Overworld

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Overworld
Overworld.png
Tier 0

The Overworld is the dimension the player spawns in. Advent of Ascension adds in an enormous amount of content to the overworld.

Additions[edit | edit source]

Advent of Ascension completely ramps up the overworld's difficulty - the overworld is significantly more challenging than before. The mod adds a new collection of features to the overworld, including events, tribute factions, generation, mobs and more.

Tribute[edit | edit source]

Main article: Tribute

In the overworld, the player has the ability to give tribute for a specific god faction by completing certain tasks. Tribute given is indicated by the four grey bars in the left side of the Advent GUI (by default), between the menu and resources, or by the four grey bars between Battle Rage and Energy in the upper right corner of the player's screen (by default). The player can complete certain tasks during the day (not at night) to fill up the bars. Each bar represents a god faction, and each bar is filled up differently. See the tribute article for more information on filling up the bars.

Special messages[edit | edit source]

If the player has received one of the following messages in the chat when day becomes night, that means the player has successfully fulfilled the tribute require for the god faction.

  • Selyan rewards you for your tribute.
  • Luxon twinkles in approval.
  • Erebon is appreciative of your favor.
  • Pluton is impressed with your contribution.
  • Krasaun is impressed by your equality.

If the player fulfills multiple requirements for different factions, multiple messages will appear in place of the normal nighttime message.


Events[edit | edit source]

Main article: Events

Advent of Ascension adds 7 events to the overworld. Events are a period of time where special mobs can spawn. Events may occur at the beginning of every night or day, and will last for the entire night/day (unless the player logs out - this could cancel the event). A brief synopsis of each event is listed below, listed based on night and day.

Night Events
  • Full Moon Event: occurs when the moon is full. Five mobs have the ability to spawn during this event.
  • Blood Hunt Event: has a 20% chance to occur each night. This event brings about 3 blood-colored mobs to the overworld.
  • Soul Scurry Event: has a 10% chance to occur each night. 6 ghostly versions of normal mobs will spawn, each being able to drop Ghost Stones.
  • Lunar Invasion Event: has a 6.67% chance to occur each night. The event brings 5 new mobs, each with varying abilities that could prove dangerous.
Day Events
  • Death Day Event: has a 4% chance to occur each day. 4 powerful mobs will roam the overworld.
  • Creep Day Event: has a 5% chance to occur each day. 1 new mob spawns naturally during this event.
  • Big Day Event: has a 5% chance to occur each day. 5 new mobs spawn naturally in different biomes, defeating them will drop raw materials.

Generation[edit | edit source]

Advent of Ascension adds 6 ores to the overworld, one only requires a Stone Pickaxe to mine, while others require Iron or Diamond-level Pickaxes to mine. The mod also adds two structures to the overworld.

Blocks[edit | edit source]

Naturally generated:
Amethyst Ore.png Amethyst Ore
Jade Ore.png Jade Ore
Limonite Ore.png Limonite Ore
Rosite Ore.png Rosite Ore
Runium Ore.png Runium Ore
Sapphire Ore.png Sapphire Ore

Structures[edit | edit source]

Advent of Ascension adds three structures to the Overworld:

Image Structure name Description
Amphibiyte Cove.png Amphibiyte Cove These are small cave-like structures found in both the Beach and Ocean biomes in the Overworld. Amphibiyte spawners are located here.
Ruined Teleporter.png Ruined Teleporter An underground ruined structure made of Ancient Rock. A Corrupted Traveller spawns inside.
Wind Rune Shrine.png Wind Rune Shrine The Wind Rune variant of the Rune Shrine can also spawn in the Overworld.


Generates in structures:
Ancient Rock.png Ancient Rock
Carved Runic Block.gif Carved Runes
Coral Bricks.png Coral Bricks
Dark Bricks.png Dark Bricks
MissingIcon32.png Rune Post
Rune Shrine.png Rune Shrine

Mobs[edit | edit source]

There are many different mobs in the Overworld. Most mobs are themed after the biome they are found in. Excluding bosses, NPCs and utility mobs, there are about 109 mobs in the Overworld. Out of those mobs, 91 of them are added by this mod. Out of those 91 mobs, 5 are rare mobs, 9 are Hunter mobs, 9 spawn underground, 22 spawn at night and 26 are Event mobs.

For simplicity only the Advent of Ascension mobs are shown below. For additional simplicity, they are divided into 4 categories: Surface, Underground, Night, and Events.

