3.2 has been released! You can read about it here, download the latest version here, or chat on the Official Discord server.
NOTE: A compilation of info (obtaining the new items, etc) can be found on this page while you wait for the wiki to be updated.

Wickett

From Advent of Ascension Wiki
Jump to: navigation, search
Wickett
Wickett.png
Statistics
Health 20 (Heart.png×10)
Size Width: 1 block
Height: 1.125 blocks
Damage Easy: 1.5 (Heart.png×0.75)
Normal: 3 (Heart.png×1.5)
Hard: 4.5 (Heart.png×2.25)
Environment Overworld (Desert Biomes)
Hostility Aggressive
Classification Undead
Id aoa3:wickett
Version added 2.0.4

Wicketts are hostile melee mobs that spawn naturally in the Overworld.

Spawning[edit | edit source]

Wicketts spawn naturally in desert-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

Behavior[edit | edit source]

Wicketts are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

Drops[edit | edit source]

Unique drops
Item Quantity Looting Chance Notes
Overworld Table 100.0%
The above pool is rolled 1 time.
Nothing 85.5% Chance is decreased with each level of luck and/or looting.
Chitin.png Chitin 1 14.5%
The above pool is rolled 1 time.

Experience[edit | edit source]

Wicketts drop Xp Orb.png×2 experience when killed.