Now has a 50% chance to auto-smelt and get triple drops instead of quadruple. |
Occult Pickaxe | Now will produce a glowing outline around nearby ores upon mining an ore. |
Ornamyte Pickaxe | Now mines obsidian quickly, but does not drop the obsidian mined. |
Pickmax | Now drops all items mined in the 3x3 cube. |
Shovels[ | ]
All shovels have an attack speed of 1 in the snapshot.
Tool | Changes |
---|---|
Goofy Shovel | Now has a 50% chance to get triple drops instead of quadruple. |
Ornamyte Shovel | Now has a 50% chance to auto-smelt while digging. |
Axes[ | ]
All axes have an attack speed of 1 in the snapshot (excluding the Chainsaw, which has an attack speed of 2 instead).
Tool | Changes |
---|---|
Chainsaw | Damage changed from 17 (×8.5) to 15 (×7.5). Now has 2 attack speed (was 22 in the snapshot before reupload). Now has a 25% chance to get no log drops. Has a new texture |
Goofy Axe | Now has a 50% chance to get triple drops instead of quadruple. |
Ornamyte Axe | Now has a 5% chance to auto-chop all logs directly vertical to the one chopped. |
Weapons[ | ]
Swords[ | ]
Weapon | Changes |
---|---|
Amethyst Sword | Damage changed from 5 (×2.5) to 7 (×3.5) |
Baron Sword | Damage changed from 18 (×9) to 15 (×7.5) |
Bloodfury | Damage changed from 18 (×9) to 19 (×9.5) |
Bloodstone Sword | Damage changed from 15 (×7.5) to 13 (×6.5) |
Candlefire Sword | Damage changed from 5 (×2.5) to 6 (×3) |
Caramel Carver | Damage changed from 15 (×7.5) to 16 (×8) |
Coralstorm Sword | Damage changed from 18 (×9) to 15 (×7.5) |
Creepified Sword | Damage changed from 21 (×10.5) to 19 (×9.5) |
Crystallite Sword | Damage changed from 15 (×7.5) to 12 (×6) |
Emberstone Sword | Damage changed from 8 (×4) to 14 (×7) |
Guardian's Sword | Damage changed from 21 (×10.5) to 19 (×9.5) |
Harvester Sword | Damage changed from 24 (×12) to 25 (×12.5) |
Illusion Sword | Damage changed from 21 (×10.5) to 17 (×8.5) |
Jade Sword | Damage changed from 6 (×3) to 8 (×4) |
Legbone Sword | Damage changed from 18 (×9) to 17 (×8.5) |
Light's Way | Damage changed from 5 (×2.5) to 13 (×6.5) |
Limonite Sword | Damage changed from 4 (×2) to 6 (×3) |
Nethengeic Sword | Damage changed from 18 (×9) to 20 (×10) |
Rockbasher Sword | Damage changed from 21 (×10.5) to 18 (×9) |
Rock-Pick Sword | Damage changed from 24 (×12) to 17 (×8.5) |
Rosidian Sword | Damage changed from 18 (×9) to 16 (×8) |
Rosite Sword | Damage changed from 6 (×3) to 9 (×4.5) |
Runic Sword | Damage changed from 21 (×10.5) to 16 (×8) |
Sapphire Sword | Damage changed from 7 (×3.5) to 10 (×5) |
Shadow Sword | Damage changed from 21 (×10.5) to 22 (×11) |
Shroomus Sword | Damage changed from 21 (×10.5) to 18 (×9) |
Skeletal Sword | Damage changed from 21 (×10.5) to 23 (×11.5) |
Supremacy Sword | Damage changed from 5 (×2.5) to 7 (×3.5) |
Sweet Sword | Damage changed from 15 (×7.5) to 14 (×7) |
Troll-Basher Axe | Damage changed from 18 (×9) to 15 (×7.5) |
Ultraflame | Damage changed from 15 (×7.5) to 17 (×8.5) |
Void Sword | Damage changed from 6 (×3) to 9 (×4.5) |
