For strategies for finding one, see Finding Rare Mobs.
|Size||Width: 1.25 blocks|
Height: 3.25 blocks
|Damage||Easy: 5 (×2.5)|
Normal: 10 (×5)
Hard: 15 (×7.5)
|Environment||Overworld: Plains, Forest, and Extreme Hills|
|This article is about the King Charger. For other charger variants, see Charger (disambiguation).|
King Chargers are large hostile melee mobs that spawn in the Overworld in Plains, Forests, and Extreme Hills biomes.
Spawning[edit | edit source]
King Chargers will rarely spawn in Plains, Forests, and Extreme Hills biomes at any light level.
Behavior[edit | edit source]
King Chargers are melee attackers. They have a sight-range of 32 blocks, and will pursue the nearest player within that radius. They inflict Weakness V for 2.25 seconds.
Drops[edit | edit source]
King Chargers drop:
|Item Drops||Requires player?||Quantity||Rate|
|Charger Shank||No||1||50%||Only if set on fire|
|Raw Charger Shank||No||1||100%|
Bestiary Entry[edit | edit source]
|“||The result of a failed experiment of Pluton, in an attempt to create a Charger of his own. King chargers are much like normal chargers, with the exception that they're significantly larger, wear a crown, and have been blessed by Pluton.
Avoid these at all costs, as their increased stamina, strength, and speed is enough to challenge any unprepared adventurer.
Their natural Charger instincts are present, and they will attack in much the same way normal chargers will, however their added strength is enough to temporarily weaken anything it manages to land a successful blow on.
Configuration[edit | edit source]
The spawning of King Chargers can be disabled in the mod's config file by disabling all overworld mobs.
History[edit | edit source]
|1.0||Added King Chargers.|
|2.4.B||The health of King Chargers was reduced to 300 (×150) from 500 (×250). |
Gained a new ability that allows them to pull players.
|??||King Chargers can no longer pull players around.|
|3.0||Id changed to |