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Enchantments

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Advent of Ascension adds many new enchantments.

Enchantments[edit | edit source]

See #Obtaining to find out how to obtain the enchantments.

Name Max Level Enchantable to Effect
Sever V Grandsword.png Selyan Scythe.png Greatblades Increases damage by 1 per level.
Crush III Horizon Maul.png Mauls Increases knockback by 15% per level.
Shell III Hot Shot.png Guns
Skeletal Archergun.png Archerguns
Increases damage by 10% per level.
Control III Hot Shot.png Guns
Skeletal Archergun.png Archerguns
Reduces recoil by 15% per level.
Recharge V Laser Blaster.png Energy Weapons Reduces Energy usage by 5% per level.
Archmage III Kaiyu Staff.png Staves Decreases rune costs by 1 per level. Cannot go under 1 rune
Intervention I All items that do not stack Keeps the item after death. This enchantment is single-use and disappears after taking effect.
Brace I Hot Shot.png Guns
Skeletal Archergun.png Archerguns
Kaiyu Staff.png Staffs
Vulcane.png Vulcanes
Allows a gun, staff, archergun or vulcane to be fired in the offhand. The weapon will no longer be usable in the main hand.
Form III Abyssro.png Shotguns Decreases shotgun spread.
Greed I Abyssro.png Shotguns
Hot Shot.png Guns
Skeletal Archergun.png Archerguns
Kaiyu Staff.png Staffs
Vulcane.png Vulcanes
Laser Blaster.png Energy Weapons
Hell Fire.png Throwing Weapons
Curse enchantment; causes items to consume more ammunition than usual.
  • If put on a gun, shotgun, sniper, or cannon, will cause it to consume +1 extra ammo per fire than normal. In most cases, this means the weapon will consume two ammo instead of one.
    • For weapons with a chance to not consume ammo, the ammo will not be consumed if the chance goes through.
  • If put on a blaster, will cause it to consume 30% more energy.
  • If put on a staff, will cause it to consume +2 extra runes of all rune types that it must consume. For example, the noxious staff would consume 5 wind runes and 4 poison runes instead of the usual 3 wind runes and 2 poison runes.
    • Using the archmage enchantment and/or wearing nightmare armor/runation armor can negate/reverse the effect of the curse enchantment.
  • If put on a throwing weapon, will cause two of the throwing weapons to be consumed upon using the throwing weapon.
  • If put into a dispenser, curse enchantment does not apply.

Obtaining[edit | edit source]

To obtain the enchantments, the player has to use an Infusion Table (with exception of Intervention, Brace, Form, and Greed, see below). To enchant a weapon with said enchantment, 4 of the correct Enhancer must be placed around the Infusion Table (on the four arrow blocks) and a specific Power Stone is required to be in the player's inventory. The player has to have a specific Infusion level to obtain certain levels of an enchantment.

Enchantment Infusion Level Requirement Enhancer Required Power Stone Required
Shell Level I: 1
Level II: 37
Level III: 78
Damage Glaring
Control Level I: 1
Level II: 56
Weight Radiant
Sever Level I: 1
Level II: 61
Level III: 86
Damage Glaring
Crush Level I: 1
Level II: 51
Weight Radiant
Recharge Level I: 1
Level II: 61
Speed Radiant
Archmage Level I: 85 Magic Radiant
Intervention See below -- Ambient
Brace See below -- --
Form N/A N/A N/A
Greed N/A N/A N/A

Intervention[edit | edit source]

The Intervention enchantment is only obtainable at a Divine Station. To obtain it, the player has to have level 20 Infusion and level 20 Augury. The player will also need an Ambient Power Stone.

Once the player has both, the player must utilize the Divine Station with the item wanting to be enchanting in the player's hands, and the Ambient Power Stone in the player's inventory.

Brace[edit | edit source]

Brace can found on enchanted books inside vanilla loot chests.