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Sea Charger
Sea Charger | |
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Statistics | |
Health | 30 (![]() |
Size | Width: 0.625 blocks Height: 1.5 blocks |
Damage | 6 (![]() |
Environment | Overworld: Beach |
Hostility | Hostile |
Id | aoa3:sea_charger |
Version added | 2.2 |
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This article is about the Sea Charger. For other charger variants, see Charger (disambiguation). |
Sea Chargers are hostile melee mobs that spawn in the Overworld on beaches.
Spawning[edit | edit source]
Sea Chargers will spawn on beaches at any light level.
Behavior[edit | edit source]
Sea Chargers are melee attackers. They have a sight-range of 32 blocks, and will pursue the nearest player within that radius. They cannot pathfind around obstacles, and will always attempt to charge straight at the player, circling around if they miss.
Drops[edit | edit source]
Sea Chargers drop:
Item Drops | Requires player? | Quantity | Rate | |
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No | 1 | 50% | Only if set on fire |
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No | 3 | 16.67% | |
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No | 1 | 100% | |
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Yes | 1 | 14% |
Bestiary Entry[edit | edit source]
“ | The seabird variant of the Charger species, this creature is often found on beaches or in rivers. Despite their aquatic appearance, sea chargers never developed the physical appendages for moving through water.
Due to this, they are still much more proficient in moving across land than through water, but they have no issues about doing either. They will flock towards potential threats in full aggression, utilising their sharp beak and high speeds to quickly overwhelm |
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Configuration[edit | edit source]
The spawning of Sea Chargers can be disabled in the mod's config file by disabling all overworld mobs.
History[edit | edit source]
Version | Information |
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2.2 | Added Sea Chargers. |
3.0 | Id changed to aoa3:sea_charger from nevermine.SeaCharger .
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