Hostile (Surface, Day):[edit | edit source]

Name Spawning Requirement
Ancient Golem.png Ancient Golem Spawns naturally in Plains biomes
Black Ursa.png Black Ursa Spawns naturally in Taiga biomes
Bomb Carrier.png Bomb Carrier Spawns rarely in every biome.
Boneback.png Boneback Spawns naturally in Savanna biomes
Bush Baby.png Bush Baby Spawns naturally in Jungle biomes
Charger.png Charger Spawns naturally in Plains, Forest & Extreme Hills biomes
Chimera.png Chimera Spawns naturally in Savanna biomes
Chomper.png Chomper Spawns naturally in Swampland biomes
Cyclops.png Cyclops Spawns naturally in Plains, Forest & Extreme Hills biomes
Desert Charger.png Desert Charger Spawns naturally in Desert & Mesa biomes
Fishix.png Fishix Spawns naturally in Swampland biomes
Furlion.png Furlion Spawns naturally in Desert & Mesa biomes
Goalby.png Goalby Spawns naturally in Mountains biomes
Goblin.png Goblin Spawns naturally in Plains, Forest & Extreme Hills biomes
Grunt.png Grunt Spawns naturally in Mountains biomes
Hag.png Hag Spawns naturally in Swamp biomes
Hill Charger.png Hill Charger Spawns naturally in Mesa biomes
Horndron.png Horndron Spawns naturally in Plains biomes
Hunch.png Hunch Spawns naturally in Cold biomes
King Charger.png King Charger Spawns rarely in every biome.
LivingFungi.png Living Fungi Spawns naturally in Taiga biomes
Magicke.png Magicke Spawns naturally in Mountains biomes
Muckopede.png Muckopede Spawns naturally in Mesa biomes
Natura.png Natura Spawns naturally in Taiga biomes
Pincher.png Pincher Spawns naturally in Ocean biomes
Polar Ursa.png Polar Ursa Spawns naturally in Cold biomes
Rammerhead.png Rammerhead Spawns naturally in Savanna biomes
Sand Golem.png Sand Golem Spawns naturally in Desert & Mesa biomes
Sasquatch.png Sasquatch Spawns naturally in Plains, Forest and Extreme Hills biomes
Sea Charger.png Sea Charger Spawns naturally in Beach biomes
Sea Troll.png Sea Troll Spawns naturally in Beach biomes
Skipper.png Skipper Spawns naturally in Swampland biomes
Skolle.png Skolle Spawns naturally in Taiga biomes
Snow Charger.png Snow Charger Spawns naturally in Cold biomes
Sphinx.png Sphinx Spawns naturally in Desert & Mesa biomes
Spinux.png Spinux Spawns naturally in Beach biomes
Stinger.png Stinger Spawns naturally in Jungle biomes
Swamp Charger.png Swamp Charger Spawns naturally in Swampland biomes
Tree Spirit.png Tree Spirit Spawns naturally in Plains, Forest and Extreme Hills biomes
Urka.png Urka Spawns naturally in Taiga biomes
Warclops.png Warclops Spawns naturally in Plains biomes
Wickett.png Wickett Spawns naturally in Desert & Mesa biomes
Yeti.png Yeti Spawns naturally in Cold biomes

See individual mob pages for more information.

Hostile (Night):[edit | edit source]

Name Spawning Requirement
Bone Creature.png Bone Creature Spawns naturally
Brute.png Brute Spawns naturally
Bugeye.png Bugeye Spawns naturally
Demon Reaper.png Demon Reaper Spawns rarely in every biome
Dicer.png Dicer Spawns naturally
Ghostine Ancient.png Ghostine Ancient Spawns naturally
Headless Hunter.png Headless Hunter Spawns naturally
Nightfly.png Nightfly Spawns naturally
Night Reaper.png Night Reaper Spawns naturally

See individual mob pages for more information.

Hostile (Underground):[edit | edit source]

Name Spawning Requirement
Clown.png Clown Spawns naturally underground
Everbeast.png Everbeast Spawns rarely underground
Faceless Runner.png Faceless Runner Spawns naturally underground
Ghost.png Ghost Spawns naturally underground
Mother Void Walker.png Mother Void Walker Spawns naturally underground.
Shade.png Shade Spawns naturally underground
Trickster.png Trickster Spawns naturally underground
Void Charger.png Void Charger Spawns naturally underground
Void Walker.png Void Walker Spawns naturally underground

See individual mob pages for more information.

Passive:[edit | edit source]

Name Spawning Requirement
Elkanyne.png Elkanyne Spawns naturally in Savanna biomes

See individual mob page for more information.

Hostile (Structures):[edit | edit source]

Name Spawning Requirement
Amphibiyte.png Amphibiyte Structure.png Spawns in Amphibiyte Coves

See individual mob page for more information.

