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Tslat 1.0

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Tslat 1.0
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Release date 21 April 2018
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Previous version 2.5
Next version Tslat 1.0.1

Tslat 1.0 is a major update and it is the first version released for the continuation of Advent of Ascension. It was released on 21 April 2018[1]. It is the first version of the mod developed by Scimiguy.

Tslat 1.0 is notable for rewriting an enormous amount of internal code, making the mod run smoother, as well as fixing a lot of bugs.

Additions[edit | edit source]

General[edit | edit source]

  • Added tribute requirement messages for ancient cavern shrines.
  • Players who save and quit their game in a dimension should no longer spawn in the void upon returning to the Overworld. Players will still end up at x = 0, z = 0, however.

Changes[edit | edit source]

General[edit | edit source]

  • Changed archmage enchant to halving cost of runes required.

Fixes[edit | edit source]

General[edit | edit source]

  • Fixed rune box incorrectly stating it gives gems.
  • Fixed typo in immortallis progressor - "Goldems".
  • Fixed typo in login tips panel - "Incrase".
  • Fixed version showing as 2.3.
  • Fixed typo in dungeon master text "You will return crystal".
  • Fixed typos in ancient cavern shrines - "You need ____ utilize this".
  • Fixed typo in phantom staff - "Strikes runes".
  • Fixed data storage storing double the amount of data it needs on a player.
  • Fixed armor counters being shared between all players.
  • Fixed armor effects not taking into account health-adding mods.
  • Fixed incorrectly getting tribute failure message when only Krasaun's tribute is complete at night.
  • Fixed some additional non-melee attacks not working on melee-invulnerable mobs.
  • Fixed luxon regeneration buff not working.
  • Fixed basically all projectiles causing crashes with the ender dragon & a few other mobs.
  • Fixed the big client freeze that can happen when logging into a world.
  • Fixed game crash from quitting too quickly after firing a recoil gun.
  • Fixed Goo Ball impact sound projecting 50+ blocks.
  • Fixed Hell Fire impact sound projecting 50+ blocks.
  • Fixed a huge amount of internal code. Performance has improved significantly (40%+). Also stabilized for future updates and content changes.

Blocks[edit | edit source]

  • Fixed extraction device only giving 1 dye instead of 32 if no space in inventory.
  • Fixed extraction device dumping dye way up in the air if no space in inventory.
  • Fixed extraction device dropping blaze rods 8 at a time instead of 4 if no space in inventory.
  • Fixed rune randomizer sometimes stealing additional unpowered runes.
  • Fixed unbreakable blocks not being so unbreakable against explosions.
  • Fixed creation 2 banner broken textures and associated crash.
  • Fixed gold accumulator being breakable.
  • Fixed pure gold accumulator being breakable.
  • Fixed reaver spawner being breakable.
  • Fixed Urioh spawner being breakable.
  • Fixed goldum spawner being breakable.
  • Fixed skeledon spawner being breakable.
  • Fixed skelekyte spawner being breakable.
  • Fixed Fenix spawner being breakable.
  • Fixed goldus spawner being breakable.
  • Fixed shavo spawner being breakable.
  • Fixed urv spawner being breakable.
  • Fixed ghastus spawner being breakable.
  • Fixed banners placing sideways.
  • Fixed mending table changing items with different metadata.
  • Fixed mending table consuming mending solution in certain circumstances when the repair fails.
  • Fixed army block being breakable.
  • Fixed graw altar being breakable.
  • Fixed creep altar being breakable.
  • Fixed primordial altar remaining lit after use.
  • Fixed ancient cavern shrines being breakable.
  • Fixed stacked grass blocks floating in midair when a trunk is broken.
  • Fixed grass blocks floating in midair when the ground below them is broken.
  • Fixed banner breaking instantly by hand.
  • Fixed statues being activated while sneaking.
  • Fixed boss statues being placed incorrectly.
  • Fixed boss statues breaking instantly by hand.
  • Fixed boss statues having no blast resistance.
  • Fixed being able to stack enchantments at the infusion table.

