The mod developer has release a document detailing what could happen in regards to updating the mod to Minecraft 1.15. If you think the mod should or shouldn't update, check out the design document and vote in the poll at the bottom: here.

Sphinx

From Advent of Ascension Wiki
Jump to: navigation, search
Sphinx
Sphinx.png
Statistics
Health 20 (Heart.png×10)
Size Width: 1 block
Height: 1 blocks
Damage Easy: 2 (Heart.png×1)
Normal: 4 (Heart.png×2)
Hard: 6 (Heart.png×3)
Environment Overworld: Deserts & Mesas
Hostility Aggressive
Mob attributes Gun Immunity
XP Xp Orb.png 7
Id aoa3:sphinx
Version added 1.0

Sphinxes are hostile melee mobs that spawn naturally in the Overworld.

Spawning[edit | edit source]

Sphinxes spawn naturally in desert-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

Behavior[edit | edit source]

Sphinxes are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

Immunities[edit | edit source]

Sphinxes are completely immune to gun damage. This includes gun sub-types, such as snipers, cannons, and shotguns.

Drops[edit | edit source]

Unique drops
Item Quantity Looting Chance
Overworld Table 100.0%
The above pool is rolled 1 time.
Sand.png Sand 0-1 +0-1 per level 100.0%
The above pool is rolled 1 time.

Experience[edit | edit source]

Sphinxes drop Xp Orb.png 2 experience when killed.