Mobs are living entities that can be found in the world of Minecraft. Advent of Ascension adds over 300 mobs to the game.
Most mobs added by Advent of Ascension are hostile, and will attack the player upon sight. This does not includes npcs, minions, or bosses. Some mobs in the mod have certain mob attributes, which makes the mob immune to certain damage types.
Mobs in Advent of Ascension mostly follow similar mob spawning rules as in vanilla Minecraft, with a few exceptions:
- Most Overworld mobs can only spawn on top of grass blocks, dirt, ice, snow, sand, gravel, smooth stone (not cobblestone), and ore blocks.
- Underground and night-time mobs can only spawn at light level 7 or lower (similar to vanilla monsters), but surface daytime mobs are not restricted by light level.
- Non-water mobs cannot spawn in liquids (except for water-based mobs), bottom half-slabs, or transparent blocks (such as glass).
All mobs in the mod can be summoned by using /summon nevermine.MobName. For example, the player can type /summon nevermine.Chimera to summon a Chimera.
Below is a full list of all the mobs. There is a legend for special icons located below, which represent spawn restrictions:
- Rare spawn
-Spawns in structures only
-Minigame only mob
-Spawns during an event (Scroll over icons to see which event they spawn in).
-Fragment Temple (Note: these mobs have been temporally removed from the 1.12.2 versions of the mod).