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Infusion Armor

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Infusion Armor
InfusionArmor.png
Infusion Helmet.png Infusion Chestplate.png Infusion Leggings.png Infusion Boots.png
Statistics
Armor Helmet: +3 Armor
Chestplate:+8 Armor
Leggings:+6 Armor
Boots:+3 Armor
Total: +20 Armor
Armor toughness +2 Armor Toughness per piece
+8 Armor Toughness total
Durability Helmet: 660
Chestplate: 960
Leggings: 900
Boots: 780
Effect When below 20% health:
Consumes energy to rapidly restore health
Renewable Yes
Stackable No
Version added 2.0
ID aoa3:infusion_helmet
aoa3:infusion_chestplate
aoa3:infusion_legs
aoa3:infusion_boots
Other version information
3.0
pre-3.0

Infusion Armor is an Artistry Armor set that is equipable if the player reaches level 100 in the Infusion skill.

Statistics[edit | edit source]

Infusion Armor is equivalent to diamond armor in terms of strength and Armor Toughness.

Full Set Bonus[edit | edit source]

When a full set is worn, the armor will consume Energy to heal the player when their total health goes down to 20% or lower. The amount of Energy consumed is around 50 Energy per 1 (Heart.png×0.5) health. The armor will stop consuming Energy to heal the player once they are above 20% of their health.

Repairing[edit | edit source]

The Infusion Armor can be repaired with the following methods:

Enchanting[edit | edit source]

Infusion Armor can be given all of the enchantments that armor in vanilla Minecraft can be given. It can be enchanted on an anvil, Infusion Table, or Divine Station, but cannot be enchanted on a vanilla enchantment table.

In this mod, the player can also put the Intervention enchantment on the armor.


Obtaining[edit | edit source]

Trades[edit | edit source]

The Infusion Armor is sold by the Infusion Master for one Lunaver Coin apiece.

Item Cost Obtained from
Infusion Chestplate.png Infusion Armor Lunaver Coin.png 1 Lunaver Coin per piece Infusion Master