The mod developer has officially decided that the mod was going to 1.15.2! If you still want to read the document detailing what could happen in regards to updating the mod to Minecraft 1.15, you can find it here. You can also voice your opinion on Discord.

Sea Troll

From Advent of Ascension Wiki
Jump to: navigation, search
Sea Troll
Sea Troll.png
Statistics
Health 20 (Heart.png×10)
Size Width: 0.6 blocks
Height: 1.81252 blocks
Damage 4 (Heart.png×2)
Environment Overworld: Beaches
Hostility Aggressive
Mob attributes Magic Immunity
XP Xp Orb.png 7
Id aoa3:sea_troll
Version added 1.0

Sea Trolls are hostile ranged mobs that spawn naturally in the Overworld.

Spawning[edit | edit source]

Sea Trolls spawn naturally in beach-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

Behavior[edit | edit source]

Sea Trolls are ranged mobs that will follow targets both on land and in water. Like most ranged mobs, they will try quite hard to avoid getting into water, but will do so if necessary. When attacking a target, they will either stand still or slowly follow at a distance while firing projectiles.

They are aggressive, and will attack nearby players within 24 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

Unique Abilities[edit | edit source]

When a Sea Troll successfully attacks an entity, it will apply slowness 1 for 6 seconds.

Immunities[edit | edit source]

Sea Trolls are completely immune to magic damage. This includes staves and the attacks from other magical entities.

Drops[edit | edit source]

Unique drops
Item Quantity Looting Chance
Overworld Table 100.0%
The above pool is rolled 1 time.

Experience[edit | edit source]

Sea Trolls drop Xp Orb.png 7 experience when killed.