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Electinator

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Electinator
Electinator.png
Statistics
Type Gun
Damage 6.5  (Heart.png×3.25)
Unholster time 1.69s
Durability 1120
Ammunition Limonite Bullet.png Limonite Bullets
Fire rate 2.5/sec
Tooltip Nearby enemies get an electric shock on impact
Renewable Yes
Stackable No
Version added 1.0
ID aoa3:electinator

The Electinator is a Tier 2 gun dropped by the Yellow Guardian.

Statistics[edit | edit source]

The Electinator takes 1.69 seconds to fully unholster, the player must wait for the unholster time to finish before being able to fire the gun. It can be fired by pressing use if the player has the correct ammo in their inventory. When used, it can fire at a rate of 2.5 shots per second, giving it 16.25 (Heart.png×8.125) DPS.

Abilities[edit | edit source]

Upon hitting a mob, nearby mobs in a 3-block radius will take an additional 1 (Heart.png×0.5) damage. The additional damage is considered magic damage.

Repair[edit | edit source]

The Electinator can be repaired with the following methods:

Enchanting[edit | edit source]

The Electinator can be given the following enchantments:

  • Brace - allows the weapon to be used in the offhand. The weapon can no longer be used in the main hand. Max level of I.
  • Control - reduces recoil by 15% per level. Max level of III.
  • Intervention - item is kept at death. Max level of I. This enchantment is single-use and disappears after taking effect.
  • Mending - same as Vanilla.
  • Shell - increases damage by 10% per level. Max level of III.
  • Unbreaking - same as Vanilla.

The Electinator can be enchanted at an enchantment table, anvil, or Infusion Table.

Obtaining[edit | edit source]

Mob Drops[edit | edit source]

If the Yellow Guardian is the last of the Four Guardians to be killed, then it has a 10.2% chance to drop one upon death.