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Infusion

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Infusion
InfusionIcon.png
Statistics
Version Added 2.0

Infusion is a skill themed around enchanting. Training the infusion skill allows the players to unlock special enchantments not obtainable anywhere else.

Information[edit | edit source]

To start out training the skill, the player will need to capture pixons in order to obtain Infusion Stones. Then the player can take the Infusion Stones and use them on an Infusion table.

Once the player's Infusion level is high enough, the player can use the Infusion table to enchant. See the sections below for individual information.

Capturing Pixons[edit | edit source]

The first thing the player has to do to train Infusion, is to capture Pixons. To capture a Pixon, the player has to use a Stone Bowl or a Diamond Bowl on it to harvest the stones from it. The stone obtained from the Pixon corresponds to the Pixon itself. The player can only harvest a finite number of stones per Pixon (between 2-6 stones per Pixon). Once a Pixon is harvested out, it will disappear.

To use the Stone and Diamond bowls, the player must go up to a Pixon, and press use on the Pixon, with the bowl in the player's hand. If done correctly, an odd sound should be heard, and the player will have Infusion stones in their inventory. However, there is a catch: some Pixons can only be caught if the player is a specific Infusion level (see chart below). Otherwise, the Pixons will always escape the bowls, and the player won't get any stones from them.

There is a difference between the Stone and Diamond bowls:

  • A Stone Bowl can harvest 1 stone at a time from a Pixon. The player will normally use a Stone Bowl for most of their Infusion training.
  • The Diamond Bowl can harvest an entire Pixon in one use. Diamond Bowls are a more advanced bowl. In order to use a Diamond Bowl on a Pixon, the player has to be 10 levels higher than the requirement to use a Stone Bowl on the same Pixon.

Upon using the bowls on the Pixons, the player will also earn xp. The level requirements to capture the Pixons and the xp acquire from the Pixons is shown in the table:

Pixon Level Requirement Total XP Spawn Dimension
Glistening Lv 1 10 xp Overworld, Gardencia
Gleaming Lv 10 30 xp Lands of Runandor
Ambient Lv 20 40 xp The Haven, Lands of Runandor
Candyland, The Shyrelands
Glaring Lv 25 70 xp Lands of Lelyetia
Glowing Lv 40 200 xp L'Borean
Shining Lv 60 350 xp The Abyss
Radiant Lv 72 700 xp Dustopia
Blooming Lv 81 900 xp Mysterium

Infusion Stones[edit | edit source]

As the player captures the Pixons, the player will obtain Infusion Stones from them. The Infusion stones come in many colors and power levels, depending on the Pixon obtained from.

To use the Infusion Stones, the player will need an Infusion Table, which can be gotten by creating an Infusion Blueprint and placing it down. Then the player must use the Infusion Stones on the table. However, as with the Pixons that the stones are obtained from, the player must be a certain Infusion level in order to use more advanced stones on the table.

When the stones are used on the table, most of the stones are broken down and the player is given xp, however very rarely an Infusion stone will convert into a Power Stone. The chance of this happening is 1 in 200, or 0.5%, (except for Ambient Infusion Stones, which have a 1 in 35 chance of converting instead).

This table shows the level requirements needed to use the stones on the table, as well as how much xp is received:

Infusion Stone Level Requirement Total XP
Glistening Infusion Stone InfusionStone1.png Lv 5 8 xp
Gleaming Infusion Stone InfusionStone2.png Lv 15 16 xp
Ambient Infusion Stone AmbientIStone.png Lv 20 20 xp
Glaring Infusion Stone InfusionStone3.png Lv 30 40 xp
Glowing Infusion Stone InfusionStone4.png Lv 45 85 xp
Shining Infusion Stone InfusionStone5.png Lv 60 150 xp
Radiant Infusion Stone InfusionStone6.png Lv 70 220 xp
Blooming Infusion Stone InfusionStone7.png Lv 80 300 xp

Enchanting[edit | edit source]

How the Enhancers need to be placed.

After the player has gained some Infusion levels, the player will become ready to enchant at the Infusion table. By using the Infusion table, the player can obtain special enchantments, only obtainable at an Infusion table.

To start, the player must place 4 enhancers on the four arrow blocks surrounding the Infusion Table, in order to focus an Infusion table's energy. The enchantments obtainable depend on what enhancers are surrounding the table.

Once the enhancers are set up, the player will also need a power stone, depending on the enchantment the player wants. Power Stones can be obtained from converted Infusion Stones (see above), or can also be obtained as rare drops from any mob (1% drop chance; not affected by Looting).

