Energy is a resource used as ammunition for certain weapons.
Overview[edit | edit source]
Energy has a max cap of 200, which cannot be increased. When the player uses a blaster or scythe, a certain amount of Energy corresponding to the item used will be removed from the player's Energy. Once this happens, Energy will begin to regenerate after a short cooldown of 60 ticks. Energy regenerates the quickest out of the resource bars, at a rate of 0.32 energy per tick.
Manual regeneration[edit | edit source]
Mob draining[edit | edit source]
Usage[edit | edit source]
Ammunition[edit | edit source]
Energy is primarily used as ammunition for Blasters and Scythes. If the player does not have enough energy, the blaster/scythe cannot be used. If the player is wearing a full set of Ghoulish Armor, energy costs on blasters will be reduced by 30%.
Other uses[edit | edit source]
If the player is wearing a full set of Elecanyte Armor, the armor can consume 200 energy to block 60% more damage. If the player is wearing a full set of Infusion Armor, the armor can consume energy to restore health.
History[edit | edit source]
|2.0||Removed the cooldown for regenerating Energy. |
Energy has a new texture.
Lelyetian Casters and the boss Horon can now drain the player's Energy upon attacking the player.
|2.4.B||Energy is retextured again.|
|3.0||Re-added cooldown for regenerating Energy. |
Energy can be made to appear/disappear with the 'O' key by default.
Energy can no longer be regenerated with a Tablet of Energy, because the Tablet of Energy has been removed.