|The mod developer has release a document detailing what could happen in regards to updating the mod to Minecraft 1.15. If you think the mod should or shouldn't update, check out the design document and vote in the poll at the bottom: here.|
|This page documents feature(s) that are no longer part of the mod.|
|These features only existed in outdated versions of Advent of Ascension.|
The following article lists all of the removed features in the mod. These were features that existed at one point but were removed later.
- 1 Removed entities
- 2 Removed blocks
- 3 Removed items
- 3.1 Portal blueprints and portals
- 3.2 Cannon dust
- 3.3 Upgradable swords
- 3.4 Beginner swords
- 3.5 Demonic weapons
- 3.6 Demonic armor
- 3.7 Calefaction armor
- 3.8 Hermetism armor
- 3.9 Vulcanism armor
- 3.10 Elemental arrow
- 3.11 Ancient Teleporter Blueprint
- 3.12 Portal Structure Blueprint
- 3.13 Formation Staff
- 3.14 Infusion Blueprint
- 3.15 Krasaun's Dawn
- 3.16 Rune Pouch
- 3.17 Strange Realmstone
- 3.18 Pre-3.0 Tablets
- 3.19 Blood accumulator
- 3.20 Weapon-specific lottery totems
- 3.21 Fragment Banner
- 3.22 Animal Blasters
- 3.23 Sound Cannons
- 3.24 Eye Bulb Seeds
- 3.25 Mystic Shroom Seeds
- 4 Removed biomes
- 5 Removed structures
- 6 Removed skills and resource systems
- 7 Removed enchantments
- 8 Other removed features
Removed entities[edit | edit source]
Fragment Temple Mobs[edit | edit source]
The following mobs were present only in Fragment Temples. When Fragment Temples were removed, these mobs were removed with them.
Mega Guardian[edit | edit source]
The Mega Guardian was a mob added in 2.4. It closely resembled Spirit Guardians, and it was the only mob to spawn in all Fragment Temples, and dropped Krasaun's Dawn instead of the realmstone fragments. It had no special abilities.
Centurion[edit | edit source]
The Centurion was a mob added in 2.4. It spawned within Fragment Temples located in Greckon. It inflicted a purple fog screen effect to players on hit.
Fade[edit | edit source]
The Fade was a mob added in 2.4. It spawned within Fragment Temples located in the Abyss. Fades inflicted Wither III for 3 seconds upon hit.
Fades had the ability to clone themselves when attacked. There was a 1 in 4 chance (25%) a Fade would clone upon taking damage from a player. However, Fades could not clone if were are more than 5 other Fades in a 10 block radius around them.
Poseido[edit | edit source]
The Poseido was a mob added in 2.4. It spawned within Fragment Temples located in L'Borean. Poseidos had the ability to push back players who came within a 7-block radius, which made it very difficult to melee them.
Sceptron[edit | edit source]
The Sceptron was a mob added in 2.4. It spawned within Fragment Temples located in the Haven. Sceptrons exerted a strong gravity affect on nearby players, which made it impossible to jump. This could be circumvented through various means, such as slabs, stairs, ladders, and teleportation.
Torano[edit | edit source]
The Torano was a mob added in 2.4. It spawned within Fragment Temples located in Barathos. Torano exerted a twister-like force on players that could prevent them from jumping or fling them in a random direction.
Skill Masters[edit | edit source]
Main article: Skill Master
Some skills with Skill Masters in the mod have been scrapped since their conception. As a result, their corresponding Skill Masters were also scrapped.
Hermetism Master[edit | edit source]
The Hermetism Master was added in 2.4, although Hermetism itself was never implemented. Like the other skill masters, it sold its artistry armor, Hermetism Armor, for one Lunaver Coin per piece. With the release of 3.0, Scimiguy confirmed that Hermetism had been scrapped, and the Hermetism Master was excluded from the port. Whether or not it was removed prior to that is unknown.
Vulcanism Master[edit | edit source]
The Vulcanism Master was added in 2.4. Like the other skill masters, it sold its artistry armor, Vulcanism Armor, for one Lunaver Coin per piece. The Vulcanism skill was removed in 3.1, and the Vulcanism Master along with it.
