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|ID||See #Data values|
Enhancers are blocks used to enchant with Infusion.
Obtaining[edit | edit source]
Enhancers can be mined with a pickaxe. When mined, they drop themselves. If mined without a pickaxe, they will drop nothing.
Crafting[edit | edit source]
|Damage Enhancer||8 Runium Chunks +
1 Rosite Ingot
|Durability Enhancer||8 Runium Chunks +
|Magic Enhancer||8 Runium Chunks +
|Resistance Enhancer||8 Runium Chunks +
1 Skeletal Ingot
|Speed Enhancer||8 Runium Chunks +
|Weight Enhancer||8 Runium Chunks +
Usage[edit | edit source]
Enchanting[edit | edit source]
Enhancers are used to help determine the enchantments obtainable at an infusion table. In this way, they are similar to bookshelves with a vanilla enchanting table, except that they are required in order to enchant at an infusion table.
In order to use the enhancers, the enhancers must be placed on all four arrows blocks surrounding the infusion table. All enhancers have to be the same type of enhancer, the player can not mix and match. All four arrow blocks must have an enhancer placed on them, or else it will not work.
Once the enhancers have been placed correctly, the player is able to enchant. The enchantments obtainable differ with each enhancer, and the level of said enchantments varies on the player's infusion level. The enchantments obtainable are listed below. Note that the correct power stone must also be in the player's inventory in order to enchant.
|Damage||Sharpness, Shell, Power, Sever, Slice, Overpower|
|Magic||Archmage, Lure, Luck of the Sea|
|Speed||Efficiency, Windfury, Recharge|
|Weight||Knockback, Punch, Control, Crush|
Data values[edit | edit source]
Id comparison between 1.7.10 and 1.12. These ids are what one would use in commands such as /give, /setblock, etc.
|Block||Old ID||New ID|
History[edit | edit source]
|AoA3-Snapshot 6||All enhancers had their ids changed. |
Magic Enhancer renamed to Magical Enhancer.