The mod developer has officially decided that the mod was going to 1.15.2! If you still want to read the document detailing what could happen in regards to updating the mod to Minecraft 1.15, you can find it here. You can also voice your opinion on Discord.

Void Charger

From Advent of Ascension Wiki
Jump to: navigation, search
Disambig.png This article is about the Void Charger. For other charger variants, see Charger (disambiguation).
Void Charger
Void Charger.png
Statistics
Health 20 (Heart.png×10)
Size Width: 0.625 blocks
Height: 1.5 blocks
Damage Easy: 2 (Heart.png×1)
Normal: 4 (Heart.png×2)
Hard: 6 (Heart.png×3)
Environment Overworld
Hostility Aggressive
XP Xp Orb.png 7
Id aoa3:void_charger
Version added 2.2

Void Chargers are hostile melee mobs that spawn naturally in the Overworld.

Spawning[edit | edit source]

Void Chargers spawn naturally in all biomes in the Overworld.

They will only spawn under Y=20, and only in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

Behavior[edit | edit source]

Void Chargers are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

When running, Void Chargers do not handle quick turning very well. They require a short distance to slow down, or to take a wide turn. This allows players more easily outmaneuver them.

Unique Abilities[edit | edit source]

When a Void Charger successfully attacks an entity, it will apply blindness for 7.5 seconds.

Drops[edit | edit source]

Unique drops
Item Quantity Looting Chance Notes
Overworld Table 100.0%
The above pool is rolled 1 time.
Feather.png Feather 0-2 +0-1 per level 100.0%
The above pool is rolled 1 time.
Raw Charger Shank.png Raw Charger Shank 1 +0-1 per level 100.0% Converts to Charger Shank if killed while the entity is on fire.
The above pool is rolled 1 time.
Nothing 83.3% Chance is decreased with each level of luck and/or looting.
Void Scales.png Void Scales 1 16.7%
The above pool is rolled 1 time.

Experience[edit | edit source]

Void Chargers drop Xp Orb.png 2 experience when killed.