Soul Agent[edit | edit source]
See also: Undead Herald
The Soul Agent was an NPC that sold Fragmented Anima Stones for Copper Coins at a rate of 25 coins to 1 fragmented stone. In 3.2, the Soul Agent as it had been was removed. It was repurposed into the Undead Herald, which has the same appearance, but a different name and purpose.
Below is a list of the Soul Agent's quotes.
Removed blocks[edit | edit source]
Campfire[edit | edit source]
The Campfire was a utility block that was added in 2.0. Campfires were tied into the Thermal Bar mechanic and were usable as a heat source. In 2.4 temperature mechanics were entirely removed, and Campfires were repurposed into healing blocks that would passively heal nearby players for 2 (×1) every three seconds.
They were removed in 3.0.
Celevus Planks and Shroom Planks[edit | edit source]
Celevus Planks and Shroom Planks are types of wood planks that existed in the mod at one point before being removed.
Shroom Planks were added in version 2.0 of the mod, while Celevus Planks were added in 2.4. Celevus Planks were crafted from Celeve Stems while Shroom Planks were crafted out of the Mushroom blocks in Mysterium. There were five different colors of shroom planks, one for each mushroom color in Mysterium.
Celevus Planks and Shroom Planks otherwise shared all the same properties as the other wood planks in the mod.
They were removed in an unknown version due to realism and consistency issues with making planks from stems and mushrooms.
Tyrosaur Altar[edit | edit source]
The Tyrosaur Altar was removed in 3.2, and the way the player spawns Tyrosaur was tweaked.
Blocks exclusive to biomes that no longer generate[edit | edit source]
Several biomes from several dimensions were removed in version 3.0, though the blocks that could only be found from these removed biomes stayed in the game until version 3.3. As there were many blocks that have been removed, this list is currently incomplete.
Removed items[edit | edit source]
Portal blueprints and portals[edit | edit source]
Prior to version 2.0, there was a different way to get to dimensions instead of the Ancient Teleporter. Portals to the dimensions would instead spawn naturally in the world. These portals could then be recreated elsewhere by using special blueprints, which were then dropped off of the rare mobs in the dimensions.
- The Haven portal spawned high in the sky above Extreme Hills biomes in the Overworld.
- The Abyss portal spawned in the Nether.
- The Precasia portal spawned underground in Jungle biomes in the Overworld.
- The Mysterium portal spawned in Taiga biomes in the Overworld.
- The Iromine portal spawned in the Deeplands.
- The Deeplands portal spawned underground in the Overworld.
- The Gardencia portal spawned in Precasia.
- The L'Borean portal spawned in Gardencia.
- The Barathos portal spawned in Runandor.
- The Dustopia portal spawned in Greckon.
- The Vox Ponds portal spawned in Gardencia.
Lunalus also had a blueprint, and there were two blueprints for the Greckon/Runandor portal.
Cannon dust[edit | edit source]
In version 1.0, cannons required different kinds of dust as ammunition in order to be fired. One such example is "Darkstone Dust" (see image right). These dusts were removed and replaced with Cannonballs and Grenades.
Upgradable swords[edit | edit source]
In version 1.0, there existed three swords that were the result of upgrading a sword with an Upgrade Kit. These include the Ancient-Crystal Sword, Netherskull Sword, and Precasian-Blood Sword. These swords had the same statistics as their base swords did, so the change was purely cosmetic.
|Weapon||Base Sword||Upgrade Kit|
|Ancient-Crystal Sword||Crystallite Sword||Ancient Upgrade Kit|
|Netherskull Sword||Skeletal Sword||Nether Upgrade Kit|
|Precasian-Blood Sword||Bloodstone Sword||Precasian Upgrade Kit|
They were removed in an unknown version prior to 1.1.6H, but their textures remained in the mod's files until 3.0.
Beginner swords[edit | edit source]
Several "beginner" swords and greatblades were added in the 2.5 Snapshot. The new developer has since confirmed they are not coming back mainly due to balancing issues.
