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Hag

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Hag
Hag.png
Statistics
Health 15 (Heart.png×7.5)
Size Width: 0.6 blocks
Height: 1.75 blocks
Damage 4 (Heart.png×2)
Environment Overworld: Swamplands
Hostility Aggressive
XP Xp Orb.png 7
Id aoa3:hag
Version added 2.0

Hags are hostile ranged mobs that spawn naturally in the Overworld.

Spawning[edit | edit source]

Hags spawn naturally in swamp-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

Behavior[edit | edit source]

Hags are ranged mobs that will follow targets both on land and in water. Like most ranged mobs, they will try quite hard to avoid getting into water, but will do so if necessary. When attacking a target, they will either stand still or slowly follow at a distance while firing projectiles.

While they do try to avoid water, Hags retain their full movement speed if they do go into it. This makes them harder to escape than other mobs.

They are aggressive, and will attack nearby players within 24 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

Unique Abilities[edit | edit source]

When a Hag successfully attacks an entity, it will apply slowness 1 for 6 seconds.

Drops[edit | edit source]

Unique drops
Item Quantity Looting Chance Notes
Overworld Table 100.0%
The above pool is rolled 1 time.
Nothing 66.7%
Lily Pad.png Lily Pad 0-1 +0-1 per level 33.3%
The above pool is rolled 1 time.
Nothing 83.3% Chance is decreased with each level of luck and/or looting.
Sticky Slime.png Sticky Slime 1 16.7%
The above pool is rolled 1 time.

Experience[edit | edit source]

Hags drop Xp Orb.png 1 experience when killed.

Bestiary Entry[edit | edit source]

Once a peaceful creature, the Hag grew so tired of humans prodding and poking at it, and pulling at its moss-like hair that it now reacts hostilely to any human it sees.

At some point it learnt from Goblins how to harness the magical energies required to produce high-energy projectiles, which it now uses to fire at human targets.