|Size||Width: 0.875 blocks |
Height: 2.0625 blocks
Spawning[edit | edit source]
Zargs spawn from spawners found inside Zarg Planetoids. It will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.
Zargs can be spawned using
Drops[edit | edit source]
Note: the values for the percentage of chance on the table that each piece of the armor will drop is not exact: instead, it has 5% of chance to drop a piece of the armor which is chosen randomly, amounting up to 1.25% chance per piece. This also means that one Zarg cannot drop multiple pieces of the armor at the same time.
Zargs will drop 890 hunter xp when killed by the player. They will also always drop 3 XP orbs.
Behavior[edit | edit source]
Zargs will pursue players that come within 16 blocks of them. They cannot pathfind, and will always try and go straight for the player. Zargs will always float on water, even if their target is below them.
Zargs have the ability to spawn in Fake Zorps. Every game tick, a Zarg has a 0.83% chance to spawn in a Fake Zorp. They will spawn the Fake Zorps on top of the player.
Fake Zorp[edit | edit source]
Fake Zorps[edit | edit source]
A Zarg has a 0.83%% chance every game tick to spawn in a Fake Zorp on top of the player. Fake Zorps look and act like regular Zorps, except they are unkillable through all means. Like regular Zorps, they will pursue players within 16 blocks, cannot pathfind, and will always float on water, even if their target is below them (Zargs will still spawn Fake Zorps on top of underwater players though).
If there are no Zargs within range of a Fake Zorp, it will disappear after a few seconds.
Fake Zorps can be spawned using /summon nevermine.FakeZorp.
Trivia[edit | edit source]
- This mob references an enemy called a 'Garg' from the game Keen 1.