Vulcammer Sword | Damage changed from 21 (×10.5) to 18 (×9) |
Greatblades and Scythes[ | ]
Weapon | Changes |
---|---|
Baron Greatblade | Damage changed from 19 (×9.5) to 24 (×12) Grenades will only be fired if the player is looking at a mob |
Candy Blade | Damage changed from 29.5 (×14.75) to 40 (×20) |
Coral Greatblade | Damage changed from 19 (×9.5) to 22 (×11) |
Cotton Crusher | Damage changed from 21.5 (×10.75) to 25 (×12.5) |
Creepoid Greatblade | Damage changed from 24.5 (×12.25) to 26 (×13) |
Erebon Scythe | Damage changed from 36 (×18) to 23 (×11.5) Now has 1.4 attack speed |
God's Greatblade | Damage changed from 35 (×17.5) to 37 (×18.5) |
Goofy Greatblade | Damage changed from 38 (×19) to 36 (×18) |
Grandsword | Damage changed from 9.5 (×4.75) to 17 (×8.5) |
Haunted Greatblade | Damage changed from 43 (×21.5) to 38 (×19) |
Knight's Guard | Damage changed from 29.5 (×14.75) to 32 (×16) |
Lelyetian Greatblade | Damage changed from 25.5 (×12.75) to 27 (×13.5) |
Lunar Greatblade | Max damage changed from 30 (×15) to 33 (×16.5) |
Luxon Scythe | Damage changed from 41 (×20.5) to 23 (×11.5) Now has 1.4 attack speed |
Lyonic Greatblade | Damage changed from 21.5 (×10.75) to 23 (×11.5) |
Noxious Greatblade | Damage changed from 21.5 (×10.75) to 28 (×14) |
Pluton Scythe | Now has 1.4 attack speed |
Primordial Greatblade | Damage changed from 31 (×15.5) to 29 (×14.5) |
Rosidian Greatblade | Damage changed from 24.5 (×12.25) to 28 (×14) |
Royal Greatblade | Damage changed from 29.5 (×14.75) to 27 (×13.5) |
Runic Greatblade | Damage changed from 25.5 (×12.75) to 26 (×13) |
Selyan Scythe | Damage changed from 36 (×18) to 23 (×11.5) Now has 1.4 attack speed |
Shroomic Greatblade | Damage changed from 29.5 (×14.75) to 28 (×14) |
Shyre Sword | Damage changed from 32.5 (×16.25) to 30 (×15) |
Subterranean Greatblade | Damage changed from 25.5 (×12.75) to 29 (×14.5) |
Tidal Greatblade | Damage changed from 24.5 (×12.25) to 24 (×12) |
Underworld Greatblade | Damage changed from 24.5 (×12.25) to 28 (×14) |
Bows[ | ]
Weapon | Changes |
---|---|
Alacrity Bow | Average damage changed from 15 (×7.5) to 20 (×10) |
Ancient Bow | Average damage changed from 15 (×7.5) to 23 (×11.5) |
Atlantic Bow | Average damage changed from 15 (×7.5) to 24 (×12) |
Baron Bow | Average damage changed from 15 (×7.5) to 25 (×12.5) |
Boreic Bow | Average damage changed from 15 (×7.5) to 20 (×10) |
Daybreaker | Average damage changed from 15 (×7.5) to 19 (×9.5) |
Deep Bow | Average damage changed from 34 (×17) to 28 (×14) |
Explosive Bow | Average damage changed from 15 (×7.5) to 23 (×11.5) |
Haunted Bow | Average damage changed from 23 (×11.5) to 29 (×14.5) |
Ice Bow | Average damage changed from 15 (×7.5) to 19 (×9.5) |
Infernal Bow | Average damage changed from 15 (×7.5) to 20 (×10) |
Justice Bow | Average damage changed from 15 (×7.5) to 24 (×12) |
Lunar Bow | Average damage range changed from 7 (×3.5)-20 (×10) to 14 (×7)-25 (×12.5) |
Mecha Bow | Average damage changed from 15 (×7.5) to 21 (×10.5) |
Nightmare Bow | Average damage changed from 15 (×7.5) to 18 (×9) |
