Zarg
Zarg | |
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Statistics | |
Health | 120 (![]() |
Size | Width: 0.875 blocks Height: 2.0625 blocks |
Damage | Easy: 7.75 (![]() Normal: 15.5 ( ![]() Hard: 23.25 ( ![]() |
Environment | Lunalus (Zarg Planetoids) |
Hostility | Aggressive |
Hunter level | 76 |
Hunter XP | 966.9 |
XP | ![]() |
Id | aoa3:zarg |
Version added | 2.4 |
Zarg are hostile melee mobs that spawn in Zarg Planetoids in Lunalus.
Contents
Spawning[edit | edit source]
Zarg Planetoids[edit | edit source]
Zarg will spawn continuously from the single Zarg Spawner generated within each Zarg Planetoid.
Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
Behavior[edit | edit source]
Zarg are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Unique Abilities[edit | edit source]
If a Zarg is currently targeting a creature, it has a 1/350 chance per tick to spawn a Fake Zorp in its current location.
Hunter Mob[edit | edit source]
Zarg are Hunter creatures that can only be damaged if the player is at level 76 or higher. When killed, they will grant 966.9 Hunter xp.
Drops[edit | edit source]
Unique drops | ||||
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Item | Quantity | Looting | Chance | Notes |
Lunalus Table | – | – | 100.0% | |
The above pool is rolled 1 time. | ||||
Nothing | – | – | 65.8% | Chance is decreased with each level of luck and/or looting. |
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3-6 | – | 12.5% | |
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1-3 | – | 9.9% | |
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1 | – | 6.6% | |
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1 | – | 1.3% | Chance is increased with each level of luck and/or looting. |
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1 | – | 1.3% | Chance is increased with each level of luck and/or looting. |
![]() |
1 | – | 1.3% | Chance is increased with each level of luck and/or looting. |
![]() |
1 | – | 1.3% | Chance is increased with each level of luck and/or looting. |
The above pool is rolled 1 time. |
Experience[edit | edit source]
Zarg drop 12
experience when killed.
Fake Zorp[edit | edit source]
Fake Zorp | |
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Statistics | |
Health | 114 (![]() |
Size | Width: 0.6 blocks Height: 1.875 blocks |
Damage | 0 (![]() |
XP | ![]() |
Id | aoa3:fake_zorp |
Version added | 2.4 |
Fake Zorp are invulnerable clones spawned by Zargs. They are identical in appearance to normal Zorps.
Behavior[edit | edit source]
Fake Zorp are somewhat-hostile melee mobs that will charge at their parent Zarg's current target. Although they are melee mobs, they deal no damage, and simply charge into the player as a distraction and an obstacle.
They follow the same pathfinding as other melee mobs, avoiding water and holes were possible while making their way towards their target. Moving outside of their 16-block targeting range will prevent them from charging.
Trivia[edit | edit source]
- Zarg appear to have been originally inspired by a creature called 'Garg' in a DOS game called Keen 1
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