Items[edit | edit source]

  • Fixed skill crystals giving xp to the highest leveled skill, not the lowest.
  • Fixed energistic tools requiring 80 extraction instead of 70.
  • Fixed some armors getting stuck and unable to activate.
  • Fixed heart fruit setting the player's hunter level to 30.
  • Fixed heartstones not giving additional xp if picked up in piles.
  • Fixed heartstones healing way too much on pickup at higher levels.
  • Fixed pure gold accumulator sometimes consuming 2 gold.
  • Fixed gold accumulator sometimes consuming 2 gold.
  • Fixed amethind armor set effect not working.
  • Fixed embrodium armor texture defaulting to yellow armor.
  • Fixed face mask and night vision goggles not working with sharp shot armor.
  • Fixed concussion staff using durability and harming players while in creative.
  • Fixed zargonite armor set effect harming non-aggressive mobs.
  • Fixed vulcane damage causing mobs to not drop loot.
  • Fixed zargonite armor effect causing mobs to not drop loot.
  • Fixed hunter armor launching players off into space.
  • Fixed primordial staff harming player and damaging item while in creative.
  • Fixed broken candlefish texture.
  • Fixed broken rocketfish texture.
  • Fixed Screen shaking when healing from nethengeic armor.
  • Fixed screen shaking when healing from commander armor.
  • Fixed reef staff shield now lasts for 60 seconds.
  • Fixed fungal armor damage not letting mobs drop items.
  • Fixed mecha bow duplicating arrows.
  • Fixed spectral archergun duplicating arrows.
  • Fixed spectral bow duplicating arrows.
  • Fixed mecha archergun duplicating arrows.
  • Fixed rosidons not giving failure message.
  • Fixed rosidons working in labricon.
  • Fixed rosidons working in ancient cavern.
  • Fixed rosidons working in immortallis.
  • Fixed tablets stacking.
  • Fixed snipers not being able to shoot through non-solid objects.
  • Fixed being able to move the rune pouch while it's open.
  • Fixed reef staff griefing blocks.
  • Fixed reef staff working in immortallis.
  • Fixed reef staff working in ancient cavern.
  • Fixed and centered reef staff shield on player.
  • Fixed fragmented anima stones sometimes running twice.
  • Fixed fragmented anima stones not working.
  • Fixed staves being laggy in survival (hopefully).
  • Fixed atlantic staff attacking non-hostile mobs.
  • Fixed candy staff attacking non-hostile mobs.
  • Fixed hive staff consuming creation pts even in creative.
  • Fixed joker staff launching non-hostile mobs.
  • Fixed shadowlord staff using creation pts even in creative.
  • Fixed show staff damaging non-hostile mobs.
  • Fixed harvester sword damaging creative players.
  • Fixed harvester sword taking durability when in creative.
  • Fixed haunted greatblade damaging creative players.
  • Fixed haunted greatblade taking durability in creative.
  • Fixed ghoul staff damaging creative players.
  • Fixed ghoul staff taking durability in creative.
  • Fixed ghoul gasser damaging creative players.
  • Fixed haunter rifle damaging creative players.
  • Fixed crystal maul ignoring knockback resistance and breaking mobs.
  • Fixed tablets consuming soul power in creative mode.
  • Fixed scythes consuming more energy than it's meant to.
  • Fixed scythes consuming energy when attacking dead entities.
  • Fixed anima stones not giving additional xp if picked up in piles.

Entities[edit | edit source]

