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Lightshine

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Lightshine
Lightshine.png
Statistics
Type Staff
Damage 1  (Heart.png×0.5)
Durability 700
Ammunition 3 Power Runes
3 Life Runes
2 Distortion Runes
Fire rate 1.66/sec
Tooltip Leeches health from all nearby enemies
Renewable Yes
Stackable No
Version added Tslat 1.1
ID aoa3:lightshine

The Lightshine is a Tier 4 staff dropped by Lightwalker. When used, it will deal 1 (Heart.png×0.5) damage to every hostile mob in a 10-block radius. For every hostile mob that takes damage, the player is healed for that amount, with the cap being up to 15 (Heart.png×7.5) health healed per use. Lightshine will not work if no hostile mobs are 10 blocks or closer to the player.

Obtaining[edit | edit source]

Mob Drops[edit | edit source]

A Lightwalker has a ?% chance to drop one upon death.

Repairing[edit | edit source]

The Lightshine can be repaired with the following methods:

Enchanting[edit | edit source]

The Lightshine can be given the following enchantments:

  • Archmage - reduces rune costs on staves by 1 rune per level. Will not make a staff go below 1 rune. Max level of III.
  • Intervention - item is kept through death. Max level of I. This enchantment has a 20% chance to be removed when activated.
  • Mending - same as Vanilla.
  • Unbreaking - same as Vanilla.

The Lightshine can be enchanted at an enchantment table, anvil, or Infusion Table.

Trivia[edit | edit source]

  • The Lightshine is the only staff in the mod that doesn't have the word "Staff" in it's name.