Poison Bow | Average damage changed from 15 (×7.5) to 19 (×9.5) |
Predatious Bow | Average damage changed from 15 (×7.5) to 20 (×10) |
Primordial Bow | Average damage changed from 15 (×7.5) to 25 (×12.5) |
Rosidian Bow | Average damage changed from 15 (×7.5) to 23 (×11.5) Rosids have been added |
Runic Bow | Average damage changed from 15 (×7.5) to 22 (×11) |
Screamer Bow | Average damage changed from 15 (×7.5) to 22 (×11) |
Shyregem Bow | Damage changed from 26 (×13) to 13 (×6.5) |
Skeletal Bow | Average damage changed from 15 (×7.5) to 12 (×6) |
Skydriver Bow | Average damage changed from 15 (×7.5) to 26 (×13) |
Slingshot | Average damage changed from 25 (×12.5) to 24 (×12) |
Soulfire Bow | Average damage changed from 15 (×7.5) to 24 (×12) |
Spectral Bow | Average damage changed from 15 (×7.5) to 23 (×11.5) |
Sunshine Bow | Damage changed from 26 (×13) to 25 (×12.5) |
Toxin Bow | Average damage changed from 15 (×7.5) to 26 (×13) |
Void Bow | Average damage changed from 15 (×7.5) to 21 (×10.5) |
Weaken Bow | Average damage changed from 15 (×7.5) to 19 (×9.5) |
Wither Bow | Average damage changed from 15 (×7.5) to 21 (×10.5) |
Archerguns[ | ]
Archergun | Changes |
---|---|
Coral Archergun | Damage changed from 16 (×8) to 13 (×6.5) per shot |
Lunar Archergun | Damage range changed from 10 (×5)-22 (×11) to 8 (×4)-19 (×9.5) per shot |
Pyro Archergun | Damage changed from 17 (×8.5) to 14 (×7) per shot |
Rosidian Archergun | Damage changed from 16 (×8) to 14 (×7) per shot |
Skeletal Archergun | Damage changed from 17 (×8.5) to 13 (×6.5) per shot |
Troll's Archergun | Damage changed from 17 (×8.5) to 12 (×6) per shot |
Viral Archergun | Damage changed from 17 (×8.5) to 14 (×7) per shot |
Guns[ | ]
Gun | Changes |
---|---|
Abominator | Damage changed from 25 (×12.5) to 20 (×10) per shot |
Artifact | Damage changed from 18 (×9) to 17 (×8.5) per shot |
Big Top | Damage changed from 18 (×9) to 7 (×3.5) per shot |
Chain Wrecker | Damage changed from 12 (×6) to 9 (×4.5) per shot |
Clownershot | Damage changed from 24 (×12) to 8 (×4) per shot |
Construct | Damage changed from 17 (×8.5) to 7 (×3.5) per shot |
Core Rifle | Damage changed from 9 (×4.5) to 11 (×5.5) per shot |
Crystal Carver | Damage changed from 26 (×13) to 15 (×7.5) per shot |
Darkener | Damage changed from 29 (×14.5) to 8 (×4) per shot |
Dragilator | Damage changed from 17 (×8.5) to 15 (×7.5) per shot |
Electinator | Damage changed from 17 (×8.5) to 15 (×7.5) per shot |
Flame Wrecker | Damage changed from 16 (×8) to 9 (×4.5) per shot |
Flaming Fury | Damage changed from 50 (×25) to 40 (×20) per shot |
Floro Rifle | Damage range changed from 9 (×4.5)-45 (×22.5) to 15 (×7.5)-50 (×25) per shot |
Frosticator | Damage changed from 17 (×8.5) to 15 (×7.5) per shot |
Gardener | Damage changed from 20 (×10) to 5 (×2.5) per shot |
Germinator | Damage changed from 17 (×8.5) to 15 (×7.5) per shot |
Golden Fury | Damage changed from 56 (×28) to 55 (×27.5) per shot |
Hiver | Damage changed from 20 (×10) to 8 (×4) per shot |
