|Health||See chart below|
|Damage||See chart below|
|Spawning||Overworld: Various Biomes|
|Mob Id||See #Mob IDs|
Chargers are hostile melee mobs from the Overworld, that attack by running at the player. There are nine different charger variants, each found across the Overworld in different biomes.
Spawning[edit | edit source]
All chargers spawn naturally in the overworld at any light level, with each charger variant spawning in a specific biome:
- Normal chargers and king chargers are found in Plains, Forests, Extreme Hills, Jungles, and their subvariants.
- Desert chargers spawn in Deserts and Mesas.
- Swamp chargers spawn in Swamps.
- Sea chargers spawn in Beaches.
- Hill chargers spawn in Mesas.
- Snow chargers spawn in Ice Plains.
- Void chargers spawn in any biome in the Overworld, but only below y = 20.
- Ghostly chargers spawn in any biome in the Overworld, but only if a soul scurry event is active.
Most charger variants will spawn in groups of up to 4. Normal chargers, swamp chargers and king chargers can only spawn on grass blocks, dirt, and stone. The king charger is a rare mob.
Behavior[edit | edit source]
All chargers will pursue players that come within 32 blocks of them. They attack by charging in a straight line at the player once spotted, circling around if they miss their charge. Chargers cannot pathfind, and will always try and go straight for the player.
Debuffs[edit | edit source]
Some Chargers will inflict debuffs on the player upon hitting them:
- Desert Chargers inflict Weakness upon hit.
- Swamp Chargers inflict Slowness upon hit.
- Void Chargers inflict Blindness upon hit.
Removing Resources[edit | edit source]
Snow Chargers will take away 30 of the player's Battle Rage upon hitting the player.
Moving by force[edit | edit source]
When the player is within 16 blocks of a King Charger on any axis, there is a 1 in 150 chance for the player to be forced around. Normally, the player will simply be dragged on their feet, often in the King Charger's direction, however the player may be launched in the air if done at a certain angle.
Variants[edit | edit source]
There are currently nine charger variants in the mod. All chargers are the same height, except for the King, who is twice as tall as the others.
|Charger (Normal)||Desert Charger||Swamp Charger||Hill Charger|
|Sea Charger||Snow Charger||Void Charger||Ghostly Charger|
Mob IDs[edit | edit source]
When using /summon, the player can plug in the following to spawn the Chargers (EXACTLY as printed below, including the nevermine. at the beginning of each):
Health differences[edit | edit source]
Some Charger variants have varying amounts of health:
Damage differences[edit | edit source]
|Ghostly Charger|| Easy: 5 (×2.5) |
Normal: 8 (×4)
Hard: 12 (×6)
|King Charger|| Easy: 5 (×2.5) |
Normal: 9 (×4.5)
Hard: 13 (×6.5)
|All other variants|| Easy: 3 (×1.5) |
Normal: 5 (×2.5)
Hard: 7 (×3.5)
Drops[edit | edit source]
Most chargers can drop feathers, 16.6% of the time. A few other charger variants can drop other things:
|Feather||4||16.6%||Dropped by all Chargers except King Chargers|
|Void Sword||1||2.86%||Dropped by Void Chargers|
|Sea Banner||1||14%||Dropped by Sea Chargers|
|Ghostly Banner||1||20%||Dropped by Ghostly Chargers|
|Gold Coin||2-4||50%||Dropped by King Chargers|
History[edit | edit source]
|1.0||Added normal Chargers, and King Chargers.|
|2.2||Added Desert, Swamp, Snow, Sea, Hill, and Void chargers.|
|2.2.5||Added ghostly chargers.|
|2.4.B|| King Chargers' health was decreased from 500 (×250) to 300 (×150). |
King Charger gained the ability to force players around.