Hostile (Events)[edit | edit source]

Name Spawning Requirement
Anemia.png Anemia Bloodhunt.png Spawns naturally on the Bloodhunt Event.
Bloodmist.png Bloodmist Bloodhunt.png Spawns naturally on the Bloodhunt Event.
DarkBeast.png Dark Beast Moon.png Spawns naturally on the Full Moon Event.
Death Hunter.png Death Hunter Troll Skull.png Spawns naturally on the Death Day Event.
Ghostly Bugeye.png Ghostly Bugeye SoulScurry.png Spawns naturally on the Soul Scurry Event.
Ghostly Charger.png Ghostly Charger SoulScurry.png Spawns naturally on the Soul Scurry Event.
Ghostly Cyclops.png Ghostly Cyclops SoulScurry.png Spawns naturally on the Soul Scurry Event.
Ghostly Goblin.png Ghostly Goblin SoulScurry.png Spawns naturally on the Soul Scurry Event.
GhostReaper.png Ghostly Night Reaper SoulScurry.png Spawns naturally on the Soul Scurry Event.
Ghostly Sasquatch.png Ghostly Sasquatch SoulScurry.png Spawns naturally on the Soul Scurry Event.
Headless Destroyer.png Headless Destroyer Troll Skull.png Spawns naturally on the Death Day Event.
Host.png Host CreepDay.png Spawns naturally on the Creep Day Event.
Ice Giant.pngIce Giant Oak Wood.png Spawns naturally on the Big Day Event.
Irkling.png Irkling Moon.png Spawns naturally on the Full Moon Event.
Leafy Giant.png Leafy Giant Oak Wood.png Spawns naturally on the Big Day Event.
Linger.png Linger Bloodhunt.png Spawns naturally on the Bloodhunt Event.
Modulo.png Modulo LunarEvent.png Spawns naturally on the Lunar Event.
Night Watcher.png Night Watcher Moon.png Spawns naturally on the Full Moon Event.
Reaper Twins.png Reaper Twins Troll Skull.png Spawns naturally on the Death Day Event.
Roloscope.png Roloscope LunarEvent.png Spawns naturally on the Lunar Event.
Sand Giant.png Sand Giant Oak Wood.png Spawns naturally on the Big Day Event.
Scrubby.png Scrubby Moon.png Spawns naturally on the Full Moon Event.
Skellox.png Skellox Moon.png Spawns naturally on the Full Moon Event.
Stone Giant.png Stone Giant Oak Wood.png Spawns naturally on the Big Day Event.
Terrestrial.png Terrestrial LunarEvent.png Spawns rarely on the Lunar Event.
Triclops.png Triclops Troll Skull.png Spawns naturally on the Death Day Event.
Vertebron.png Vertebron LunarEvent.png Spawns naturally on the Lunar Event.
Walker.png Walker LunarEvent.png Spawns naturally on the Lunar Event.
Wood Giant.png Wood Giant Oak Wood.png Spawns naturally on the Big Day Event.

See individual mob pages for more information.

NPCs:[edit | edit source]

Name Spawning Requirement
Assassin.png Assassin Spawns naturally
Corrupted Traveller.png Corrupted Traveller Structure.png Spawns in Ruined Teleporters
Lottoman.png Lottoman Spawns naturally
Naturalist.png Naturalist Spawns naturally
Realmshifter.png Realmshifter Spawns naturally
Troll Trader.png Troll Trader Spawns naturally in Beach biomes

See individual mob pages for more information.

Bosses:[edit | edit source]

Name Spawning Requirement
Corallus.png Corallus Drop a Amphibiyte Lung.png Amphibiyte Lung in water.
Smash.png Smash Drop a Troll Idol.png Troll Idol anywhere in the Overworld

See individual boss pages for more information.

Resources[edit | edit source]

Overworld Table[edit | edit source]

The Overworld has the following loot table and all hostile mobs added by the mod can drop items from it:

Unique drops
Item Quantity Looting Chance Notes
Nothing 99.5%
Rare Table 0.5% Chance is increased with each level of looting.
The above pool is rolled 1 time.
Will only roll if the entity is killed directly by a player.
Nothing 56.6%
Copper Coin.png Copper Coin 1-3 22.6%
Scrap Metal.png Scrap Metal 1 +0-1 per level 3.4%
Bone.png Bone 1 2.7%
Iron Nugget.png Iron Nugget 1 2.5%
Coal.png Coal 1 2.0%
Tea Seeds.png Tea Seeds 1 1.1%
32px Carved Rune of Travel 1 2.3%
32px Carved Rune of Space 1 2.3%
32px Carved Rune of Reality 1 2.3%
32px Carved Rune of Direction 1 2.3%
The above pool is rolled 0-2 times, with an additional 0-1 rolls per point of Luck.