Iominator | Damage changed from 29 (×14.5) to 24 (×12) per shot |
Krilinator | Damage changed from 17 (×8.5) to 15 (×7.5) per shot |
Lunar Assault Rifle | Damage range changed from 10 (×5)-30 (×15) to 20 (×10)-40 (×20) per shot |
Megagun | Damage changed from 23 (×11.5) to 8 (×4) per shot |
Minigun | Damage changed from 18 (×9) to 6 (×3) per shot |
MK | Damage changed from 14 (×7) to 6 (×3) per shot |
MK-Fung | Damage changed from 18 (×9) to 7 (×3.5) per shot |
Nethenette Rifle | Damage changed from 17 (×8.5) to 18 (×9) per shot |
Overshot | Damage changed from 20 (×10) to 7 (×3.5) per shot |
Precasian Slugger | Damage changed from 25 (×12.5) to 29 (×14.5) per shot |
Predigun | Damage changed from 23 (×11.5) to 7 (×3.5) per shot |
Pulsator | Damage changed from 24 (×12) to 16 (×8) per shot |
Rocker Rifle | Damage changed from 12 (×6) to 14 (×7) per shot |
Roulette | Damage changed from 20 (×10) to 16 (×8) per shot |
Skullette | Damage changed from 24 (×12) to 17 (×8.5) per shot |
Spectacle | Damage changed from 12 (×6) to 6 (×3) per shot |
Spine Gun | Damage changed from 13 (×6.5) to 9 (×4.5) per shot |
Squad Gun | Damage changed from 9 (×4.5) to 8 (×4) per shot |
Stampede | Damage changed from 17 (×8.5) to 18 (×9) per shot |
Stormer | Damage changed from 18 (×9) to 17 (×8.5) per shot |
Sublimus | Damage changed from 13 (×6.5) to 7 (×3.5) per shot |
Tiger Tommy | Damage changed from 11 (×5.5) to 8 (×4) per shot |
Vile Vanquisher | Damage changed from 12 (×6) to 14 (×7) per shot |
Wrecker | Damage changed from 25 (×12.5) to 7 (×3.5) per shot |
Shotguns[ | ]
Shotgun | Changes |
---|---|
Blue Barrel | Damage changed from 13 (×6.5) to 15 (×7.5) per shot |
Brown Blaster | Damage changed from 5 (×2.5) to 9 (×4.5) per shot |
Gimmick | Damage changed from 15 (×7.5) to 7 (×3.5) per shot |
Purple Punisher | Damage changed from 25 (×12.5) to 20 (×10) per shot |
Red Rocket | Damage changed from 20 (×10) to 19 (×9.5) per shot |
Vivo | Damage changed from 7 (×3.5) to 12 (×6) per shot |
Snipers[ | ]
Sniper | Changes |
---|---|
Mark Maker | The damage increase from wearing sharpshot armor has been changed from 35% to 45% |
Moon Maker | The damage increase from wearing sharpshot armor has been changed from 35% to 45% |
Cannons[ | ]
Cannon | Changes |
---|---|
Ancient Bomber | Damage changed from 12 (×6) to 10 (×5) per shot |
Balloon Bomber | Damage changed from 15 (×7.5) to 14 (×7) per shot |
Blast Cannon | Damage changed from 13 (×6.5) to 20 (×10) per shot |
Bomb Launcher | Damage changed from 10 (×5) to 15 (×7.5) per shot |
Boom-Boom | Damage changed from 11 (×5.5) to 15 (×7.5) per shot |
Bozo Blaster | Damage changed from 14 (×7) to 20 (×10) per shot |
Bulb Cannon | Damage changed from 30 (×15) to 28 (×14) per shot |
Carrot Cannon | Damage changed from 24 (×12) to 8 (×4) per shot |
Clowno-Pulse | Damage changed from 45 (×22.5) to 41 (×20.5) per shot |
Energy Cannon | Damage changed from 18 (×9) to 17 (×8.5) per shot |
Erebon Stickler | Damage changed from 11 (×5.5) to 22 (×11) per shot |
Ghast Blaster | Damage changed from 11 (×5.5) to 10 (×5) per shot |
