Want something updated on this wiki more quickly? You can make a request here.

Explosive Armor

From Advent of Ascension Wiki
Jump to: navigation, search
Explosive Armor
Explosive.png
Explosive Helmet.png Explosive Chestplate.png Explosive Leggings.png Explosive Boots.png
Statistics
Armor Helmet: +3 Armor
Chestplate:+9 Armor
Leggings:+7 Armor
Boots:+3 Armor
Total: +22 Armor
Armor toughness +1 Armor Toughness per piece
+4 Armor Toughness total
Durability Helmet: 550
Chestplate: 800
Leggings: 750
Boots: 650
Effect Grants immunity to explosives
Renewable Yes
Stackable No
Version added 1.0
ID aoa3:explosive_helmet
aoa3:explosive_chestplate
aoa3:explosive_legs
aoa3:explosive_boots
Other version information
3.0
pre-3.0

Explosive Armor is an armor set found in the Nether.

Statistics[edit | edit source]

Explosive Armor is stronger than diamond armor in terms of strength, with slightly less Armor Toughness.

Full Set Bonus[edit | edit source]

When a full set is worn, the player will not take damage from any explosion. It is a more defensive counterpart to Mercurial Armor and Omni Armor.

Repairing[edit | edit source]

The Explosive Armor can be repaired with the following methods:

Enchanting[edit | edit source]

Explosive Armor can be given all of the enchantments that armor in vanilla Minecraft can be given. It can be enchanted on an anvil, Infusion Table, or Divine Station, but cannot be enchanted on a vanilla enchantment table.

In this mod, the player can also put the Intervention enchantment on the armor.


Obtaining[edit | edit source]

The Explosive Armor can be obtained as a drop from the boss King BamBamBam. King BamBamBam will always drop one piece of the armor when he is defeated; he has an equal (25%) chance to drop any of the four pieces. The player has to have hunter level 23 or higher in order to obtain this armor.