The following page lists scrapped features. These are features that were either mentioned by a developer or planned to be added to the game by a developer at one point, but were later confirmed to be scrapped.
Note that this page does not list features whose status on being scrapped is unknown. If a developer mentions something, but does not follow up on whether its scrapped or not, then said feature would go on the mentioned features page instead.
Scrapped features[edit | edit source]
The following features were once planned, but are now confirmed to be scrapped.
Dimensions[edit | edit source]
Many new dimensions have been proposed over the course of development.
Xolova has stated that he does not believe any of these dimensions should be added, at least under their current names, as most of them lack any sort of substance beyond a name and a vague idea. Scimiguy's plan is to adhere to this request.
If a dimension with a similar concept to those below is released in the future, it will almost certainly have a name different from anything in this section.
Cyberzon[edit | edit source]
Cyberzon is a cyber-themed dimension. It was originally planned to be implemented not long after 2.7.
Little is known about Cyberzon, other than that it would have had a boss called Retrocon.
Oshellus and Democron[edit | edit source]
Oshellus and Democron are two dimensions that are planned to be released side-by-side together in an update titled the Angles & Demons update. Oshellus is an angel dimension, while Democron is a demon dimension.
Xolova has stated that Oshellus is completely fleshed out, but Democron needed work in order to make it less like the Abyss.
Frostica[edit | edit source]
An ice-themed dimension that was mentioned a few times. Almost nothing is known about it.
The Overgrowth and The Undergrowth[edit | edit source]
The concept behind these two dimensions was that the Overgrowth's activity took place on the surface, with it's underground being bare. The Undergrowth was the opposite, its underground was blooming, with a bare surface. The dimensions were scrapped due to generation time being a problem. They were eventually replaced with Runandor and Barathos respectivly.
Other dimension ideas[edit | edit source]
As mentioned above, the new developer has stated that it is highly unlikely that any of these dimensions will be implemented.
|The Capricorn||A jungle-dimension. The boss of this dimension would have been called Aflora. |
This dimension was originally in development for DivineRPG.
|Serevphos||An Egyptian-themed dimension.|
|Arathon||An infinite-city dimension.|
|Silentia||A horror dimension. |
Xolova stated that this dimension was an island dimension in-concept, with "giant apalachian like islands". The islands had "really tall cliffs down to water at the edges". There would have been "black water in between the islands", and "large monsters in the water".
Silentia may have included animated screen effects, playing with noises, and visuals. The different islands would be plagued by "different darkness". The different darknesses potentially included "The dammed, the darkness, the shadows, the blood, and one other".
|The Blackwood||A dimension that would mimic the Overworld, but it would be a much darker, eviler, alternate reality. Whatever the player built in the Overworld would appear in the dimension, and the player could not build there directly.|
|Shawdor||Described as "Very limited vision, dark". The player would be able to carry around a lantern for light. Creatures in the dimension would try and sneak up on the player, and lunge on the player. The terrain was normal with really tall trees (taller than Dustopia). The trees would have towns in them filled with undead people. Different color scheme than Dustopia. Around the player, it was super clear, but faded into black fog.|
|Outpost-X||A minigame dimension with different wave minigames.|
|Zelgum Mines||Originally was going to be implemented in 1.1, but was replaced with the Deeplands in the update, and put off until later.|
|Xax||A cyborg-ish world, where everything (plants, flowers, creatures, ground) was half mechanical and half organic. Originally was going to be implemented in 1.1, but was put off until later.|
|Eternal Isle||Was not going to be the final dimension, as that was confirmed to be Arc of Ascension.|
|Galactico||A space dimension. Xolova mentioned possibly adding Star Wars references to it.|
|Neonon||A dimension that was originally shown in a teaser, but later confirmed to be canceled. Every block in the dimension would have been animated, which produced seizure-like results. The concept of animated textures was moved to cyberzon, "where all the blocks had animated wires running through them".|
|Steocrunk||A steampunk dimension.|
|Rockolla||A music dimension. Xolova mentioned making a guitar mob, that different guitar notes upon taking a step, as well as flying music note enemies and possibly a trumpet mob in concept.|
