Advent of Ascension Wiki

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This page documents feature(s) that are no longer part of the mod.
These features only existed in outdated versions of Advent of Ascension.

The following article lists all of the removed features in the mod. These were features that existed at one point but were removed later.

Removed dimensions[ | ]

3.5 removed two dimensions, both of which were replaced by Nowhere in the same update.

Removed entities[ | ]

Removed mobs[ | ]

Fragment Temple mobs[ | ]

The following mobs were present only in Fragment Temples. When Fragment Temples were removed in 3.0, these mobs were removed with them.

3.5 mob removals[ | ]

Many mobs were removed in 3.5 in order to reduce bloat, particularly in the Overworld.

3.5 boss removals[ | ]

Several bosses were also removed in 3.5. This was primarily due to quality issues.

Other removed mobs[ | ]

Removed NPCs[ | ]

Lottoman variants[ | ]

These were variants of the Lottoman for each dimension, which were functionally identical but had different names and textures. They were eventually merged into a single NPC.

Skill Master variants[ | ]

Skill Masters were NPCs that sold artistry armor sets corresponding to each skill. Some Skill Masters were removed along with their skill, and the remaining ones were ultimately merged into a single Skill Master.

Other removed NPCs[ | ]

Other removed entities[ | ]

Removed blocks[ | ]

Blocks related to removed minerals[ | ]

Blocks related to bone fragments[ | ]

Infused mineral blocks[ | ]

Utility blocks[ | ]

Boss altars[ | ]

Ancient Cavern blocks[ | ]

Immortallis blocks[ | ]

Neon lamps[ | ]

Lunar orbs[ | ]

Other removed blocks[ | ]

Removed items[ | ]

Minerals[ | ]

Tools[ | ]

Weapons[ | ]

Swords[ | ]

Blasters[ | ]

Bows[ | ]

Guns[ | ]

Staves[ | ]

Armor[ | ]

Artistry armor[ | ]

Other armor[ | ]

Cannon dusts[ | ]

Immortallis items[ | ]

Blueprints[ | ]

Food[ | ]

Seeds[ | ]

Other removed items[ | ]

Removed biomes[ | ]

Removed structures[ | ]


Removed skills[ | ]

Removed resource systems[ | ]

Ancient Power[ | ]

The Ancient Power resource bar (top: empty, bottom: full)

Ancient Power was the precursor to Energy. For the most part it was functionally identical to Energy, but it was also used as ammunition for Staves before Runes were added. Ancient Power was renamed to Energy, and restylized, around version 1.1 of the mod.

In version Tslat 1.1.3 and below, the Ancient Power icons can still be found on the Ancient Banner. However, in 3.0 the banner was re-textured and no longer has the icons.

Removed enchantments[ | ]

Other removed features[ | ]

keepAllInventory and keepNoInventory[ | ]

In 2.2, the gamerules keepAllInventory and keepNoInventory were implemented. They were supposed to be used with a new Augury-based death system due to the then-developer having issues getting it to work with keepInventory. As a result, these gamerules were created to override keepInventory's function. keepAllInventory was to function as keepInventory normally did (keep all items on death) and keepNoInventory would stop the death system from functioning.

However, the death system was never implemented. Despite this, these gamerules remained, although the only death-related change added was the Intervention enchantment.

In Tslat 1.1, these gamerules were removed, and keepInventory became functional again.

Damage limitation[ | ]

In 2.3.10, a damage limitation was added to reduce the impact of overpowered weapons added by mods that were popular at the time. It was described as limiting damage to AoA mobs from non-AoA weapons, and could be disabled with a configuration option.

However, the damage limitation that was implemented was inconsistent with this. It limited all damage, including that of AoA weapons, and that of non-AoA weapons used on non-AoA mobs.

It was removed in 3.0 due to its inaccuracy and unpopularity.

Bosses dropping Hunter experience[ | ]

Bosses used to drop large amounts of Hunter experience when killed by players at or above Hunter level 30. Players who were below level 30 did not get any experience.

This was removed in 3.0 due to being unnecessary, confusing, and easy to abuse.

Elytra nerf[ | ]

Starting in 3.0, when the player used the elytra in any dimension (not just dimensions added by the mod), the elytra would degrade significantly faster than normal. The Unbreaking enchantment could slow this faster degrade.

This was removed in 3.2 due to being confusing and unpopular.

Modding API[ | ]

A modding API was added in 3.0 to allow other mods to interact with AoA in a more direct way. The API was removed in 3.3, as parts of the source code were made more accessible to mod developers (see Third-Party Mod Integration/Making an Addon).

References[ | ]


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