The mod developer has officially decided that the mod was going to 1.15.2! If you still want to read the document detailing what could happen in regards to updating the mod to Minecraft 1.15, you can find it here. You can also voice your opinion on Discord.

Evermight Staff

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Evermight Staff
Evermight Staff.png
Type Staff
Durability 1050
Ammunition 2 Distortion Runes
4 Power Runes
Fire rate 1.66/sec
Effect Strength I-III (Duration and level depends on current HP, maxes out at 60 seconds)
Tooltip Grants additional strength, increasing when on lower health
Renewable N/A
Stackable No
Version added 2.4
ID aoa3:evermight_staff

The Evermight Staff is a staff.

Information[edit | edit source]

When used, the player will gain the strength effect. The duration of the strength effect depends on how much health the player is currently missing. E.G. 15 seconds of strength at 75% HP, 30 seconds of strength at 50% HP, with the duration going up to 60 seconds. If the player has 50% or less of their current health, the effect is increased to Strength II, and if the player has 10% or less of their current health, the effect will further increase to Strength III.

Evermight Staff will not work if the player is at full health.

Repair[edit | edit source]

See Repairing

Enchanting[edit | edit source]

See Staves#Enchanting

Obtaining[edit | edit source]

Evermight Staff is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.