|Attention all readers. The wiki would like to know what players are planning to play Advent of Ascension in 1.12 vs 1.7.10. This information is important to better structure the wiki when the update to 1.12 comes.|
Skills are a game mechanic in the mod that improve the player's stats, allow access to certain parts of the game, and enhance general gameplay. There are currently 14 types of trainable skills (as well as two unimplemented skills) in Advent of Ascension.
Overview[edit | edit source]
The player's skills can be made to appear/disappear by pressing the 'I' key by default. This can be changed by pausing the game, pressing Options, pressing Controls, and then changing the key to whatever the player wants.
The skills appear directly below the Resource Systems by default, however this can be changed in the config file (see configuration section below). The names of each individual skill can be made to appear by pressing the left and right arrow keys by default. Each skill has a bar underneath its respective icon that represents how much experience in that skill is needed to advance to the next level. The bar starts out red and starts to become green as the player gains xp. Once the bar becomes completely green, the skill level increases and the bar resets to all red again, except when the player reaches level 100, in this case the bar stays green. The current skill level is displayed next to the skill icon, on the top-right corner.
The amount of xp needed to advance to the next level increases with each level. All skills have a maximum level of 100. Once the player reaches level 100, a fanfare will play and the player will not be able to train the skill anymore.
Training skills[edit | edit source]
Although training most skills is optional, Runation, Infusion, Foraging, Augury, and Hunter are required to be trained in order to defeat all of the bosses in the game.
Each skill is trainable in a different way. The way xp is gained can be divided into two categories. In some skills, such as Hunter, items unlocked higher in the skill grant more xp than lower level items, thus training the skill effectively requires the player to focus their training on these higher-level items. Other skills, such as Expedition, will grant more xp for the same tasks as the player's skill level becomes greater. Acquiring xp is more rigorous for some skills than others.
Skill Crystals can be used to grant xp to the player's skills. When used, a skill crystal will grant xp to the player's lowest level skill. In order to use a skill crystal, the player has to have at least one skill that is level 15 or higher.
Commands to alter the player's skills do not exist. In order to edit a player's skill, one must use an NBT editor.
The Robbery and Hermetism skills are unimplemented and untrainable.
Rewards[edit | edit source]
Training the skills unlocks access to certain items and parts of the game. Most items unlocked by the skills are beneficial and can help the player progress. With the exception of Runation, Infusion, Foraging, Augury, and Hunter, getting the rewards from the skills is not required to complete the game.
Once the player reaches level 100 in a skill, the player will be able to wear Artistry Armor related to the skill.
Skills[edit | edit source]
Currently there are 14 trainable skills in the mod, as well as 2 untrainable ones. Click one of the below images to see individual skill pages:
Configuration[edit | edit source]
The player can change the location of the skill icons on the player's screen in the mod's config file. In the config file, under the section titled "skill", the player is able to edit the x and y locations of the skill icons.
Default values[edit | edit source]
Press 'Expand' to see a list of the default values for the skill icon locations, for reference.
AnimaX=28 AnimaY=65 AuguryX=80 AuguryY=30 ButcheryX=184 ButcheryY=65 CreationSkillX=54 CreationSkillY=30 ExpeditionX=80 ExpeditionY=65 ExtractionX=54 ExtractionY=65 ForagingX=106 ForagingY=30 HaulingX=210 HaulingY=65 HermetismX=158 HermetismY=65 HunterX=28 HunterY=30 InfusionX=132 InfusionY=30 InnervationX=210 InnervationY=30 LoggingX=132 LoggingY=65 RobberyX=184 RobberyY=30 RunationX=158 RunationY=30 VulcanismX=106 VulcanismY=65
History[edit | edit source]
|2.0||Added Skills. The skills that existed were Infusion, Hunter, Foraging, Augury and Creation.|
|??||Added Runation and Robbery.|
|2.2||Added Calefaction and Anima.|
|2.3||Added Expedition and Vulcanism.|
|2.4|| Added Logging, Hermetism, and Butchery. |
Vulcanism has been made trainable.
Removed Calefaction, added Extraction in its place.
Tweaked how Infusion and Expedition are trained.
|2.4.B|| Added Hauling. |
Changed icons for Creation and Anima.
|AoA3-Snapshot 3||Added Engeneering and Alchemy. Removed Hermetism and Robbery.|
Media[edit | edit source]
|LevelUp||The sound played when the player levels up in a skill.|
|Level100||The sound played when the player reaches levels 100 in a skill.|
Gallery[edit | edit source]
The Innervation skill.
The Robbery skill.
The Runation skill.
The Infusion skill.
The Foraging skill.
The Augury skill.
The Creation skill.
The Hunter skill.
The Hauling skill.
The Butchery skill.
The Hermetism skill.
The Logging skill.
The Vulcanism skill.
The Expedition skill.
The Extraction skill.
The Anima skill.