This wiki is currently being updated to 1.18.2+ versions of the mod. If you are struggling to find information regarding 1.16.5 AoA, or are curious as to why 1.18.2+ versions are being released incomplete, please check out this page.
Welcome to the official Advent of Ascension Wiki, a community project dedicated to providing information on the Advent of Ascension mod. The wiki currently has 3,505articles and 6,403 files and is maintained by 2 active contributors from the community; everyone is encouraged to contribute.
To install Advent of Ascension, the user has to have downloaded Forge first. Forge can be downloaded here (click here for 1.7.10). Make sure to download the recommended version of forge, not the latest version. Once the user has properly installed forge, one can download the mod here. Once one downloads the mod jar file, they must move it to their mods folder in their mc directory. If a mods folder does not exist, the user can simply create one.
Advent of Ascension is only available for Minecraft: Java Edition on Windows, Mac, and Linux, for Minecraft versions 1.12.2 and 1.7.10*. Advent of Ascension cannot be installed to any other version of Minecraft: Java Edition or any other edition of Minecraft. Advent of Ascension can also only be installed with Forge; it cannot be installed with Fabric or any other similar mod loader.
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About Advent of Ascension
Advent of Ascension (also called Nevermine; abbreviated as AoA) is a large action and adventure mod for Minecraft. The mod was created by Xolova, and is currently being developed by Scimiguy, with Ursun as an artist.
Advent of Ascension is an action-packed RPG-style mod with an enormous amount of content. Gameplay in the mod includes exploring 22 unique dimensions, each with its own generation, structures, mobs, blocks, and items. While traveling through the dimensions, the player can mine ores, locate structures, and battle entities with unnatural abilities.
The player can gear up in one of the mod's many armor sets, most having a special ability granted to the player when worn. One may also choose between an enormous selection of weapons, ranging from swords, to ranged weapons, such as bows, guns, and special staves. With the new gear in-hand, the player can potentially battle one of the mod's 35 bosses.
Along the way, the player can also train various skills, which will ultimately grant access to new areas of the game, and give the player access to new items or resources.
The mod adds over 1000 new sound effects and music.
Scimiguy, the mod developer, has recently announced an ETA (Estimated Time of Arrival) for the release of the 3.2 update, also known as the Loot Update. According to this post on Discord the update is expected to arrive by 18 January 2020 at the latest. Scimiguy has written this about the update in the same post:
“
It's been an...insanely long journey, with 3.2 being what I believe to be the single largest overhaul to the mod ever, discarding so many of the things that AoA is infamous for, and bringing a whole new way to play the mod!
By taking a quick look at the planned features page, it is not hard to see why this is the case. It has been a long time since the mod last updated, with the last update, 3.1.2.b, having been released on 23 May 2019, over 7 months ago.
If the release date given for 3.2 wasn't good news enough, the mod developer has said that it is possible it might come earlier if it is finished prior to the 18th of January.
So what does 3.2 have in store? To avoid posting spoilers on the main page, check out the planned features page for a general list of things being done in the next update.
For the rest of this post, a list of potential FAQ (Frequently Asked Questions) will be provided to help answer things that people may be wondering about the next update, as well as some important things that players should know when updating.
Important things to know for 3.2:
The next update will require Forge 14.23.5.2846 to play. If you are using a version of forge that is below this version, you will be required to update to this version of forge. You can download the new version of Forge here.
Potential Questions:
When will 3.2 release?
If you didn't see the above paragraph (or the post on Discord), 3.2 will release by 18 January 2020 by the latest, but it is possible it could release before then.
Will I need to start a new world for the update?
Starting a new world is not required to play the update. However, some of the changes to the mod in 3.2 might make progression in existing worlds a little strange, so starting a new world would allow for a fresh experience.
How do I install the update when it releases?
When the update releases, you must download it (from either the download page or on curseforge) and then drag it into your mod folder where mod files usually go. If you had a copy of an older version of the mod in the mods folder already, don't forget to delete or remove it before you load up your game. Reminder that the update is available for the 1.12.2 version of Minecraft: Java Edition only, and it cannot be played on other Minecraft: Java Edition versions or any other version of Minecraft. In case you're wondering, no it is not released yet.
Which version of Minecraft is the update for?
The update is for Minecraft: Java Edition version 1.12.2. The update will not be available on 1.7.10.
3.2 will not be adding any of the 2.5 snapshot dimensions.
My game crashed! What do I do? (or other problem)
If you are experiencing a problem where the game crashes, come to Discord and ask for help there. Don't forget to bring the crash report if there is one, as no helped can be provided without it.
If you have a question that is not answered here, you can ask it on Discord or post it on the Wiki Update Request Poll (if you do the latter, make sure to specify that you're asking a question for this FAQ).