Enforcer
Enforcer | |
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Statistics | |
Health | 89 (![]() |
Size | Width: 0.75 blocks Height: 2.25 blocks |
Damage | Easy: 5 (![]() Normal: 10 ( ![]() Hard: 15 ( ![]() |
Environment | Iromine |
Hostility | Aggressive |
XP | ![]() |
Knockback Resistance | 40% |
ID | aoa3:enforcer |
Version added | 1.1 |
Enforcers are hostile melee mobs from Iromine. They have the Attributes of Melee and Bow Immunity.
Contents
Spawning[edit | edit source]
Enforcers spawn in Enforcer Towers and Iro Passages.
They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.
Behavior[edit | edit source]
Enforcers are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Hunter Mob[edit | edit source]
Enforcers are Hunter creatures that can only be damaged if the player is at level 31 or higher. When killed, they will grant 26.4 Hunter xp.
Drops[edit | edit source]
Unique drops | ||||
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Item | Quantity | Looting | Chance | Notes |
Iromine Table | – | – | 100.0% | |
The above pool is rolled 1 time. | ||||
Nothing | – | – | 65.4% | Chance is decreased with each level of luck and/or looting. |
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1-4 | – | 8.5% | |
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1 | – | 6.5% | |
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1 | – | 5.9% | |
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1 | – | 4.6% | |
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1 | – | 3.9% | |
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1 | – | 3.3% | |
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1 | – | 2.0% | Chance is increased with each level of luck and/or looting. |
The above pool is rolled 1 time. |
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