Sea Troll
Sea Troll | |
---|---|
![]() | |
Statistics | |
Health | 20 (![]() |
Size | Width: 0.6 blocks Height: 1.81252 blocks |
Damage | 4 (![]() |
Environment | Overworld: Beaches |
Hostility | Aggressive |
Mob attributes | Magic Immunity |
XP | ![]() |
ID | aoa3:sea_troll |
Version added | 1.0 |
Sea Trolls are hostile ranged mobs that spawn naturally in the Overworld.
Spawning[edit | edit source]
Sea Trolls spawn naturally in beach-type biomes in the Overworld.
They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
Behavior[edit | edit source]
Sea Trolls are ranged mobs that will follow targets both on land and in water. Like most ranged mobs, they will try quite hard to avoid getting into water, but will do so if necessary. When attacking a target, they will either stand still or slowly follow at a distance while firing projectiles.
They are aggressive, and will attack nearby players within 24 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Unique Abilities[edit | edit source]
When a Sea Troll successfully attacks an entity, it will apply slowness 1 for 6 seconds.
Immunities[edit | edit source]
Sea Trolls are completely immune to magic damage. This includes staves and the attacks from other magical entities.
Drops[edit | edit source]
Unique drops | |||
---|---|---|---|
Item | Quantity | Looting | Chance |
Overworld Table | – | – | 100.0% |
The above pool is rolled 1 time. |
Experience[edit | edit source]
Sea Trolls drop 7
experience when killed.
|