Welcome to the official Advent of Ascension Wiki, a community project dedicated to providing information on the Advent of Ascension mod. The wiki currently has 1,887 articles and 4,481 files and is maintained by 17 active contributors from the community; everyone is encouraged to contribute.
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Official Version: 3.2.6
for Minecraft 1.12.2
Note that worlds created in 1.7.10 are not compatible with AoA 1.12.2.
Legacy Version: Tslat-1.1.3 for Minecraft 1.7.10
To download, click here!
Upcoming content can be viewed here.
To install Advent of Ascension, the user has to have downloaded Forge first. Forge can be downloaded here (click here for 1.7.10). You will need Forge 184.108.40.20646 at the minimum to play this mod in 1.12.2. Once the user has properly installed forge, one can download the mod here. Once one downloads the mod jar file, they must move it to their mods folder in their mc directory. If a mods folder does not exist, the user can simply create one.
Advent of Ascension is only available for Minecraft: Java Edition on Windows, Mac, and Linux, for Minecraft versions 1.12.2 and 1.7.10*. Advent of Ascension cannot be installed to any other version of Minecraft: Java Edition or any other edition of Minecraft. Advent of Ascension can also only be installed with Forge; it cannot be installed with Fabric or any other similar mod loader.
About Advent of Ascension
Advent of Ascension (also called Nevermine; abbreviated as AoA) is a large action and adventure mod for Minecraft. The mod was created by Xolova, and is currently being developed by Scimiguy, with Ursun as an artist.
Advent of Ascension is an action-packed RPG-style mod with an enormous amount of content. Gameplay in the mod includes exploring 22 unique dimensions, each with its own generation, structures, mobs, blocks, and items. While traveling through the dimensions, the player can mine ores, locate structures, and battle entities with unnatural abilities.
The player can gear up in one of the mod's many armor sets, most having a special ability granted to the player when worn. One may also choose between an enormous selection of weapons, ranging from swords, to ranged weapons, such as bows, guns, and special staves. With the new gear in-hand, the player can potentially battle one of the mod's 35 bosses.
Along the way, the player can also train various skills, which will ultimately grant access to new areas of the game, and give the player access to new items or resources.
The mod adds over 1000 new sound effects and music.
For more information, check out the official CurseForge page, the Discord server, the Minecraft forum thread, or the Github page.
- 3.2 was released on 17 January 2020.
3.2, called the Loot Update, was released on 17 January 2020. This update is massive, changing an enormous amount of content in the mod. A brief overview of the most major changes provided by this update is below:
- Mob drops have been overhauled.
- Most mobs no longer drop whole weapons, banners, or similar valuable items.
- Nearly all mobs now drop items from a special pool of items called a world table. Each dimension added by the mod (except Ancient Cavern) and Immortallis) has a special "World Table" to itself which includes items such as copper coins, a dimension's tokens, and various misc items (examples of misc items include Mystic Shrooms in the Mysterium World/Loot Table, Bubble Berry Seeds in the L'Borean World/Loot Table, etc). Most, if not all mobs in a given dimension can drop items from this "World Table".
- Some mobs have unique drops of their own, such as Hags dropping Sticky Slime or Void Walkers dropping Void Scales.
- Bosses still have the ability to drop weapons or armor, but the chance for this to happen is not guaranteed. Bosses can also drop misc crafting ingredients or other items, such as runes, or special enchanted books/potions.
- Weapons/Armor in the mod received an overhaul.
- Several guns, staves, swords and other weapons have been given new recipes: meaning that the player now obtains them by crafting rather than through a drop.
- Guns, snipers, cannons, shotguns, archerguns, blasters, and armor added by the mod are now made at the Infusion Table instead of the crafting table. Swords, bows, and staves are made at the crafting table.
- Stats of weapons have been overhauled. Many weapons had their damage or abilities changed.
- Armor stats and abilities were also changed. You can now gain abilities from certain armor sets without needing to wear the entire set of armor. The player is also able to wear multiple different armor pieces together and still use their individual abilities.
