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Advent of Ascension adds many new enchantments.
Enchantments[edit | edit source]
See #Obtaining to find out how to obtain the enchantments.
|Name||Max Level||Enchantable to||Effect|
|Sever||V||Greatblades||Increases damage by 1.5 per level.|
|Crush||III||Mauls||Increases knockback by 15% per level.|
|Increases damage by 10% per level.|
|Reduces recoil by 15% per level.|
|Recharge||V||Blasters||Reduces Energy usage by 5% per level.|
|Archmage||III||Staves||Decreases rune costs by 1 per level. Cannot go under 1 rune|
|Intervention||I||All items that do not stack||Keeps the item after death. This enchantment is single-use and disappears after taking effect.|
|Allows a gun, staff, archergun or vulcane to be fired in the offhand. The weapon will no longer be usable in the main hand.|
|Form||III||Shotguns||Decreases shotgun spread.|
|Curse enchantment; causes items to consume more ammunition than usual.
Obtaining[edit | edit source]
To obtain the enchantments, the player has to use an Infusion Table (with exception of Intervention, Brace, Form, and Greed, see below). To enchant a weapon with said enchantment, 4 of the correct Enhancer must be placed around the Infusion Table (on the four arrow blocks) and a specific Power Stone is required to be in the player's inventory. The player has to have a specific Infusion level to obtain certain levels of an enchantment.
|Enchantment||Infusion Level Requirement||Enhancer Required||Power Stone Required|
|Shell||Level I: 1
Level II: 37
Level III: 78
|Control||Level I: 1
Level II: 56
|Sever||Level I: 1
Level II: 61
Level III: 86
|Crush||Level I: 1
Level II: 51
|Recharge||Level I: 1
Level II: 61
|Archmage||Level I: 85||Magic||Radiant|
Intervention[edit | edit source]
Once the player has both, the player must utilize the Divine Station with the item wanting to be enchanting in the player's hands, and the Ambient Power Stone in the player's inventory.
Brace[edit | edit source]
Brace can found on enchanted books inside vanilla loot chests.