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NOTE: A compilation of info (obtaining the new items, etc) can be found on this page while you wait for the wiki to be updated.

Sea Charger

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Sea Charger
Sea Charger.png
Health 30 (Heart.png×15)
Size Width: 0.625 blocks
Height: 1.5 blocks
Damage 6 (Heart.png×3)
Environment Overworld: Beach
Hostility Hostile
Id aoa3:sea_charger
Version added 2.2
Disambig.png This article is about the Sea Charger. For other charger variants, see Charger (disambiguation).

Sea Chargers are hostile melee mobs that spawn in the Overworld on beaches.

Spawning[edit | edit source]

Sea Chargers will spawn on beaches at any light level.

Behavior[edit | edit source]

Sea Chargers are melee attackers. They have a sight-range of 32 blocks, and will pursue the nearest player within that radius. They cannot pathfind around obstacles, and will always attempt to charge straight at the player, circling around if they miss.

Drops[edit | edit source]

Sea Chargers drop:

Item Drops Requires player? Quantity Rate
Charger Shank.png Charger Shank No 1 50% Only if set on fire
Feather.png Feather No 3 16.67%
Raw Charger Shank.png Raw Charger Shank No 1 100%
Sea Banner.png Sea Banner Yes 1 14%

Bestiary Entry[edit | edit source]

The seabird variant of the Charger species, this creature is often found on beaches or in rivers. Despite their aquatic appearance, sea chargers never developed the physical appendages for moving through water.

Due to this, they are still much more proficient in moving across land than through water, but they have no issues about doing either.

They will flock towards potential threats in full aggression, utilising their sharp beak and high speeds to quickly overwhelm

Configuration[edit | edit source]

The spawning of Sea Chargers can be disabled in the mod's config file by disabling all overworld mobs.

History[edit | edit source]

Version Information
2.2 Added Sea Chargers.
3.0 Id changed to aoa3:sea_charger from nevermine.SeaCharger.