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Health 15 (Heart.png×7.5)
Size Width: 0.6 blocks
Height: 2.1875 blocks
Damage 4 (Heart.png×2)
Environment Overworld: Mountain Biomes
Hostility Aggressive
Mob attributes Magic Immunity
XP Xp Orb.png 7
Id aoa3:magicke
Version added 2.0.4

Magicke are hostile ranged mobs that spawn naturally in the Overworld.

Spawning[edit | edit source]

Magicke spawn naturally in mountain-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

Behavior[edit | edit source]

Magicke are ranged mobs that will follow targets both on land and in water. Like most ranged mobs, they will try quite hard to avoid getting into water, but will do so if necessary. When attacking a target, they will either stand still or slowly follow at a distance while firing projectiles.

They are aggressive, and will attack nearby players within 24 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

Unique Abilities[edit | edit source]

Magicke's magical projectiles create a small explosion on impact, dealing minor area-of-effect damage.

Immmunities[edit | edit source]

Magicke are completely immune to magic damage. This includes staves and the attacks from other magical entities.

Drops[edit | edit source]

Unique drops
Item Quantity Looting Chance
Overworld Table 100.0%
The above pool is rolled 1 time.

Experience[edit | edit source]

Magicke drop Xp Orb.png 1 experience when killed.

Bestiary Entry[edit | edit source]

Another escaped creature of the Haven, Magickes are magically-inclined beings that have no issues wielding powerful magic to their offensive advantage.

Magickes are aggressive, and will attack without provocation. They rely heavily on their magic prowess, and will cast dangerous explosive beams at their target relentlessly.