|The Bazaar||A mountainous dimension world with giant towns in-between them. The mountains had caves. At night, monsters would come from the caves to attack the town. If the player did duties for the city, and helped them protect, the villagers would give stuff to the player. This dimension was originally supposed to be in DivineRPG.|
|Krasaun's Cavern||Was going to be a "final ending point to the arc of ascension where you could replay stuff".|
|Selyanica||A dimension affiliated with Selyan, where the generation would be exaggerated versions of his controlled biomes. There would be a final dungeon with an army boss.|
|Luxonica||A dimension affiliated with Luxon; similar to above.|
|Erebonius||A dimension affiliated with Erebon; similar to above.|
|Plutonus||A dimension affiliated with Pluton; similar to above.|
|The Floodlands||Was a minigame dimension.|
|Tyfellenior||The Eeo's home dimension. It would have been a peaceful dimension that served as the base for quests. Xolova's original plan for backstory: the dimension was destroyed by Erebon, but Krasaun arrived to save the Eeos and moved them to Mysterium. The old destroyed dimension is now the Vox Ponds.|
|Knight's Realm||Was a minigame dimension.|
|The Davengard||Was a pirate dimension.|
|The Oasis||Was a tropical island dimension. The water around the islands would have water creatures and krakens.|
|Dungeon of Paralysis||Was a minigame dimension.|
|The Dark Haven||A dark reskin of the Haven. The mobs here would have been more evil.|
|The Abyss of Light||Most likely a light version of the Abyss.|
|Crawlodus||Was a bug dimension. The bugs in the dimension were giant, giving the impression that "you were the bug to them".|
|The Catacombs||Was a minigame dimension.|
|The Lunar Plane||Was possibly going to be a layered dimension.. This dimension would have possessed a gimmick where if the player moved east, for example, it would take them up a layer. The player would not be able to go back down a layer. Illusion-like..|
|L'Boreallus||An underwater dimension. This dimension was originally going to be implemented in DivineRPG.|
|The Void||A dimension with an invisible ground. Possibly would have been accessed by falling into the void.|
|The Arc of Ascension||Was possibly going to be the final dimension, until Nevermine 3.|
Dimension Features[edit | edit source]
Reveals have shown that:
- Celeve was supposed to have a minigame of some sort.
- Barathos was supposed to have underground NPC bunkers.
Skills[edit | edit source]
Skills that were discussed:
Hermetism[edit | edit source]
According to reveals, the Hermetism skill would have allowed the player to convert their unwanted items and weapons into coins. Any item could be converted. As the player leveled up in Hermetism, the player would gain the ability to convert more valuable items into coins. Items of low-value would be converted instead into Hermetic Dust, which can then be converted into coins. The value received would have depended on the value of the original item.
All items that are not from the mod (such as Vanilla items), would have been rated at a low value. Xolova had mentioned the possibility of adding a config option that could be set to increase the value of said items.
A Hermetism Master and Hermetism Armor set both existed in the game upon Hermetism's introduction. The armor's full set bonus did not work. In the mod's files, an unused texture for a Hermetism Table could be found.
Robbery[edit | edit source]
Robbery was going to be a skill that would allow additional interaction with a couple of the NPCs, but it was mostly going to be new NPCs created for various worlds allowing the player to pickpocket them.
The skill icon for robbery was added in ??, but the skill remained untrainable. As of AoA3-Snapshot 3, the robbery skill icon was removed from the game, its spot being replaced with engineering. The mod developer later confirmed this skill to be scrapped.
Quests[edit | edit source]
Quests were a mentioned game mechanic. A reveal showed off what appears to be the names of various quests, sorted into different folders labeled with difficulties. Quests would not have been repeatable once completed.
The following table shows the quests alongside the difficulty they were supposed to be:
Diamonds are forever
|Intermediate||From the Sky Above |
Into the Void
|Advanced||Beyond Darkness |
|Expert||No quests were shown for the expert category.|
References[edit | edit source]
- Mentioned on official Discord server: in VC at around 01:15, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:28, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:09, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:20, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:22, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:23, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:18, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:19, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:17, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:21, 2 July 2018 (UTC).