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Electinator
Electinator | |
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![]() | |
Statistics | |
Type | Gun |
Damage | 10 (![]() |
Unholster time | 2.04s |
Durability | 450 |
Ammunition | ![]() |
Fire rate | 2.5/sec |
Renewable | Yes |
Stackable | No |
Version added | 1.0 |
ID | aoa3:electinator |
The Electinator is a gun from the Haven.
Contents
Statistics[edit | edit source]
The Electinator takes 2.04 seconds to fully unholster, the player must wait for the unholster time to finish before being able to fire the gun. It can be fired by pressing use if the player has the correct ammo in their inventory. When used, it can fire at a rate of 2.5 shots per second, giving it 25 (×12.5) DPS.
Repair[edit | edit source]
The Electinator can be repaired with the following methods:
- At an anvil, using Rosite Ingots.
- At a Mending Table, with Magic Mending Solution.
- Two damaged Electinators can be crafted together.
Enchanting[edit | edit source]
The Electinator can be given the following enchantments:
- Brace - allows the weapon to be used in the offhand. The weapon can no longer be used in the main hand. Max level of I.
- Control - reduces recoil by 15% per level. Max level of III.
- Intervention - item is kept at death. Max level of I. This enchantment is single-use and disappears after taking effect.
- Mending - same as Vanilla.
- Shell - increases damage by 10% per level. Max level of III.
- Unbreaking - same as Vanilla.
The Electinator can only be enchanted at an Anvil, Infusion Table or Divine Station.
Obtaining[edit | edit source]
The yellow Automaton has a 2% chance to drop one upon death.