Giga Cannon | Damage changed from 16 (×8) to 6 (×3) per shot |
Hive Howitzer | Damage changed from 25 (×12.5) to 16 (×8) per shot |
Jack Funger | Damage changed from 19 (×9.5) to 6 (×3) per shot |
Jack Rocker | Damage changed from 15 (×7.5) to 5 (×2.5) per shot |
Luxon Stickler | Damage changed from 11 (×5.5) to 22 (×11) per shot |
Moon Cannon | Damage changed from 22 (×11) to 18 (×9) per shot |
Pluton Stickler | Damage changed from 13 (×6.5) to 25 (×12.5) per shot |
Predatorian Blaster | Damage changed from 16 (×8) to 11 (×5.5) per shot |
Selyan Stickler | Damage changed from 11 (×5.5) to 20 (×10) per shot |
Shyre Blaster | Damage changed from 45 (×22.5) to 30 (×15) per shot |
Smile Blaster | Damage changed from 20 (×10) to 17 (×8.5) per shot |
Ultra Cannon | Damage changed from 14 (×7) to 6 (×3) per shot |
Vox Cannon | Damage changed from 13 (×6.5) to 6 (×3) per shot |
Water-Balloon Bomber | Damage changed from 19 (×9.5) to 15 (×7.5) per shot |
Blasters[ | ]
Blasters | Changes |
---|---|
Animal Blasters | Damage changed from 23 (×11.5) to 6 (×3) per shot |
Blood Drainer | Damage changed from 7 (×3.5) to 2 (×1) per shot |
Color Cannon | Damage changed from 60 (×30) to 40 (×20) per shot |
Death Ray | Damage changed from 14 (×7) to 12 (×6) per shot |
Eradicator | Damage changed from 4 (×2) to 2 (×1) per shot |
Fragment | Damage changed from 7 (×3.5) to 4 (×2) per shot |
Ghoul Gasser | Damage changed from 30 (×15) to 25 (×12.5) per shot |
Hell Horn | Damage changed from 16 (×8) to 14 (×7) per shot |
Illusion SMG | Damage changed from 8 (×4) to 7 (×3.5) per shot |
Ion Blaster | Damage changed from 20 (×10) to 8 (×4) per shot |
Light Blaster | Has a new texture |
Luna Blaster | Damage changed from 6 (×3) to 4 (×2) per shot |
Mind Blaster | Has a new texture |
Orb-O-Cron | Name changed to Orb-O-Cron Has a new texture |
Proton | Damage changed from 5 (×2.5) to 3 (×1.5) per shot |
Sea-O-Cron | Has a new texture |
Skullo Blaster | Damage changed from 9 (×4.5) to 6 (×3) per shot |
Soul Drainer | Damage changed from 12 (×6) to 3 (×1.5) per shot |
Wither's Wrath | Has a new texture |
Staves[ | ]
Staff | Changes |
---|---|
Candy Staff | No longer does damage |
Fungal Staff | Now gives random food items on use. Appears to give 1-4 food items at a time |
Hive Staff | Hive soldiers have been added Doesn't require creation resource to summon |
Lyonic Staff | Damage changed from 6 (×3) to 12 (×6) per shot |
Nightmare Staff | Damage changed from 40 (×20) to 10 (×5) per shot |
Rosidian Staff | Damage changed from 14 (×7) to 8 (×4) per shot Rosids have been added |
Shadowlord Staff | Shadow stalkers have been added Doesn't require creation resource to summon |
Show Staff | Damage increases based on number of nearby enemies |
Underworld Staff | Damage changed from 8 (×4) to 5 (×2.5) per shot |
Wizard Staff | No longer does damage |
Vulcanes[ | ]
Vulcane damage and durability have been reduced:
- Unupgraded vulcane's damage was reduced from 25 (×12.5) to 10 (×5), and durability was reduced from 1000 to 300.
