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Sand Golem

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Sand Golem
Sand Golem.png
Health 45 (Heart.png×22.5)
Size Width: 0.75 blocks
Height: 1.8125 blocks
Damage Easy: 2.25 (Heart.png×1.125)
Normal: 4.5 (Heart.png×2.25)
Hard: 6.75 (Heart.png×3.375)
Armor 8 (Armor icon.png×4)
Environment Overworld: Deserts & Mesas
Hostility Aggressive
Mob attributes Ranged Immunity
Gun Immunity
XP Xp Orb.png 11
Knockback Resistance 80%
Id aoa3:sand_golem
Version added 1.0

Sand Golems are hostile melee mobs that spawn naturally in the Overworld.

Spawning[edit | edit source]

Sand Golems spawn naturally in sandy-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

Behavior[edit | edit source]

Sand Golems are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

Immunities[edit | edit source]

Sand Golems are completely immune to ranged damage. This includes bows and thrown weapons, but not guns or blasters. They are also completely immune to gun damage. This includes gun sub-types, such as snipers, cannons, and shotguns.

Drops[edit | edit source]

Unique drops
Item Quantity Looting Chance
Overworld Table 100.0%
The above pool is rolled 1 time.

Experience[edit | edit source]

Sand Golems drop Xp Orb.png 4 experience when killed.

Bestiary Entry[edit | edit source]

A lost autonomous robotic creature from ancient times, Sand Golems are most often found in desert areas, wandering around aimlessly.

Long ago, civilised tribes living in the desert discovered how to create animated robotic guards for their sand villages. Powered by the heat of the sun, they require no input and have one aim: guard.

Approaching one is not recommended, as their guarding motives are unchanged after hundreds of years and they will see you as an immediate threat.