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Sounds

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This page is a W.I.P.

Nevermine has over 1,000 sound effects, music, and more. This page documents all of the sounds you can hear in the game. (W.I.P.)

To play any of these sounds with the /playsound command, use nevermine:SoundName, replace 'SoundName' with the name provided in the name columns in the tables (e.g.: /playsound nevermine:MusicSmash @p ~ ~ ~ 5 1 1).

Mob sound effects[edit | edit source]

Sounds that are played by mobs:

Name Sound Description
ExoheadDeath The death sound for an Exohead.
ExoheadHit The hurt sound for an Exohead.
ExoheadLiving The living sound for an Exohead.
FlyeDeath The death sound for an Flye.
FlyeHit The hurt sound for an Flye.
FlyeLiving The living sound for an Flye.
GrobblerDeath The death sound for a Grobbler.
GrobblerHit The hurt sound for a Grobbler.
GrobblerLiving The living sound for a Grobbler.
ParaviteDeath The death sound for a Paravite.
ParaviteHit The hurt sound for a Paravite.
ParaviteLiving The living sound for a Paravite.
TrackerDeath The death sound for a Tracker.
TrackerHit The hurt sound for a Tracker.
TrackerLiving The living sound for a Tracker.
TrotterDeath The death sound for a Trotter.
TrotterHit The hurt sound for a Trotter.
TrotterLiving The living sound for a Trotter.

Boss music[edit | edit source]

Music that plays when fighting the mod's bosses.

Name Sound Description
MusicBane Bane's boss music
MusicBaroness Baroness' boss music
MusicClunkhead Clunkhead's boss music
MusicCorallus Corallus' boss music
MusicCottonCandor Cotton Candor's boss music
MusicCrae Craexxeus' boss music (1st phase)
MusicCreep C.R.E.E.P.'s boss music
MusicCrystocore Crystocore's boss music
MusicCuddlehugs Unused
MusicDaemon Unused
MusicDracyon Dracyon's boss music
MusicElusive Elusive's boss music
MusicEvercron Evercron's boss music
2.5 Snapshot Only
MusicExo Unused
MusicGraw Graw's boss music
MusicGyro Gyro's boss music
MusicHiveKing Hive King's boss music
MusicKingBamBamBam King BamBamBam's boss music
MusicKingShroomus King Shroomus' boss music
MusicKlokwerk Unused
MusicKror Kror's boss music
MusicMechBot MechBot's boss music
MusicNecromancer Unused
MusicNethengeicWither Nethengeic Wither's boss music
MusicPack Unused
MusicPrimordialFive Primordial Five's boss music. Used for all primordials.
MusicRockrider Rockrider's boss music
MusicShadowlord Shadowlord's boss music
MusicSilverfoot Silverfoot's boss music
MusicSmash Smash's boss music
MusicTyrosaur Tyrosaur's boss music
MusicVinocorne Vinocorne's boss music
MusicVisualent Visualent's boss music
MusicVoxxulon Voxxulon's boss music
MusicXxeus Xxeus' boss music (2nd phase)

Portal sounds[edit | edit source]

Music that plays when activating a portal.

Name Sound Description
AbyssPortal Music that plays upon opening a portal to the Abyss.
AncientCavernPortal Music that plays upon opening a portal to the Ancient Cavern.
CandylandPortal Music that plays upon opening a portal to Candyland.
CelevePortal Music that plays upon opening a portal to Celeve.
CreeponiaPortal Music that plays upon opening a portal to Creeponia.
CrysteviaPortal Music that plays upon opening a portal to Crystevia.
DarknessPortal Music that plays upon opening a portal to Vox Ponds or Dustopia.
EmptyWorldPortal Music that plays upon opening a portal to the Deeplands or Barathos.
EthereusPortal Music that plays upon opening a portal to Ethereus.
EverlandsPortal Music that plays upon opening a portal to the Everland.
ImmortallisPortal Music that plays upon opening a portal to Immortallis.
LabriconPortal Music that plays upon opening a portal to Labricon.
LightPortal Music that plays upon opening a portal to the Haven.
NaturePortal Music that plays upon opening a portal to Precasia, Gardencia, Mysterium, L'Borean or the Lands of Lelyetia.
PlaytopiaPortal Music that plays upon opening a portal to Playtopia.
ShyrelandsPortal Music that plays upon opening a portal to the Shyrelands.

Skill sounds[edit | edit source]

Sounds regarding skills:

Name Sound Description
LevelUp The sound played when the player levels up in a skill.
Level100 The sound played when the player reaches levels 100 in a skill.

Event sounds[edit | edit source]

Sounds played when overworld events occur.

Name Sound Description
BigDay Played when a Big Day event occurs.
BloodhuntStart Played when a Bloodhunt event occurs.
CreepDay Played when a Creep Day event occurs.
DeathDay Played when a Death Day event occurs.
LunarInvasionStart Played when a Lunar event occurs.
SoulScurryStart Played when a Soul Scurry event occurs.

Other sounds[edit | edit source]

Miscellaneous sounds:

Name Sound Description
HeartstoneDrop The sound played when a Heartstone or Anima Stone drops off of a mob or plant.
HeartPickup The sound played when the player picks up a Heartstone or Anima Stone.