3.2 has been released! You can read about it here, download the latest version here, or chat on the Official Discord server. (The Wiki Update Request Poll is still available here).
NOTE: A compilation of info (obtaining the new items, etc) can be found on this page while you wait for the wiki to be updated.

Removed features

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This page documents feature(s) that are no longer part of the mod.
These features only existed in outdated versions of Advent of Ascension.

The following article lists all of the removed features in the mod. These were features that existed at one point but were removed later.

Removed entities[edit | edit source]

Fragment Temple Mobs[edit | edit source]

The following mobs were present only in Fragment Temples. When Fragment Temples were removed, these mobs were removed with them.

Mega Guardian[edit | edit source]

Centurion[edit | edit source]

Fade[edit | edit source]

Poseido[edit | edit source]

Sceptron[edit | edit source]

Torano[edit | edit source]

Skill Masters[edit | edit source]

Main article: Skill Master

Some skills with Skill Masters in the mod have been scrapped since their conception. As a result, their corresponding Skill Masters were also scrapped.

Hermetism Master[edit | edit source]

Vulcanism Master[edit | edit source]

Soul Agent[edit | edit source]

Removed blocks[edit | edit source]

Campfire[edit | edit source]

The Campfire was a utility block that was added in 2.0. Campfires were tied into the Thermal Bar mechanic and were usable as a heat source. In 2.4 temperature mechanics were entirely removed, and Campfires were repurposed into healing blocks that would passively heal nearby players for 2 (Heart.png×1) every three seconds.

They were removed in 3.0.

Oak Planks
Oak Planks
Oak Planks

Celevus Planks and Shroom Planks[edit | edit source]

Celevus Planks and Shroom Planks are types of wood planks that existed in the mod at one point before being removed.

Shroom Planks were added in version 2.0 of the mod, while Celevus Planks were added in 2.4. Celevus Planks were crafted from Celeve Stems while Shroom Planks were crafted out of the Mushroom blocks in Mysterium. There were five different colors of shroom planks, one for each mushroom color in Mysterium.

Celevus Planks and Shroom Planks otherwise shared all the same properties as the other wood planks in the mod.

They were removed in an unknown version due to realism and consistency issues with making planks from stems and mushrooms.

Removed items[edit | edit source]

Portal blueprints and portals[edit | edit source]

Prior to version 2.0, there was a different way to get to dimensions instead of the Ancient Teleporter. Portals to the dimensions would instead spawn naturally in the world. These portals could then be recreated elsewhere by using special blueprints, which were then dropped off of the rare mobs in the dimensions.

  • The Haven portal spawned high in the sky above Extreme Hills biomes in the Overworld.
  • The Abyss portal spawned in the Nether.
  • The Precasia portal spawned underground in Jungle biomes in the Overworld.
  • The Mysterium portal spawned in Taiga biomes in the Overworld.
  • The Iromine portal spawned in the Deeplands.
  • The Deeplands portal spawned underground in the Overworld.
  • The Gardencia portal spawned in Precasia.
  • The L'Borean portal spawned in Gardencia.
  • The Barathos portal spawned in Runandor.
  • The Dustopia portal spawned in Greckon.
  • The Vox Ponds portal spawned in Gardencia.

Lunalus also had a blueprint, and there were two blueprints for the Greckon/Runandor portal.

Cannon dust[edit | edit source]

Darkstone Dust

In version 1.0, cannons required different kinds of dust as ammunition in order to be fired. One such example is "Darkstone Dust" (see image right). These dusts were removed and replaced with Cannonballs and Grenades.

Upgradable swords[edit | edit source]

In version 1.0, there existed three swords that were the result of upgrading a sword with an Upgrade Kit. These include the Ancient-Crystal Sword, Netherskull Sword, and Precasian-Blood Sword. These swords had the same statistics as their base swords did, so the change was purely cosmetic.

Weapon Base Sword Upgrade Kit
Ancient-Crystal Sword.png Ancient-Crystal Sword Crystallite Sword.png Crystallite Sword Ancient Upgrade Kit.png Ancient Upgrade Kit
Netherskull Sword.png Netherskull Sword Skeletal Sword.png Skeletal Sword Nether Upgrade Kit.png Nether Upgrade Kit
Precasian-Blood Sword.png Precasian-Blood Sword Bloodstone Sword.png Bloodstone Sword Precasian Upgrade Kit.png Precasian Upgrade Kit

They were removed in an unknown version prior to 1.1.6H, but their textures remained in the mod's files until 3.0.

Beginner swords[edit | edit source]

Several "beginner" swords and greatblades were added in the 2.5 Snapshot. The new developer has since confirmed they are not coming back mainly due to balancing issues.

For documentation purposes, the weapons and their stats are listed here.


