|This page documents feature(s) that are no longer part of the mod.|
|These features only existed in outdated versions of Advent of Ascension.|
The following article lists all of the removed features in the mod. These were content that existed at one point but were removed later.
- 1 Removed features
Removed features[edit | edit source]
Portal blueprints and portals[edit | edit source]
Prior to version 2.0, there was a different way to get to dimensions instead of the Ancient Teleporter. Portals to the dimensions would instead spawn naturally in the world. These portals could then be recreated at home using special blueprints, which were then dropped off of the rare mobs in the dimensions.
- The Haven portal spawned high in the sky above Extreme Hills biomes in the Overworld.
- The Abyss portal spawned in the Nether.
- The Precasia portal spawned underground in Jungle biomes in the Overworld.
- The Mysterium portal spawned in Taiga biomes in the Overworld.
- The Iromine portal spawned in the Deeplands.
- The Deeplands portal spawned underground in the Overworld.
- The Gardencia portal spawned in Precasia.
- The L'Borean portal spawned in Gardencia.
- The Barathos portal spawned in Runandor.
- The Dustopia portal spawned in Greckon.
- The Vox Ponds portal spawned in Gardencia.
Lunalus also had a blueprint, and there were two blueprints for the Greckon/Runandor portal, these were also scrapped. The textures for the portal blueprints can still be found inside the mod's files.
Ancient Power[edit | edit source]
Ancient Power was the precursor to Energy. For the most part it was functionally identical to Energy, but it was also used as ammunition for Staves before Runes were added. Ancient Power was renamed to Energy, and restylized, around version 1.1 of the mod.
Cannon dust[edit | edit source]
In version 1.0, cannons required different kinds of dust as ammunition in order to be fired. One such example is "Darkstone Dust" (see image right). These dusts were removed and replaced with Cannonballs and Grenades. The textures still exist in the mod's files.
Unique skill master guis[edit | edit source]
Upgradable swords[edit | edit source]
In version 1.0, there existed three swords that were the result of upgrading a sword with an Upgrade Kit. These include the Ancient Crystallite Sword, Precasian Bloodstone Sword, and Skeletal Nether Sword. These swords behaved exactly the same as their un-upgraded counterparts, they only looked visually different. The swords were removed, but their textures still exist in the mod's files.
Weapons & Armor[edit | edit source]
Items that were once planned for future updates, and were added in the 2.5 Snapshot, with the Demon items being added in 1.1 for a short time before being removed in a patch. The new developer has since confirmed they're not coming back mainly due to balancing issues.
|Slowstone Sword||Witherstone Sword||Terrestrial Sword|
|Diamondhead Sword||Divinity Sword|
|Slowstone Greatblade||Witherstone Greatblade||Terrestrial Greatblade|
Demonic armor[edit | edit source]
It was removed in 2.0 since Demonic Warriors weren't added, and will likely not return.
Thermal armor[edit | edit source]
See also: Battleborn Armor
Thermal Armor was an armor added in the 2.0 update. When a full set was worn, it would cause the player's Vitality bar to go up, preventing freezing to death from happening. When the temperature system and Vitality were removed completely, the armor no longer had a use, so it was changed to Battleborn Armor.
The Thermal Armor was crafted out of Blazium Ingots and Rosite Ingots, which became the Battleborn Armor's recipe.
Calefaction armor[edit | edit source]
Calefaction Armor was the artistry armor set for the Calefaction skill, added in the 2.1 update. When a full set was worn, it would allow the player to get critical hits (provided by Vitality at the time) with ranged attacks. It was removed when Calefaction was removed, its former id being taken up by Extraction Armor.
Calefaction skill[edit | edit source]
Main article: Calefaction
The Calefaction Master was replaced with the Extraction Master. Interestingly, the Extraction Master is called "Calefaction Master" when the player tries to speak with one. The Calefaction Armor was replaced with the Extraction Armor.
Vitality[edit | edit source]
Vitality was a removed resource system that was originally added in 2.0. Vitality served as a temperature and critical hit system. The temperature aspect involved the bar going up/down depending on the temperature of the surrounding environment. If the player was in a warm biome, had consumed Tea, or the player was standing next to a torch, lava, fire, campfire or life lamp (then called heat lamp), the bar would go up until it reached the top of the meter. If these conditions weren't met, the bar would gradually drop until it reached the bottom of the meter. When this happened, the player would experience freezing to death. The critical hit aspect of Vitality worked in conjunction with the Calefaction skill. The higher the player's Vitality bar, the more damage a critical hit would do.
The freezing to death part of Vitality was removed shortly after its implementation. The rest of Vitality was removed in 2.4, where Battle Rage would come to take place of the critical hit part of Vitality.
Freezing to death[edit | edit source]
Freezing to death was a game mechanic accompanied with Vitality. Whenever the Vitality meter dropped to zero, a screen effect that resembled ice would be placed on the player's screen and the message "You need to warm up!" would be displayed in the chat. The player would also slowly lose health while this was occurring. The only way to stop it is to engage in activities that would increase the Vitality bar, including consuming Tea, standing near a campfire, or by wearing a full set of Thermal Armor.
Freezing to death was removed shortly after its implementation due to its unpopularity. The screen effects used for it still exist in the mod's files.
Elemental arrow[edit | edit source]
See also: Holly Arrow
Elemental Arrows were the name of the arrows used to fire bows and archerguns in early versions of the mod. By version 2.3, they were retextured and renamed to Holly Arrows.
Dimension Gen[edit | edit source]
Mysterium was more mountainous, with gigantic ravines going down (much like Overworld ravines). The older gen also had caves. The dimension was more natural than the current chunky generation. Was changed in 2.3.
- Random Mystite Lamps could also be found generating around the dimension in 1.0 but were removed in the next update.
The Haven's gen was changed 3 times.
- In 1.0 grass was lime green and the dirt was brown. Islands were also smaller and closer to the void.
- In 1.1 to 2.3 the color of the grass was changed to cyan blue. Islands also got bigger.
- In 2.4 the color of the dirt was changed to purple.