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Four Guardians

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Four Guardians
Four Guardians.png
Statistics
Health See below
Damage See below
Environment The Haven
Hostility Aggressive
XP Xp Orb.png N/A
Version added 1.0

The Four Guardians are one of two Haven bosses. The Four Guardians are a quadruple boss fight, where each of the guardians is on the map at the same time.

Spawning[edit | edit source]

The Four Guardians can be spawned by using redstone to connect the four levers on each wall of the arena to the Guardian Altar at the top of the Guardian Tower, switching the levers on and then using a Voliant Heart on the altar.

Spawning the Four Guardians will destroy the redstone connected to the altar.

Behavior[edit | edit source]

Each coloured guardian is a ranged attacker that fires projectiles at the player and has slightly different behaviour:

Red Guardian[edit | edit source]

The Red Guardian's projectiles will inflict Slowness III for 2 seconds on hit

Blue Guardian[edit | edit source]

The Blue Guardian's projectiles will inflict Blindness III for 2 seconds on hit

Green Guardian[edit | edit source]

The Green Guardian's projectiles will explode on impact with the player or a block.

Yellow Guardian[edit | edit source]

The Yellow Guardian's projectiles deal less base damage than the other guardians, but it has the fastest fire rate.


Red Guardian
GuardianRed.png
Damage 20 (Heart.png×10)
Health 750 (Heart.png×375)
Speed 1.0
Blue Guardian
GuardianBlue.png
Damage 20 (Heart.png×10)
Health 750 (Heart.png×375)
Speed 1.0
Green Guardian
GuardianGreen.png
Damage 20 (Heart.png×10)
Health 750 (Heart.png×375)
Speed 1.0
Yellow Guardian
GuardianYellow.png
Damage 15 (Heart.png×7.5)
Health 750 (Heart.png×375)
Speed 1.0

Drops[edit | edit source]

Each of the four guardians have a slightly different drop table. Only one table is used, which is the table of the guardian that is killed last.


Unique drops
Item Quantity Looting Chance Notes
Haven Table 100.0%
The above pool is rolled 1 time.
Nothing 9.7% Chance is decreased with each level of luck and/or looting.
Life Rune.png Life Rune 6-20 7.7%
Energy Rune.png Energy Rune 6-20 7.7% If the Yellow Guardian is killed last
Water Rune.png Water Rune 6-20 7.7% If the Blue Guardian is killed last
Fire Rune.png Fire Rune 6-20 7.7% If the Red Guardian is killed last
Poison Rune.png Poison Rune 6-20 7.7% If the Green Guardian is killed last
Haven Tokens.png Haven Tokens 5-32 7.0%
Crystallite.png Crystallite 2-12 7.0%
Silver Coin.png Silver Coin 1-5 6.8%
Ambient Power Stone.png Ambient Power Stone 1 6.4%
Glistering Melon.png Glistering Melon 1-5 6.2%
Magic Repair Dust.png Magic Repair Dust 1-3 5.8%
Armour Plating.png Armour Plating 1 5.8%
Voliant Heart.png Voliant Heart 1 3.9%
Gold Coin.png Gold Coin 1-2 2.9%
The above pool is rolled 1-2 times, with an additional roll per point of Luck.
Nothing 46.5% Chance is decreased with each level of luck and/or looting.
Guardian's Sword.png Guardian's Sword 1 12.6%
Electinator.png Electinator 1 10.2% If the Yellow Guardian is killed last
Frosticator.png Frosticator 1 10.2% If the Blue Guardian is killed last
Dragilator.png Dragilator 1 10.2% If the Red Guardian is killed last
Germinator.png Germinator 1 10.2% If the Green Guardian is killed last
The above pool is rolled 1 time.
Guardian Statue.png Guardian Statue 1 100.0%
The above pool is rolled 1 time.