Innervation is a skill themed around dodging damage.
Information[edit | edit source]
Innervation levels are gained by collecting Heartstones. It increases the heal amount of Heartstones (click here for heal amounts) as well as giving the player a passive chance to dodge attacks or heal after taking a hit. Both effects cannot trigger at the same time. The dodge chance stacks multiplicatively with any Armor set bonuses that provide dodge chance. The chances to dodge attacks or heal after taking a hit and the heal amounts are listed in the below sections.
Chance[edit | edit source]
The chance that the player will either dodge or heal is depends on the player's level. This is calculated with the following equation: 1 / (15 / (innervation level / 100)) * 100. Multiply this result by 50 to specifically get the chance to dodge or heal or leave it as is to get the general chance. Levels above 100 are treated as if the player's Innervation level is 100. This equation is not used below level 5 as the player cannot dodge or heal at those levels.
Heal amounts[edit | edit source]
Heartstone heal amounts[edit | edit source]
Refer to the Heartstone page for details on Heartstone heal amounts.
Experience[edit | edit source]
The amount of experience the player receives per heartstone changes as the player's Innervation level increases. The player can calculate the XP received per level with the following formula: XP required per level / special number.
The special number that the formula uses changes as the player increases their level. The following chart documents the special number used:
The player can wear the Innervation Armor when they reach level 100.