|3.2 has been released! You can read about it here, download the latest version here, or chat on the Official Discord server. (The Wiki Update Request Poll is still available here).|
|NOTE: A compilation of info (obtaining the new items, etc) can be found on this page while you wait for the wiki to be updated.|
|Size||Width: 0.625 blocks|
Height: 1.5 blocks
|This article is about the Sea Charger. For other charger variants, see Charger (disambiguation).|
Sea Chargers are hostile melee mobs that spawn in the Overworld on beaches.
Spawning[edit | edit source]
Sea Chargers will spawn on beaches at any light level.
Behavior[edit | edit source]
Sea Chargers are melee attackers. They have a sight-range of 32 blocks, and will pursue the nearest player within that radius. They cannot pathfind around obstacles, and will always attempt to charge straight at the player, circling around if they miss.
Drops[edit | edit source]
Sea Chargers drop:
|Item Drops||Requires player?||Quantity||Rate|
|Charger Shank||No||1||50%||Only if set on fire|
|Raw Charger Shank||No||1||100%|
Bestiary Entry[edit | edit source]
|“||The seabird variant of the Charger species, this creature is often found on beaches or in rivers. Despite their aquatic appearance, sea chargers never developed the physical appendages for moving through water.
Due to this, they are still much more proficient in moving across land than through water, but they have no issues about doing either.
They will flock towards potential threats in full aggression, utilising their sharp beak and high speeds to quickly overwhelm
Configuration[edit | edit source]
The spawning of Sea Chargers can be disabled in the mod's config file by disabling all overworld mobs.
History[edit | edit source]
|2.2||Added Sea Chargers.|
|3.0||Id changed to |