The following page is a list of mentioned features. Most of these were mentioned by Xolova to be implemented in future updates. Some of them are very likely to be implemented in the future, but some are confirmed to have been scrapped.
In general, Scimiguy is most likely to add content that already has code or models, textures, and other assets that he can work with. He has made it clear that he doesn't intend to waste models and textures.
- 1 Mentioned features
- 2 Scrapped features
- 3 References
Mentioned features[edit | edit source]
The following features were mentioned by a developer but have not been confirmed to be scrapped.
Necromancer[edit | edit source]
The Necromancer is an unreleased boss. A reveal suggested that he could be spawned in multiple dimensions, with his ability and drops being different depending on what dimension he was spawned in.
Necromancer has an unused model, texture, boss bar texture, and boss music in the mod's files. Reveals showed that the Necromancer would also have been called the Warlock of Death.
Necromancer's boss music.
Mobs[edit | edit source]
2.5 was intended to come with new mobs for the biomes it added to existing dimensions. This would make some of the already existing dimension mobs only spawn in certain biomes. However, the update was not completed. While the new biomes were added to the non-snapshot version Tslat 1.1, the new mobs have not been added.
On the mod's Minecraft forums thread, a list of mobs without context was released. It included the mobs for the 2.5 snapshot dimensions listed above, but also several other unknown mobs listed here.
After Scimiguy took up developing the mod, Xolova revealed that the mobs were for the dimensions with new biomes, and expanded the list with more planned mobs and the dimensions they were supposed to be in. The Haven, Mysterium, and Lunalus had new mobs planned as well, despite not receiving new biomes.
Although Scimiguy has offered no comment on whether or not these mobs will be added, Xolova has confirmed that the textures and models for most of these mobs are complete, and he does not mind if they are added.
The following mobs were listed.
- Shadow Ancient
- Desworm (Were hard to see until they attacked. )
- Desworm - Expanded
- Crush Candy
- Marsh Monster
- Hammerock (possibly the mob in the screenshot below)
- Rock Wizard
- Exskello Ucereus
- Elite Stalker Guard
- Stalker Mage
- Dark Wizard
- Magneto (Would "magnetize" dropped items towards it. )
- Living Comet
- Star Wizard
- Undead Eeo
- Water Wizard
Weapons[edit | edit source]
Weapons that were once planned for future updates. Their current status is unknown, and the developer does not wish to comment on their arrival, if they will arrive.
|Leveled Greatblade||Darkin Greatblade||Eternal Greatblade|
Bows and Archerguns
|Eternal Bow||Darkin Bow||Darkin Archergun|
|Vengence Staff||Snowstorm Staff|
Whether or not any of these will be added is uncertain.
Dark Moon mobs[edit | edit source]
These mobs were planned for the Dark Moon event, and are mostly based off of horror movies. They have models and textures, however they have not been coded and were never officially revealed. The following screenshots were created by giving their models/textures to other mobs.
NPCs[edit | edit source]
35+ structures and NPCs were originally intended to be implemented in the combined 2.5, 2.6, and 2.7 updates. These were unfortunately never implemented. However, in the 2.5 snapshot, one of the new NPCs exists in the game: the Dinosaur Breeder, which can only be seen by typing /summon nevermine.DinosaurBreeder.
The Dinosaur Breeder was to sell dinosaur eggs, such as the "Cryosaur Egg". However the dinosaurs from those eggs are not likely to have any models or textures. Whether or not the Dinosaur Breeder will return in a future update is unknown, as is the status, identities, or trades of the other NPCs that were slated to be added
Scrapped features[edit | edit source]
The following features were once planned, but are now confirmed to be scrapped.
Dimensions[edit | edit source]
Many new dimensions have been proposed over the course of development.
Xolova has stated that he does not believe any of these dimensions should be added, at least under their current names, as most of them lack any sort of substance beyond a name and a vague idea. Scimiguy's plan is to adhere to this request.
If a dimension with a similar concept to those below is released in the future, it will almost certainly have a name different from anything in this section.
Cyberzon[edit | edit source]
Cyberzon is a cyber-themed dimension. It was originally planned to be implemented not long after 2.7.
Little is known about Cyberzon, other than that it would have had a boss called Retrocon.
Oshellus and Democron[edit | edit source]
Oshellus and Democron are two dimensions that are planned to be released side-by-side together in an update titled the Angles & Demons update. Oshellus is an angel dimension, while Democron is a demon dimension.
Xolova has stated that Oshellus is completely fleshed out, but Democron needed work in order to make it less like the Abyss.
Frostica[edit | edit source]
An ice-themed dimension that was mentioned a few times. Almost nothing is known about it.
The Overgrowth and The Undergrowth[edit | edit source]
The concept behind these two dimensions was that the Overgrowth's activity took place on the surface, with it's underground being bare. The Undergrowth was the opposite, its underground was blooming, with a bare surface. The dimensions were scrapped due to generation time being a problem. They were eventually replaced with Runandor and Barathos respectivly.
Other dimension ideas[edit | edit source]
As mentioned above, the new developer has stated that it is highly unlikely that any of these dimensions will be implemented.
|The Capricorn||A jungle-dimension. The boss of this dimension would have been called Aflora. |
This dimension was originally in development for DivineRPG.
|Serevphos||An Egyptian-themed dimension.|
|Arathon||An infinite-city dimension.|
|Silentia||A horror dimension. |
Xolova stated that this dimension was an island dimension in-concept, with "giant apalachian like islands". The islands had "really tall cliffs down to water at the edges". There would have been "black water in between the islands", and "large monsters in the water".
