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Gingerbread Man

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HunterSkill.png
This creature is a Hunter mob that can only be damaged when the player reaches Hunter level 53.
Gingerbread Man
Gingerbread Man.png
Statistics
Health 95 (Heart.png×47.5)
Damage Easy: 5.75 (Heart.png×2.875)
Normal: 11.5 (Heart.png×5.75)
Hard: 17.25 (Heart.png×8.625)
Environment Candyland
Hostility Aggressive
XP Xp Orb.png 16
Knockback Resistance 15%
Id aoa3:gingerbread_man
Version added 2.3

Gingerbread Men are aggressive melee mobs that spawn in Candyland. They have the Attribute of Fire Immunity.

Spawning[edit | edit source]

Gingerbread Men spawn in Gingerbread Houses in Candy Land.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

Behavior[edit | edit source]

Gingerbread Men are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

Healing[edit | edit source]

If a Gingerbread Man is standing in certain liquids, the Gingerbread Man will regenerate 0.4 (Heart.png×0.2) health per tick (8 (Heart.png×4) health per second). The liquid can be any liquid assigned a Water material in code, which includes Water and Candied Water.

Immunities[edit | edit source]

Gingerbread Men are completely immune to fire damage. This includes fire and lava blocks and attacks from other entities.

Hunter Mob[edit | edit source]

Gingerbread Men are Hunter creatures that can only be damaged if the player is at level 53 or higher. When killed, they will grant 143.6 Hunter xp.

Drops[edit | edit source]

Unique drops
Item Quantity Looting Chance Notes
Candyland Table 100.0%
The above pool is rolled 1 time.
Nothing 60.2% Chance is decreased with each level of luck and/or looting.
Sugar.png Sugar 1-3 14.5%
Cookie.png Cookie 1 9.6%
Gingerbread Cookie.png Gingerbread Cookie 1 8.4%
Cake.png Cake 1 4.8%
Caramel Carver.png Caramel Carver 1 2.4% Chance is increased with each level of luck and/or looting.
The above pool is rolled 1 time.