For documentation purposes, the weapons and their stats are listed here.
|Diamondhead Sword||17 (×8.5)||2% chance to fully heal player on hit|
|Divinity Sword||9 (×4.5)||Kept on death by default|
|Slowstone Sword||7 (×3.5)||Quintuple damage to slowed enemies|
|Terrestrial Sword||9 (×4.5)||6 (×3) damage to nearby mobs|
|Witherstone Sword||7 (×3.5)||Quintuple damage to withering enemies|
|Burnblade||6 (×3)||Quadruple damage to mobs on fire|
|Slowstone Greatblade||8 (×4)||Quadruple damage to slowed enemies|
|Terrestrial Greatblade||7 (×3.5)||6 (×3) damage to nearby mobs|
|Witherstone Greatblade||7 (×3.5)||Quadruple damage to withering enemies|
Demonic weapons[edit | edit source]
The Demon Bow and Demonic Destroyer were added in 1.1, presumably as a teaser for the "Angels and Demons" update. They were removed in version 2.0. The Angels and Demons update was eventually scrapped, and Scimiguy does not wish to comment on whether or not these items will make a return.
|Demon Bow||15 (×7.5)||Increases damage over range|
|Demonic Destroyer||24 (×12)||Metal Pellet||Fast||Strong knockback|
Demonic armor[edit | edit source]
It was removed in 2.0 since Demonic Warriors weren't added, and will likely not return.
Calefaction armor[edit | edit source]
Calefaction Armor was the artistry armor set for the Calefaction skill, added in the 2.1 update. When a full set was worn, it would allow the player to get critical hits (provided by Vitality at the time) with ranged attacks. It was removed when Calefaction was removed, its former id being taken up by Extraction Armor.
Hermetism armor[edit | edit source]
Hermetism Armor was the artistry armor set for the Hermetism skill. The skill and set were added in 2.4, but they were in unimplemented states. Like all artistry armors, it required Level 100 in its skill to wear. However, Hermetism was never implemented, and was never trainable, so despite being purchasable this armor could not be worn without usage of an NBT editor as aoaskill did not exist at the time. Furthermore, despite the tooltip, the full set ability was unimplemented.
Hermetism was scrapped in 3.0, and Hermetism Armor was excluded from the port.
Vulcanism armor[edit | edit source]
Vulcanism Armor was the artistry armor set for the Vulcanism skill. Both the skill and the set were added in 2.4. Like all artistry armors, it required Level 100 in its skill to wear. Vulcanism as a skill was scrapped in 3.1, so as a result, the Vulcanism Armor was removed.
Elemental arrow[edit | edit source]
See also: Holly Arrow
Elemental Arrows were the name of the arrows used to fire bows and archerguns in early versions of the mod. By version 2.3, they were retextured and renamed to Holly Arrows.
Ancient Teleporter Blueprint[edit | edit source]
The Ancient Teleporter Blueprint was a blueprint that spawned a large portal structure for use with realmstones.
The Ancient Teleporter Blueprint was removed in Tslat 1.1, in part due to its griefing potential. It was replaced with lightweight portals that are built manually. Current information on how to build portals can be found on the Ancient Teleportation page.
The recipe underwent several changes throughout the mod's history. Displayed below is the last recipe before the item was removed.
Portal Structure Blueprint[edit | edit source]
Portal Structure Blueprints were removed in Tslat 1.1.1, due to issues and crashes that they caused related to Minecraft's rendering. The developer has stated that they are not coming back in future versions.
Formation Staff[edit | edit source]
Upon use, the staff will immediately create a 12x12 cube of air around the player. The area of effect is always semi-centered around the player, meaning the center of the cube is a short distance behind, and to the left of, the player. If used, the staff will create space three blocks in-front of the player, seven blocks to the left, eight blocks behind, and four blocks to the right of the player, as well as four blocks below and six above the player.
The coordinates of the player are used as reference always, so the direction the player is facing is completely irrelevant to the space that is created.
The Formation Staff could break Bedrock, but would fail to work in the Ancient Cavern and Immortallis. The Formation Staff, along with its totem, were removed in 3.0 due to the item's immense griefing potential.
Infusion Blueprint[edit | edit source]
The Infusion Blueprint was used to spawn a small structure for use with Infusion. The structure came with the Infusion Table, and was the only way to obtain it at the time. It also provided four Carved Rune of Empowering blocks to mark the location where the enhancers belonged, although these were simply aesthetic and not actually required to infuse.