  • Fixed flesh eater dropping abyssal gems 100% of the time.
  • Fixed diocus only dropping precasian coins in lots of 2.
  • Fixed victory message not showing when beating the primordial five.
  • Fixed Skeletron doubling up on skelepig statue drop chances.
  • Fixed Corallus dropping coral staff 100% of the time.
  • Fixed Vinocorne doubling drop rates on rosidian sword.
  • Fixed CottonCandor being invulnerable.
  • Fixed Skelekyte going invisible quicker than usual after spawning.
  • Fixed Skeledons going invisible too frequently.
  • Fixed Ghastus effect boundary being 1 block too large.
  • Fixed coniferon not healing properly on player death.
  • Fixed Death hunter pulling and throwing players in creative.
  • Fixed Walker setting creative players on fire.
  • Fixed Eilosapien setting creative players on fire.
  • Fixed Squiggler setting creative players on fire.
  • Fixed Graw pulling creative players.
  • Fixed Night watchers blinding creative players.
  • Fixed Toxxulous poisoning creative players.
  • Fixed sceptron dragging creative players.
  • Fixed Arkzyne pulling creative players.
  • Fixed crusilisk pulling creative players.
  • Fixed Poseido pushing creative players up.
  • Fixed Torano pulling creative players.
  • Fixed Orbitor grabbing creative players.
  • Fixed fungung throwing creative players.
  • Fixed Angler slowing creative players.
  • Fixed construct of mind affecting creative players.
  • Fixed doubler blinding creative players.
  • Fixed grobbler pulling creative players.
  • Fixed goalby weakening creative players.
  • Fixed arkback attempting to harm creative players.
  • Fixed alarmo becoming alarmed by creative players.
  • Fixed parasect nauseating creative players.
  • Fixed stalker making creative players lose tv signal.
  • Fixed stalker prime making creative players lose tv signal.
  • Fixed creeperlock teleporting to creative players and spawning minions.
  • Fixed demon reaper only spawning in full moon events.
  • Fixed hunter not spawning properly.
  • Fixed giant slug not having trails outside of precasian dirt.
  • Fixed distorter pulling creative players.
  • Fixed elusive suffocating in its own spawner room.
  • Fixed Smash not sending spawn message.
  • Fixed Elusive only sending spawn message to spawning player.
  • Fixed King BamBamBam not sending spawn message.
  • Fixed Corallus not sending spawn message.
  • Fixed Nethengeic wither not sending spawn message.
  • Fixed Rock rider only sending spawn message to spawning player.
  • Fixed Four guardians only sending spawn message to spawning player.
  • Fixed shadowlord only sending spawn message to spawning player.
  • Fixed skeletal army only sending spawn message to spawning player.
  • Fixed King shroomus only sending spawn message to spawning player.
  • Fixed silverfoot only sending spawn message to spawning player.
  • Fixed Visualent only sending spawn message to spawning player.
  • Fixed Kror only sending spawn message to spawning player.
  • Fixed Vinocorne only sending spawn message to spawning player.
  • Fixed bane not sending spawn message.
  • Fixed Clunkhead only sending spawn message to spawning player.
  • Fixed Dracyon only sending spawn message to spawning player.
  • Fixed Hive king only sending spawn message to spawning player.
  • Fixed Voxxulon only sending spawn message to spawning player.
  • Fixed primordial five only sending spawn message to spawning player.
  • Fixed Graw only sending spawn message to spawning player.
  • Fixed Gyro only sending spawn message to spawning player.
  • Fixed Crystocore not sending spawn message.
  • Fixed Cotton Candor only sending spawn message to spawning player.
  • Fixed Creep only sending spawn message to spawning player.
  • Fixed king charger throwing players in creative.
  • Fixed silencer making creative players drop their inventory.
  • Fixed shade infinitely spawning from certain types of damage.
  • Fixed Fade duplication chance is now based on damage dealt and current health.
  • Fixed breaking immortallis by killing dungeon masters in survival.
  • Fixed flash not dropping items if a minion kills it.
  • Fixed ancient cavern bosses not spawning if in peaceful mode.
  • Fixed ancient cavern bosses dropping into the void on successive spawns.
  • Fixed bosses breaking bedrock while suffocating.
  • Fixed pixons being faux-harvestable at 0 health.
  • Fixed distorter spawning in non-full blocks.
  • Fixed airhead not despawning on peaceful difficulty.
  • Fixed graw not despawning on peaceful difficulty.
  • Fixed voliant not despawning on peaceful difficulty.
  • Fixed volar not despawning on peaceful difficulty.
  • Fixed construct of terror not despawning on peaceful difficulty.
  • Fixed anemia not despawning on peaceful difficulty.
  • Fixed polytom not despawning on peaceful difficulty.
  • Fixed valkyrie not despawning on peaceful difficulty.
  • Fixed mobs jumping when walking through Advent of Ascension plants.
  • Fixed immortallis bosses spawning multiples in multiplayer servers.
  • Fixed Klobber pulling creative mode players.
  • Fixed flamewalker sometimes deleting blocks.
  • Fixed Giant slug sometimes deleting blocks.
  • Fixed Clunkhead auto-suffocating on spawn.
  • Fixed shadowlord using static health values for potion effect scale.
  • Fixed pixon collection working as they are dying.
  • Fixed pixons being able to overwhelm clients with high hp.

References[edit | edit source]