|Damage|| Black projectiles:6 (×3)
Green projectiles:12 (×6)
C.R.E.E.P. (also known as the Creepy Raging Entity of Extreme Power) is the boss of Creeponia. He is very powerful and can easily be one of the most deadly bosses in Nevermine, if the player hasn't equipped themselves properly.
Spawning[edit | edit source]
C.R.E.E.P. is spawned by using an Explosive Gem on a Creep Altar. If there is not enough room to spawn, air is placed around to make room. C.R.E.E.P. will despawn if the player gets too far away from him, or if the difficulty is set to Peaceful.
C.R.E.E.P. can also be spawned using /summon nevermine.Creep.
Drops[edit | edit source]
C.R.E.E.P. has a 25% chance to drop any one his main drops: the Discharge Shotgun, Missile Maker, Concussion Staff or Creepified Sword. He will always drop one of those items. He will also drop his statue 100% of the time. None of his drops can be increased with the Looting enchantment.
C.R.E.E.P. will drop 3,000 hunter xp when defeated, but only if the player is hunter level 30 or above. If the player is below hunter level 30, C.R.E.E.P. will drop no hunter xp.
Behavior[edit | edit source]
C.R.E.E.P. fires green pixon-like projectiles into the air that explode on hit. He also fires black explosive tubes that can do very high damage, and fires them at high speeds, similar to that of Gyro. The damage done depends on how far the player is from C.R.E.E.P.
Occasionally, C.R.E.E.P. will enter a cooldown period, where he won't fire any black projectiles. The cooldown won't last for more than a minute, unless the player takes advantage of it.
Strategies[edit | edit source]
It is recommended that the player builds a staircase up to the HQ's top (not just a nerdpole). It is also recommended to bring a Gravitator. If the player does not have a gravitator, the player can build a wall around the arena to prevent being knocked out.
During the fight, armor that grants immunity to explosions (e.g.: Explosive Armor, Mercurial Armor) is an absolute must, the player will be dead without it. Bringing a long-ranged weapon is recommended, C.R.E.E.P.'s rapid firing makes meleeing him difficult, even with explosive armor. Speed Armor can also work if the player is completely capable of dodging his explosions.
The player can use C.R.E.E.P's cooldown period to their advantage. When in cooldown, the player can use their sword to do decent damage to him. C.R.E.E.P. will not likely come out of cooldown mode while being meleed.
C.R.E.E.P.'s rapid rate of fire can sometimes knock the player out of the arena. This is why a Gravitator is handy, as well as building a staircase to get back up.