The Infusion Blueprint was removed in 3.0, and the Infusion Table became craftable.
Krasaun's Dawn[edit | edit source]
Krasaun's Dawn was a weapon added in 2.4. It was dropped by Mega Guardians.
Krasaun's Dawn fired out a massive barrage of projectiles. There were nine types of projectiles it could fire:
However, it used up 200 energy, which was the player's entire energy bar. When fired point-blank such that all shots could hit the target, it could do up to 90 (×45) damage. Being any further, however, would decrease the weapon's damage output greatly due to the different paths that the projectiles would take.
Rune Pouch[edit | edit source]
The Rune Pouch was removed in 3.0. Runes are now simply consumed directly from the player's inventory.
Strange Realmstone[edit | edit source]
The Strange Realmstone was to be the realmstone for Labricon. It was obtained by using five Realmstone Fragments on a Recreation Station. The Realmstone Fragments were obtained from mobs in the Fragment Temples.
The Strange Realmstone was removed in 3.0 due to Labricon not being added.
Realmstone Fragments[edit | edit source]
Realmstone Fragments were removed in 3.0 along with Fragment Temples.
Pre-3.0 Tablets[edit | edit source]
Main article: Tablets
Before 3.0, the tablets in the mod had a very different function. They were essentially "infinite potions", causing effects (often potion buffs) for the cost of Soul Power. They were crafted with Moondust, which was renamed to Moonstone in 3.0.
Most tablets were status effect tablets that gave potion effects when used. However, a select few were classified as instant effect tablets that gave instantaneous or very short effects. These had a slightly different shape from the status effect tablets.
These tablets were removed in 3.0. In 3.2, new Tablets that were placed in the world and drained Soul Power to provide an area-of-effect function. The names for Tablet of Agility, Tablet of Gravity, Tablet of Resistance, Tablet of Strength, and Tablet of Energy were reused for some of the tablets in 3.2.
Status effect tablets[edit | edit source]
Click "Expand" for a list of all status effect tablets that were in the mod prior to 3.0.
Instant effect tablets[edit | edit source]
|Icon||Name||Effect||Anima Level Req||Soul Power Cost||Recipe||Item Id||Version Added|
|Tablet of Airhopping||Jump Boost (0:05)||Level 7||1 Soul Power||nevermine:TabletAirhop||2.1|
|Tablet of Creation||Sets Creation to full||Level 38||9 Soul Power||nevermine:TabletCreation||2.1|
|Tablet of Debuffing||Clears all debuffs from the player||Level 13||6 Soul Power||nevermine:TabletDebuff||2.1|
|Tablet of Energy||Sets Energy to full||Level 18||3 Soul Power||nevermine:TabletEnergy||2.1|
|Tablet of Health||Restores player to full health||Level 28||5 Soul Power||nevermine:TabletHealth||2.1|
|Tablet of Hunger||Refills hunger||Level 58||9 Soul Power||nevermine:TabletHunger||2.1|
|Tablet of Peace||Will delete all hostile mobs in a 10x10x10 radius centered on the player.||Level 53||10 Soul Power||nevermine:TabletPeace||2.1|
|Tablet of Rage||Sets Battle Rage to full *Note 1||Level 48||5 Soul Power||nevermine:TabletVitality||2.1|
Click "Expand" for a list of all instant effect tablets that were in the mod prior to 3.0.
Blood accumulator[edit | edit source]
The Blood Accumulator was an item used collect Bloodlusts to train Butchery. With 3.2, Bloodlusts no longer required an item to collect, being collected automatically on contact with the player. As such, the Blood Accumulator was removed.
Weapon-specific lottery totems[edit | edit source]
Prior to 3.2, several weapons were considered "lottery weapons". These weapons at the time were each linked to specific totems, and were the sole weapons to be repaired with Magic Repair Dust (as opposed to Rosite Ingots, the then-universal repairing agent). Lottomen outside of the Overworld would sell two of these depending on which dimension they were in. They costed 10 tokens for 1 totem, but 75 tokens could also be traded for 10 totems to reward saving to buy in bulk.
Totems were mob-like entities that were spawned when using the totem item. When hit, they would drop a random prize. A winning sound would play if the totem's weapon was the prize, and a losing sound would play for any other outcome. All totems had the same odds.
