Enforcer

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HunterSkill.png
This creature is a Hunter mob that can only be damaged when the player reaches Hunter level 31.
Enforcer
Enforcer.png
Statistics
Health 89 (Heart.png×44.5)
Size Width: 0.75 blocks
Height: 2.25 blocks
Damage Easy: 5 (Heart.png×2.5)
Normal: 10 (Heart.png×5)
Hard: 15 (Heart.png×7.5)
Environment Iromine
Hostility Aggressive
XP Xp Orb.png 15
Knockback Resistance 40%
Id aoa3:enforcer
Version added 1.1

Enforcers are hostile melee mobs from Iromine. They have the Attributes of Melee and Bow Immunity.

Spawning[edit | edit source]

Enforcers spawn in Enforcer Towers and Iro Passages.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

Behavior[edit | edit source]

Enforcers are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

Hunter Mob[edit | edit source]

Enforcers are Hunter creatures that can only be damaged if the player is at level 31 or higher. When killed, they will grant 26.4 Hunter xp.

Drops[edit | edit source]

Unique drops
Item Quantity Looting Chance Notes
Iromine Table 100.0%
The above pool is rolled 1 time.
Nothing 65.4% Chance is decreased with each level of luck and/or looting.
Redstone.png Redstone 1-4 8.5%
Iron Ingot.png Iron Ingot 1 6.5%
Scrap Metal.png Scrap Metal 1 5.9%
Gold Ingot.png Gold Ingot 1 4.6%
Lyon Ingot.png Lyon Ingot 1 3.9%
Armour Plating.png Armour Plating 1 3.3%
Overshot.png Overshot 1 2.0% Chance is increased with each level of luck and/or looting.
The above pool is rolled 1 time.