Silentia may have included animated screen effects, playing with noises, and visuals. The different islands would be plagued by "different darkness". The different darknesses potentially included "The dammed, the darkness, the shadows, the blood, and one other".
|The Blackwood||A dimension that would mimic the Overworld, but it would be a much darker, eviler, alternate reality. Whatever the player built in the Overworld would appear in the dimension, and the player could not build there directly.|
|Shawdor||Described as "Very limited vision, dark". The player would be able to carry around a lantern for light. Creatures in the dimension would try and sneak up on the player, and lunge on the player. The terrain was normal with really tall trees (taller than Dustopia). The trees would have towns in them filled with undead people. Different color scheme than Dustopia. Around the player, it was super clear, but faded into black fog.|
|Outpost-X||A minigame dimension with different wave minigames.|
|Zelgum Mines||Originally was going to be implemented in 1.1, but was replaced with the Deeplands in the update, and put off until later.|
|Xax||A cyborg-ish world, where everything (plants, flowers, creatures, ground) was half mechanical and half organic. Originally was going to be implemented in 1.1, but was put off until later.|
|Eternal Isle||Was not going to be the final dimension, as that was confirmed to be Arc of Ascension.|
|Galactico||A space dimension. Xolova mentioned possibly adding Star Wars references to it.|
|Neonon||A dimension that was originally shown in a teaser, but later confirmed to be canceled. Every block in the dimension would have been animated, which produced seizure-like results. The concept of animated textures was moved to cyberzon, "where all the blocks had animated wires running through them".|
|Steocrunk||A steampunk dimension.|
|Rockolla||A music dimension. Xolova mentioned making a guitar mob, that different guitar notes upon taking a step, as well as flying music note enemies and possibly a trumpet mob in concept.|
|The Bazaar||A mountainous dimension world with giant towns in-between them. The mountains had caves. At night, monsters would come from the caves to attack the town. If the player did duties for the city, and helped them protect, the villagers would give stuff to the player. This dimension was originally supposed to be in DivineRPG.|
|Krasaun's Cavern||Was going to be a "final ending point to the arc of ascension where you could replay stuff".|
|Selyanica||A dimension affiliated with Selyan, where the generation would be exaggerated versions of his controlled biomes. There would be a final dungeon with an army boss.|
|Luxonica||A dimension affiliated with Luxon; similar to above.|
|Erebonius||A dimension affiliated with Erebon; similar to above.|
|Plutonus||A dimension affiliated with Pluton; similar to above.|
|The Floodlands||Was a minigame dimension.|
|Tyfellenior||The Eeo's home dimension. It would have been a peaceful dimension that served as the base for quests. Xolova's original plan for backstory: the dimension was destroyed by Erebon, but Krasaun arrived to save the Eeos and moved them to Mysterium. The old destroyed dimension is now the Vox Ponds.|
|Knight's Realm||Was a minigame dimension.|
|The Davengard||Was a pirate dimension.|
|The Oasis||Was a tropical island dimension. The water around the islands would have water creatures and krakens.|
|Dungeon of Paralysis||Was a minigame dimension.|
|The Dark Haven||A dark reskin of the Haven. The mobs here would have been more evil.|
|The Abyss of Light||Most likely a light version of the Abyss.|
|Crawlodus||Was a bug dimension. The bugs in the dimension were giant, giving the impression that "you were the bug to them".|
|The Catacombs||Was a minigame dimension.|
|The Lunar Plane||Was possibly going to be a layered dimension.. This dimension would have possessed a gimmick where if the player moved east, for example, it would take them up a layer. The player would not be able to go back down a layer. Illusion-like..|
|L'Boreallus||An underwater dimension. This dimension was originally going to be implemented in DivineRPG.|
|The Void||A dimension with an invisible ground. Possibly would have been accessed by falling into the void.|
|The Arc of Ascension||Was possibly going to be the final dimension, until Nevermine 3.|
Dimension Features[edit | edit source]
Reveals have shown that:
- Celeve was supposed to have a minigame of some sort.
- Barathos was supposed to have underground NPC bunkers.
Skills[edit | edit source]
Skills that were discussed:
Hermetism[edit | edit source]
Hermetism is a skill that involves converting the player's unwanted items into coins. It currently exists in the game but is untrainable.
According to reveals, the Hermetism skill would allow the player to convert their unwanted items and weapons into coins. Any item can be converted. As the player levels up in Hermetism, the player would gain the ability to convert more valuable items into coins. Items of low-value would be converted instead into Hermetic Dust, which can then be converted into coins. The value received will depend on the value of the original item.
All items that are not from the mod (such as Vanilla items), will be rated at a low value. However, Xolova has mentioned possibly adding a config option that can be set to increase the value of said items.
A Hermetism Master and Hermetism Armor set both exist in the game currently. The armor's full set bonus does not work. In the mod's files, an unused texture for a Hermetism Table exists.
Robbery[edit | edit source]
Robbery is a skill that currently exists in the game but is untrainable.
Robbery was apparently intended to allow additional interaction with a couple of the NPCs, but it was mostly going to be new NPCs created for various worlds allowing you to pickpocket them.
Quests[edit | edit source]
Quests were a mentioned game mechanic. A reveal showed off what appears to be the names of various quests, sorted into different folders labeled with difficulties. Quests would not have been repeatable once completed.
The following table shows the quests alongside the difficulty they were supposed to be:
Diamonds are forever
|Intermediate||From the Sky Above |
Into the Void
|Advanced||Beyond Darkness |
|Expert||No quests were shown for the expert category.|
References[edit | edit source]
- Mentioned on official Discord server: in VC at around 01:15, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:28, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:09, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:20, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:22, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:23, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:18, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:19, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:17, 2 July 2018 (UTC).
- Mentioned on official Discord server: in VC at around 01:21, 2 July 2018 (UTC).