- Battle vulcane's damage was reduced from 50 (×25) to 25 (×12.5), and durability was reduced from 1000 to 150.
- All other vulcanes' damage was reduced from 25 (×12.5) to 15 (×7.5), and durability was reduced from 1000 to 200.
Armor[ | ]
Prior to this snapshot, all armors had a protection level of diamond armor. All armors added by the mod now have 1 point of armor toughness, with exception of artistry armors, which have two points. The snapshot changed the protection of some armors.
Artistry armors in the snapshot have their level requirements disabled.
The following armors have protection changes (+8 is diamond armor):
Protection (on chestplate) | Armor |
---|---|
+ 10 armor | |
+ 9 armor | |
+ 7 armor |
In addition to the above protection changes, some armors received full set bonus changes:
- Archaic Armor - no longer heals the player.
- Augury Armor - no longer gives a 1 heart shield when the player jumps.
- Baron Armor - the player now does/takes 20% the melee damage instead of 25%.
- Battleborn Armor - the 15 second cooldown is now a 30 second cooldown.
- Boreic Armor - now a 30% chance to do double melee damage instead of 33%.
- Butchery Armor - now has a 40% chance not to consume rage. Battle rage strikes cost 1 (×0.5) health instead of 4 (×2) health. No longer does x4 the damage.
- Elecanyte Armor - now consumes 200 energy to block 80% damage, instead of the 25 energy needed to block 60% damage.
- Extraction Armor - now grants increased movement speed while swimming in lava, instead of granting haste.
- Fungal Armor - now reflects double melee damage to attacker, instead of 350% damage.
- Ghoulish Armor - now has a 30% reduced energy cost on weapons, instead of 50%.
- Hydrangic Armor - effect now occurs when dropping below 10% health instead of 20% health. Effect consumes 10 life and distortion runes (no longer consumes energy) to restore 5 (×2.5) health.
- Innervation Armor - now has a 25% chance to dodge physical damage, instead of 50%.
- Necro Armor - now leeches 15% of melee damage done.
- Nethengeic Armor - above 50% health: melee attackers are now set on fire.
- Omni Armor - does 40% more explosion damage.
- Predatious Armor - now grants 50% bonus holly arrow damage, instead of 70%. Now also grants 10% chance to dodge ranged attacks, instead of 20%.
- Primordial Armor - now has a 10% chance to dodge enemy physical attacks instead of 33%.
- Purity Armor - now does/takes 20% projectile damage instead of 25%.
- Rosidian Armor - now spawns a rosid every 20 seconds instead of 15.
- Runation Armor - according to its tooltip, now doubles runes from all non-random rune posts.
- Runic Armor - bonus movement speed given at below 20% health instead of 40% health.
- Vulcanism Armor - no longer increases vulcane damage to 300%.
Enchantments[ | ]
Enchantments | Changes |
---|---|
Archmage | Now goes up to level III. Now decreases rune costs by 1 rune per level. |
Control | Now goes up to level III. |
Crush | Now only applicable to mauls. 15% increased knockback per level. |
Recharge | Now goes up to level V. Now decreases energy cost by 5% per level. |
Sever | Now goes up to level V. Now increases damage by 1 per level. |
Shell | Now increases damage by 10% per level. No longer decreases firing speed. |
Entities[ | ]
- Shadow stalker and hive soldier now lose health over time.
Fixes[ | ]
TBP
|