Once the enhancers are set up, and the player has the correct power stone, the player can enchant an item, by using the item on the Infusion table with the correct power stone in the player's inventory, and the correct enhancers set up. The level of enchantment varies depending on the player's Infusion level.

See below for what enchantments require which power stones and enhancers:

Enhancer: Damage[edit | edit source]

Enchant Description Power Stone Apply to Minimum Infusion Level Required:
Sharpness Same as vanilla InfusionStone1.png Glistening SwordAmethyst.png Swords
Level 2 Level 3 Level 4 Level 5
1 16 41 81
Shell Increases damage
Increases reload time
InfusionStone3.png Glaring HotShot.png Guns, Troll's Archergun.png Archergun
Level 1 Level 2 Level 3
1 37 78
20% 40% 60% Increase
Power Same as vanilla InfusionStone1.png Glistening BowRunic.png Bows
Level 2 Level 3 Level 4 Level 5
1 16 41 81
Sever Increases Damage InfusionStone3.png Glaring Grandsword.png Greatblades
Level 1 Level 2 Level 3
1 61 86
20% 40% 60% Damage Increase
Slice Increases Damage InfusionStone3.png Glaring SelyanScythe.png Scythes
Level 1 Level 2 Level 3
1 61 86
20% 40% 60% Damage Increase
Overpower Reduces fire delay InfusionStone1.png Glistening Beamer.png Energy Weapons
Level 1 Level 2
1 51
25% 50% Reduction

Staves and Vulcanes have no effect with this Enhancer.

Enhancer: Durability[edit | edit source]

Enchant Description Power Stone Apply to Minimum Infusion Level Required:
Unbreaking Same As Vanilla InfusionStone7.png Blooming Everything
Level 1 Level 2 Level 3 Level 4
1 61 81 96

Enhancer: Weight[edit | edit source]

Enchant Description Power Stone Apply to Minimum Infusion Level Required:
Knockback Same as vanilla InfusionStone3.png Glaring SwordAmethyst.png Swords
Level 1 Level 2 Level 3 Level 4
1 21 46 66
Punch Same as vanilla InfusionStone3.png Glaring BowRunic.png Bows
Level 1 Level 2 Level 3 Level 4
1 21 46 66
Control Reduces Recoil InfusionStone6.png Radiant HotShot.png Guns, Troll's Archergun.png Archergun
Level 1 Level 2
1 56
25% 50% Recoil Reduction
Crush Increases Knockback. InfusionStone6.png Radiant Grandsword.png Greatblades
Level 1 Level 2
1 51
N/A N/A Knockback

Enhancer: Speed[edit | edit source]

Enchant Description Power Stone Apply to Minimum Infusion Level Required:
Efficiency Same as vanilla InfusionStone4.png Glowing PickaxeSkeleton.png Tools
Level 3 Level 4 Level 5 Level 6
1 61 81 92
Windfury Grants Speed Potion Effect InfusionStone6.png Radiant SelyanScythe.png Scythes
Level 1 Level 2 Level 3
1 31 71
Speed I Speed II Speed III Speed Level
Recharge Reduces Energy usage InfusionStone6.png Radiant Beamer.png Energy Weapons
Level 1 Level 2
1 61
25% 50% Energy Reduction

Enhancer: Resistance[edit | edit source]

Enchant Description Power Stone Apply to Minimum Infusion Level Required:
Protection Same as vanilla InfusionStone5.png Shining LyonicArmorIcons.png Armor
Level 1 Level 2 Level 3 Level 4
1 47 67 87

Enhancer: Magic[edit | edit source]

Enchant Description Power Stone Apply to Minimum Infusion Level Required:
Archmage Halves Rune Costs InfusionStone6.png Radiant CoralStaff.png Staves
Level 1
85
Halves rune costs
Lure TBP InfusionStone4.png Glowing FishingRod.png Fishing Rods
Level 2 Level 3 Level 4 Level 5
1 16 41 81
Luck of the Sea TBP InfusionStone6.png Radiant FishingRod.png Fishing Rods
Level 2 Level 3 Level 4 Level 5
1 21 46 66


Other uses for Infusion[edit | edit source]

Once the player reaches level 70 Infusion, they will partially unlock the ability to fight the boss Coniferon.

At level 20 Infusion, the player partially unlocks the ability to obtain the Intervention enchantment.

At level 100 Infusion, the player can wear the Infusion Armor.


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