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Health 20 (Heart.png×10)
Size Width: 0.625 blocks
Height: 1.5 blocks
Damage Easy: 2.5 (Heart.png×1.25)
Normal: 5 (Heart.png×2.5)
Hard: 7.5 (Heart.png×3.75)
Environment Overworld: Plains, Forests, Extreme Hills, and Jungles
Hostility Hostile
Id aoa3:charger
Version added 1.0
Disambig.png This article is about the yellow Charger. For other charger variants, see Charger (disambiguation).

Chargers are hostile melee mobs that spawn in the Overworld in various different biomes.

Spawning[edit | edit source]

Chargers will spawn in Plains, Forest, Extreme Hills, and Jungles and their subvariants at any light level.

Behavior[edit | edit source]

Chargers are melee attackers. They have a sight-range of 32 blocks, and will pursue the nearest player within that radius. They cannot pathfind around obstacles, and will always attempt to charge straight at the player, circling around if they miss.

Drops[edit | edit source]

Chargers drop:

Item Drops Requires player? Quantity Rate
Charger Shank.png Charger Shank No 1 100% Only if set on fire
Feather.png Feather No 3 16.67%
Raw Charger Shank.png Raw Charger Shank No 1 100%

Bestiary Entry[edit | edit source]

One of the most adaptable birds in the overworld. Chargers are a known pest species of large flightless birds that seem intent on flocking towards potential attackers with no regard for safety.

Their long legs and flexible frame allows them great speed and mobility when running across land, beating out even some speedy quadrupeds. The good news is that their mobile prowess is easily offset by their inherent fragility. If confronted by one, it's usually not too hard to dispatch with a few well-aimed hits.

Despite this, it is still worth taking caution, as their high speed and sharp beak can quickly overwhelm unsuspecting victims.

History[edit | edit source]

Version Information
1.0 Added Chargers.
3.0 ID changed to aoa3:charger from nevermine.Charger.