Thanks to everyone who participated in the old poll. Now there is a new poll - this one concerns what will happen with loot in the mod. Click on the links below answer the polls: New pollOld poll


Fifth snapshot for 1.12 released: Read about it here (DownloadDiscord)

Mobs

From Advent of Ascension Wiki
Jump to: navigation, search

Mobs are living entities that can be found in the world of Minecraft. Advent of Ascension adds over 300 mobs to the game.

Most mobs added by Advent of Ascension are hostile, and will attack the player upon sight. This does not includes npcs, minions, or bosses. Some mobs in the mod have certain mob attributes, which makes the mob immune to certain damage types.

Spawning[edit | edit source]

Mobs in Advent of Ascension mostly follow similar mob spawning rules as in vanilla Minecraft, with a few exceptions:

  • Most Overworld mobs can only spawn on top of grass blocks, dirt, sand, gravel and smooth stone (not cobblestone).
  • Underground mobs can only spawn at light level 7 or lower (similar to vanilla monsters), but surface daytime mobs are not restricted by light level.
  • Mobs cannot spawn in liquids (except for water-based mobs), bottom half-slabs, or transparent blocks (such as glass).

All mobs in the mod can be summoned by using /summon nevermine.MobName. For example, the player can type /summon nevermine.Chimera to summon a Chimera.

Mobs[edit | edit source]

Below is a full list of all the mobs. There is a legend for special icons located below, which represent spawn restrictions:

Rare.png - Rare spawn
Underground.png -Spawns underground
Structure.png -Spawns in structures only
Minigame.png -Minigame only mob
Events.gif -Spawns during an event (Scroll over icons to see which event they spawn in).
FragmentTemple.png -Fragment Temple

Mobile users: Click this link to see the mob list.