The prizes for the totems were as follows.
The Formation Staff was removed in 3.0, and the Formation Staff Totem was removed with it.
In 3.2, the remaining totems were removed and replaced with a singular Lotto Totem shared between all Lottomen. The concept of "lottery weapons" was removed as a whole. The lottery weapons were redistributed along with all of the other weapons, and Magic Repair Dust became the universal repairing agent.
Click "Expand" for a list of all totems that were in the mod prior to 3.2.
Fragment Banner[edit | edit source]
The Fragment Banner was a banner that dropped from all Fragment Temple mobs except the Mega Guardian. It depicted Krasaun's Dawn and a Strange Realmstone. Although all of these were removed in 3.0, the Fragment Banner and its variants remained in the mod until 3.2 due to an oversight.
Animal Blasters[edit | edit source]
Animal Blasters were lottery weapons found in Mysterium. When an Animal Blaster Totem was a winner, one of eight Animal Blasters would be randomly selected. Only seven were available prior to 3.0 as Camel Cannon was not in the pool due to a presumed oversight. All Animal Blasters were identical in stats and function, only differing in appearance.
Animal Blasters were removed in 3.2 due to being out-of-place.
Below is a list of the Animal Blasters.
Sound Cannons[edit | edit source]
Sound Cannons were lottery weapons found in Mysterium. When a Sound Cannon Totem was a winner, one of five Sound Cannons would be randomly selected. All Sound Cannons were identical in stats and function, only differing in appearance and sound.
Sound Cannons were removed in 3.2 due to being out-of-place.
Below is a list of the Sound Cannons:
Eye Bulb Seeds[edit | edit source]
Mystic Shroom Seeds[edit | edit source]
Removed biomes[edit | edit source]
They were removed in 3.0. A biome for Labricon was added in an unknown version and removed in an unknown version.
|Abyssal Shadow Forest||The Abyss|
|Abyssal Eyelands||The Abyss|
|Borean Bubble Forest||L'Borean|
|Deep Fungal Cave||The Deeplands|
|Deepshine Cave||The Deeplands|
|Rock Candy Hills||Candyland|
|Tall Precasian Forest||Precasia|
Removed structures[edit | edit source]
Fragment Temple[edit | edit source]
The Fragment Temple was a structure added in 2.4. It was a pyramid-shaped dungeon that added mobs that dropped Realmstone Fragments that were necessary to create the Strange Realmstone that was necessary to enter Labricon. Fragment Temples would spawn in the Haven, the Abyss, Greckon, L'Borean and Barathos, and each dimension's temples would have their own mobs, which are documented earlier on this page.
With the release of 3.0, Fragment Temples were left out of the mod.
Tyrosaur Stomping Ground[edit | edit source]
It was removed in 3.2
Removed skills and resource systems[edit | edit source]
Ancient Power[edit | edit source]
Ancient Power was the precursor to Energy. For the most part it was functionally identical to Energy, but it was also used as ammunition for Staves before Runes were added. Ancient Power was renamed to Energy, and restylized, around version 1.1 of the mod.
Calefaction skill[edit | edit source]
Main article: Calefaction
Vulcanism skill[edit | edit source]
Main article: Vulcanism
Vulcanism was a skill that was added in the 2.1 update. It was tied to Vulcanes, and using Vulcanes would grant Vulcanism experience. Higher levels of Vulcanism would grant the ability to use different Vulcanes.
It was removed in 3.1.
Thermal Bar[edit | edit source]
The Thermal Bar was a removed resource system originally added in 2.0. The Thermal Bar added a "temperature mechanic" of sorts to the mod, where going too long without being near heat sources or eating hot foods would cause the player to freeze to death, slowly taking damage until they warmed up. This mechanic was removed shortly after its implementation due to unpopularity, but it was repurposed into the similar Vitality bar, covered below.
Vitality[edit | edit source]
Vitality is a removed resource system that was added in 2.1. It was a replacement and reuse of the aforementioned Thermal Bar. Instead of causing freezing to death when left unchecked with no benefits for keeping it full, it instead offered critical hits as a benefit without drawbacks for keeping it empty.