- The dimension progression has been changed.
- Now, instead of getting realmstones as mob drops, the player obtains them from completing certain tasks.
- The dimension order has been moved around. In 3.2, the dimensions are organized in 6 linear paths all starting from the Overworld.
- Some dimension progression changes:
- Barathos is made accessible from the Overworld.
- The Haven and Celeve are no longer accessible from the Overworld.
- Candyland is now locked behind Precasia.
- The Abyss now requires access to the Nether.
- Runandor now requires Mysterium and Vox Ponds to access.
- Mob stats have been rebalanced.
- Many mob abilities have been removed. Hellspot's teleporting ability, Silencer's/Quickpocket's dropping held item ability, among several others were changed or removed.
- Some skill changes:
- Hunter mobs were rebalanced based on the new dimension progression. Hunter mobs in dimensions earlier on in the game have lower levels than later dimensions.
- Several mobs gained hunter status (Terrestrial, Modulo, Luxocron, etc) while several mobs lost their hunter status (Goalby, Magicke, Chimera, Fishix).
- The ability to configure which mobs are hunter mobs was added.
- Enchanting at the Infusion Table was changed. The Infusion Table now has a GUI which can be used to enchant or craft weapons/armor.
- Many new enchantments were added to the Infusion Table, including Fortune and Looting. The Infusion Table even provides levels of enchantments not obtainable elsewhere normally.
- Weapon and armor crafting at an Infusion Table does not require the player to train their Infusion skill, but enchanting does.
- Using a stack of unpowered runes or charged runes on a Rune Shrine block may consume the entire stack at once and grant the corresponding xp as if the player used each individual unpowered rune or charged rune manually.
- The Augury skill was disabled and is non-functional in 3.2.
- Other changes in 3.2:
- You can now enchant items added by the mod at the vanilla enchantment table.
- You can now press right-click on a fully grown crop to harvest and replant it without needing to break it and reobtain the seeds.
- Tinker's Construct support was added. The mod's ingots can now be used in a Tinker's Construct Smeltery. The player can not make tools out of the ingots yet but the player can cast the liquid metal into ingots and blocks.
For a work in progress list of changes, see 3.2.
Previous posts about news and updates can be found in the News and Update Archive
- Skill Update or Mod Compatibility update Poll results
- This poll has been closed. You can view the results here.
- Dimension Popularity Poll
Click here for the dimension popularity poll.
- Information on blocks that are used in world generation or for decoration.
- Items that deal damage in various ways.
- Items that allow you to harvest different sorts of materials.
- Items that provide defensive stats and bonus status effects when worn.
- Items used for crafting, trading and more.
- Valuable enchantments players can put on their gear.
- Items that grant various effects when placed on the ground.
- Ancient Teleportation
- Information on how to create and light a portal to different dimensions.
- Information on the various minigames the player can play.
- Resource Systems
- Different resources used to aid the player.
- Skills the player can train, which grant various rewards.
- Special events that take place at day or night, where special mobs can spawn.
- XP Table
- A table demonstrating the total and required experience for leveling up skills.
- Per-world settings that can change certain aspects of the mod.
- Information on the mod's configuration file.
A teaser image released by the mod developer, showing Realmstones.
Train some of the Skills in the mod.
- Official links
- The main Minecraft website to get the game!
- The mod's official CurseForge page.
- Chat about the mod here!
- Report bugs or make suggestions here.
- The minecraft forums thread for Advent of Ascension, which contains historical information.
- A page showing the many different updates that have occured to the mod.
- Planned features
- Information about content planned to be added can be found here.
- Mentioned features
- Information on content originally mentioned by Xolova, but current status is in-question.
- Removed features
- Information on features that existed in the mod in the past, but do not exist in the current version.
- Unused features
- Information on features that were either planned for the mod, but scrapped, or other unused content.
- Modding API
- Information on how Advent of Ascension allows other mods to directly interact with it for added features.
Changes to the main page can be made on the editcopy.
Changing the latest version can be done here.