Weapon Damage Secondary effect
Diamondhead Sword.png Diamondhead Sword 17 (Heart.png×8.5) 2% chance to fully heal player on hit
Divinity Sword.png Divinity Sword 9 (Heart.png×4.5) Kept on death by default
Slowstone Sword.png Slowstone Sword 7 (Heart.png×3.5) Quintuple damage to slowed enemies
Terrestrial Sword.png Terrestrial Sword 9 (Heart.png×4.5) 6 (Heart.png×3) damage to nearby mobs
Witherstone Sword.png Witherstone Sword 7 (Heart.png×3.5) Quintuple damage to withering enemies


Weapon Damage Secondary effect
Burnblade.png Burnblade 6 (Heart.png×3) Quadruple damage to mobs on fire
Slowstone Greatblade.png Slowstone Greatblade 8 (Heart.png×4) Quadruple damage to slowed enemies
Terrestrial Greatblade.png Terrestrial Greatblade 7 (Heart.png×3.5) 6 (Heart.png×3) damage to nearby mobs
Witherstone Greatblade.png Witherstone Greatblade 7 (Heart.png×3.5) Quadruple damage to withering enemies

Demonic weapons[edit | edit source]

The Demon Bow and Demonic Destroyer were added in 1.1, presumably as a teaser for the "Angels and Demons" update. They were removed in version 2.0. The Angels and Demons update was eventually scrapped, and Scimiguy does not wish to comment on whether or not these items will make a return.

Weapon Damage Secondary effect
Demon Bow.png Demon Bow 15 (Heart.png×7.5) Increases damage over range
Weapon Damage Ammo Speed Secondary effect
Demonic Destroyer.png Demonic Destroyer 24 (Heart.png×12) Metal Pellet Fast Strong knockback

Demonic armor[edit | edit source]

Thermal armor[edit | edit source]

Calefaction armor[edit | edit source]

Hermetism armor[edit | edit source]

Vulcanism armor[edit | edit source]

Elemental arrow[edit | edit source]

Ancient Teleporter Blueprint[edit | edit source]

Formation Staff[edit | edit source]

Infusion Blueprint[edit | edit source]

Krasaun's Dawn[edit | edit source]

Rune Pouch[edit | edit source]

Strange Realmstone[edit | edit source]

Realmstone Fragments[edit | edit source]

Blood accumulator[edit | edit source]

Weapon-specific lottery totems[edit | edit source]

Prior to 3.2, several weapons were considered "lottery weapons". These weapons at the time were each linked to specific totems, and were the sole weapons to be repaired with Magic Repair Dust (as opposed to Rosite Ingots, the then-universal repairing agent). Lottomen outside of the Overworld would sell two of these depending on which dimension they were in. They costed 10 tokens for 1 totem, but 75 tokens could also be traded for 10 totems to reward saving to buy in bulk.

All totems had the same odds. The prizes for the totems were as follows.

Icon Name Frequency
Seeds.png Seeds 76.4%
Nether Tokens.png Dimension's tokens 11.5%
Lotto Banner.png Lotto Banner 7.6%
Flaming Fury.png Totem's weapon 4.5%

The Formation Staff was removed in 3.0, and the Formation Staff Totem was removed with it.

In 3.2, the remaining totems were removed and replaced with a singular Lotto Totem shared between all Lottomen. The concept of "lottery weapons" was removed as a whole. The lottery weapons were redistributed along with all of the other weapons, and Magic Repair Dust became the universal repairing agent.

Flaming Fury Totem.png Flaming Fury Totem Wart Gun Totem.png Wart Gun Totem Abominator Totem.png Abominator Totem Ancient Bow Totem.png Ancient Bow Totem
Bloodfury Totem.png Bloodfury Totem Soulfire Bow Totem.png Soulfire Bow Totem Purple Punisher Totem.png Purple Punisher Totem Giga Cannon Totem.png Giga Cannon Totem
Sound Cannon Totem.png Sound Cannon Totem Animal Blaster Totem.png Animal Blaster Totem Explochron Sword Totem.png Explochron Sword Totem Mecha Blaster Totem.png Mecha Blaster Totem
Luna Blaster Totem.png Luna Blaster Totem Pulsator Totem.png Pulsator Totem Formation Staff Totem.png Formation Staff Totem Predatious Bow Totem.png Predatious Bow Totem
Flowercorne Totem.png Flowercorne Totem Rosidian Archergun Totem.png Rosidian Archergun Totem Tidal Greatblade Totem.png Tidal Greatblade Totem Aquatic Staff Totem.png Aquatic Staff Totem
Haunters Rifle Totem.png Haunters Rifle Totem Viper-1 Totem.png Viper-1 Totem Wizard Staff Totem.png Wizard Staff Totem BayonetteSR Totem.png BayonetteSR Totem
Baron Staff Totem.png Baron Staff Totem Baron SSR Totem.png Baron SSR Totem Noxious Greatblade Totem.png Noxious Greatblade Totem Viral Archergun Totem.png Viral Archergun Totem
Daybreaker Totem.png Daybreaker Totem Terminator Totem.png Terminator Totem Royal Greatblade Totem.png Royal Greatblade Totem Swarm-O-Tron Totem.png Swarm-O-Tron Totem
Whimsy Winder Totem.png Whimsy Winder Totem Goofy Greatblade Totem.png Goofy Greatblade Totem Crystaneer Totem.png Crystaneer Totem Crystal Maul Totem.png Crystal Maul Totem
Froster Totem.png Froster Totem Mint Magnum Totem.png Mint Magnum Totem Creepoid Greatblade Totem.png Creepoid Greatblade Totem Boom Boom Totem.png Boom-Boom Totem
Sky Staff Totem.png Sky Staff Totem Soul Bone Totem.png Soul Bone Totem

Click "Expand" for a list of all totems that were in the mod prior to 3.2.

