|Spawning||Overworld: Extreme Hills, Plains, Forest|
Goblins are common ranged mobs found in the Overworld.
Spawning[edit | edit source]
Goblins spawn naturally in Forest, Plains, and Extreme Hills biomes. They can spawn in groups of up to 4, and can spawn at any light level. Goblins can only spawn if their spawning block is a grass block, dirt, or stone.
Behavior[edit | edit source]
When alone, goblins wander around aimlessly, walking at slow speeds. When they spot a player, they will stand still and fire purple projectiles at the player at a constant rate. If the player moves out of their fire range, goblins will slowly walk towards the target player until back into range of fire. A goblin's projectiles do 4 (×2) damage upon hitting the player, no matter what the difficulty is. Goblins cannot do melee damage.
Goblins have the ability to pathfind, and can navigate mazes in order to get to the player.
Drops[edit | edit source]
Goblins will solely drop wind runes when defeated.
History[edit | edit source]
|2.4.B||Goblins now drop wind runes when defeated.|
See also[edit | edit source]