Vitality served as a temperature and critical hit system. The temperature aspect involved the bar going up/down depending on the temperature of the surrounding environment. If the player was in a warm biome, consumed Tea, or stood next to a torch, lava, fire, campfire or life lamp (these were called "heat lamps" at the time), the bar would go up until it reached the top of the meter. If these conditions were not met, the bar would gradually drop until it reached the bottom of the meter. The critical hit aspect of Vitality worked in conjunction with the Calefaction skill. The higher the player's Vitality bar, the more damage a critical hit would do.
Removed enchantments[edit | edit source]
Windfury[edit | edit source]
Windfury was an enchantment that could be applied to scythes. Windfury had a maximum level of III. Holding a scythe with Windfury I/II/III would give the player Speed I/II/III, respectively.
Windfury was removed in 3.0.
The following were the requirements for enchanting a scythe with Windfury based on the old infusion system, which also no longer exists.
|Enchantment||Infusion Level Requirement||Enhancer Required (x4)||Power Stone Required|
|Windfury||Level I: 1
Level II: 31
Level III: 71
|Speed Enhancer||Radiant Power Stone|
Other removed features[edit | edit source]
Freezing to death[edit | edit source]
Freezing to death was a game mechanic accompanied with the Thermal Bar. Whenever the temperature meter dropped to zero, a screen effect that resembled ice would be placed on the player's screen and the message "You need to warm up!" would be displayed in the chat. The player would also slowly lose health while this was occurring. The only way to stop it is to engage in activities that would increase the Thermal Bar, including consuming Tea, standing near a campfire, or by wearing a full set of Thermal Armor.
The Thermal Bar, and thus this mechanic, was removed shortly after its implementation due to its unpopularity.
Dimension Gen[edit | edit source]
Mysterium was more mountainous, with gigantic ravines going down (much like Overworld ravines). The older gen also had caves. The dimension was more natural than the current chunky generation. Was changed in 2.3.
- Random Mystite Lamps could also be found generating around the dimension in 1.0 but were removed in the next update.
The Haven's gen was changed 3 times.
- In 1.0 grass was lime green and the dirt was brown. Islands were also smaller and closer to the void.
- In 1.1 to 2.3 the color of the grass was changed to cyan blue. Islands also got bigger.
- In 2.4 the color of the dirt was changed to purple.
Unique skill master guis[edit | edit source]
keepAllInventory and keepNoInventory[edit | edit source]
In 2.2, the gamerules
keepNoInventory were implemented. They were supposed to be used with a new Augury-based death system due to the then-developer having issues getting it to work with
keepInventory. As a result, these gamerules were created to override
keepAllInventory was to function as
keepInventory normally did (keep all items on death) and
keepNoInventory would stop the death system from functioning.
However, the death system was unimplemented and although these gamerules remained, the only on-death change added was the Intervention enchantment.
In Tslat 1.1, these gamerules were removed, and
keepInventory became functional again.
Damage limitation[edit | edit source]
In 2.3.10, a damage limitation was added in order to reduce the impact of overpowered weapons added by third-party mods that were popular at the time. It was listed as limiting all damage to AoA mobs using non-AoA weapons, and could be disabled with a configuration option. However, the damage limitation that was implemented was inconsistent with this. It limited all damage, including that of AoA weapons, and that of non-AoA weapons used on non-AoA mobs.
It was removed in an unknown Tslat version due to its inaccuracy and unpopularity.
Bosses dropping Hunter experience[edit | edit source]
This was removed in 3.0 due to being unnecessary, confusing, and easy to abuse.
AoA Notice Board[edit | edit source]
Main article: AoA Notice Board
Elytra nerf[edit | edit source]
Starting in 3.0, when the player used the elytra in any dimension (not just dimensions added by the mod), the elytra would degrade significantly faster than normal. The Unbreaking enchantment could slow this faster degrade.
This was removed in 3.2, presumably due to being confusing and generally unpopular.
Modding API[edit | edit source]
A modding API was added in 3.0 to allow other mods to interact with AoA in a more direct way. The API was removed in 3.3, as parts of the source code itself was made more accessible to other mod developers (see Third-Party Mod Integration/Making an Addon).
- Mentioned on official Discord server: in general chat channel at 02:01, 8 November 2018 (UTC).