Fragment Banner[edit | edit source]

Fragment Banner.png

The Fragment Banner was a banner that dropped from all Fragment Temple mobs except the Mega Guardian. It depicted Krasaun's Dawn and a Strange Realmstone. Although all of these were removed in 3.0, the Fragment Banner and its variants remained in the mod until 3.2 due to an oversight.

Animal Blasters[edit | edit source]

Sound Cannons[edit | edit source]

Removed structures[edit | edit source]

Fragment Temple[edit | edit source]

Skills and resource systems[edit | edit source]

Ancient Power[edit | edit source]

The Ancient Power resource bar (top: empty, bottom: full)

Ancient Power was the precursor to Energy. For the most part it was functionally identical to Energy, but it was also used as ammunition for Staves before Runes were added. Ancient Power was renamed to Energy, and restylized, around version 1.1 of the mod.

In version Tslat 1.1.3 and below, the Ancient Power icons can still be found on the Ancient Banner. However, in 3.0 the banner was re-textured and no longer has the icons.

Calefaction skill[edit | edit source]

Vulcanism skill[edit | edit source]

Thermal Bar[edit | edit source]

Vitality[edit | edit source]

Removed enchantments[edit | edit source]

Windfury[edit | edit source]

Windfury was an enchantment that could be applied to scythes. Windfury had a maximum level of III. Holding a scythe with Windfury I/II/III would give the player Speed I/II/III, respectively.

Windfury was removed in 3.0.

The following were the requirements for enchanting a scythe with Windfury based on the old infusion system, which also no longer exists.

Enchantment Infusion Level Requirement Enhancer Required (x4) Power Stone Required
Windfury Level I: 1
Level II: 31
Level III: 71
Speed Enhancer Radiant Power Stone

Other removed features[edit | edit source]

Freezing to death[edit | edit source]

Freezing to death was a game mechanic accompanied with the Thermal Bar. Whenever the temperature meter dropped to zero, a screen effect that resembled ice would be placed on the player's screen and the message "You need to warm up!" would be displayed in the chat. The player would also slowly lose health while this was occurring. The only way to stop it is to engage in activities that would increase the Thermal Bar, including consuming Tea, standing near a campfire, or by wearing a full set of Thermal Armor.

The Thermal Bar, and thus this mechanic, was removed shortly after its implementation due to its unpopularity.

Dimension Gen[edit | edit source]

Mysterium was more mountainous, with gigantic ravines going down (much like Overworld ravines). The older gen also had caves. The dimension was more natural than the current chunky generation. Was changed in 2.3.

  • Random Mystite Lamps could also be found generating around the dimension in 1.0 but were removed in the next update.

The Abyss was originally more flat but it had mountains that would hit block limit. Was changed in 1.1.

The Haven's gen was changed 3 times.

  • In 1.0 grass was lime green and the dirt was brown. Islands were also smaller and closer to the void.
  • In 1.1 to 2.3 the color of the grass was changed to cyan blue. Islands also got bigger.
  • In 2.4 the color of the dirt was changed to purple.

Precasia was flatter and generated Cycade Trees in 1.0.

Runandor was also more natural, with random spotches of land sticking straight up in places. Was changed in 2.3.

Unique skill master guis[edit | edit source]

Skill Masters used to have unique, colored guis individual to the skill master. Starting in 2.4, the guis were all replaced with a single gui that all Skill Masters share.

keepAllInventory and keepNoInventory[edit | edit source]

In 2.2, the gamerules keepAllInventory and keepNoInventory were implemented. They were supposed to be used with a new Augury-based death system due to the then-developer having issues getting it to work with keepInventory. As a result, these gamerules were created to override keepInventory's function. keepAllInventory was to function as keepInventory normally did (keep all items on death) and keepNoInventory would stop the death system from functioning.

However, the death system was unimplemented and although these gamerules remained, the only on-death change added was the Intervention enchantment.

In Tslat 1.1, these gamerules were removed, and keepInventory became functional again.

Damage limitation[edit | edit source]

In 2.3.10, a damage limitation was added in order to reduce the impact of overpowered weapons added by third-party mods that were popular at the time. It was listed as limiting all damage to AoA mobs using non-AoA weapons, and could be disabled with a configuration option. However, the damage limitation that was implemented was inconsistent with this. It limited all damage, including that of AoA weapons, and that of non-AoA weapons used on non-AoA mobs.

It was removed in an unknown Tslat version due to its inaccuracy and unpopularity.

Elytra nerf[edit | edit source]

Starting in 3.0, when the player used the elytra in any dimension (not just dimensions added by the mod), the elytra would degrade significantly faster than normal. The Unbreaking enchantment could slow this faster degrade.

This was removed in 3.2, presumably due to being confusing and generally unpopular.